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Melodyne Question


dachay2tnr

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Got something driving me crazy.  Let’s say I have two phrases in a song that I want to correct using Melodyne.  First one goes fine.  Second one not so much, so I decide to re-record a new take.  
 

I set punch points and set to overwrite, record the new take.  All appears fine, but on playback it plays the earlier Melodyne corrected version rather than the new take.  And I can’t figure out how to stop it.  I’ve tried deleting the Melodyne take, but it still trues to play it and I just get silence.  Even though the newly recorded waveform shows in the track.

 

I can’t remove Melodyne from the effects bin, as I still need it for the earlier phrase that was corrected.  Do I have to destructively apply it first.  Then re-record the new section?  Thanks.

 

TL;DR:  How do I delete a Melodyne corrected section of a track.  

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Not sure about how to correct your situation . You could always duplicate your guitar track without the previous guitar takes and leave melodyne out of the fx bin. Use melodyne as a "region effect" instead. Do your new take , render it , bounce it to clips and drag it to your original track. I've found using melodyne as a region effect is always the better option. Using "sound on sound" also speeds things up for me having to do so many re-takes.     ms

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16 hours ago, dachay2tnr said:

I can’t remove Melodyne from the effects bin, as I still need it for the earlier phrase that was corrected.  Do I have to destructively apply it first.  Then re-record the new section?

You should be applying Melodyne as a Region Fx, NOT as a plugin in the Fx Bin.

Right click the clip that needs correction, then under Region Fx, select Melodyne > Create Region Fx

Before moving onto the next clip, render the one you've just finished from the same menu

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8 hours ago, dachay2tnr said:

I’ll give Region FX a shot

+1 to what Jonesey said above. By inserting Melodyne into the FX bin, you bypass the ARA functionality of it, which allows it to communicate back and forth with the DAW in real-time for the region selected. Only as a Region FX do you have all of those tools at your disposal. A simpler way of putting it is that most FX only see what is coming in real time (or a brief window beyond that), but a Region FX passes all of the data to the plugin so that it can work with the whole thing at once (and send changes back to the DAW as you do).

While you "can" leave Region FX in place, it is better practice to make them small, do your work, then bounce the result (the original audio will remain in your audio folder). Not only do Region FX have limitations (at the bottom of that page, with splitting a clip being the most common one), but leaving them active will make your project file larger and take longer to load (i.e., Melodyne will launch and do its analysis each time you load a project file with Melodyne Region FX's left enabled).

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