Klangraum Posted March 7, 2022 Share Posted March 7, 2022 (edited) Suggestion for improvement: Way to complex audio gain command should be different menu items. (Process > Apply Effect > Gain) As a newcomer to the software, I find it extremely irritating how something elementary like audio gain combines so many functions that should actually be different menu items: - to mono, to stereo - phase invert - gain left/right (+/- dB) - cut/gain center, side channels (+/- dB) - pan + everthing with channel link This gain function, as it is at the moment, seems to be a relic from the early days of Cakewalk that has never been modernized. These improvements should not be a big effort since the functionality is already fully available. Cheers Edited March 7, 2022 by Klangraum 1 Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted March 7, 2022 Share Posted March 7, 2022 You can also use clip gain automation. I would say this is a more modern way. Link to comment Share on other sites More sharing options...
Klangraum Posted March 7, 2022 Author Share Posted March 7, 2022 (edited) The clip gain functionality is a good feature, but it is not what I expect from a sample editing perspective. It would be nice to have quick and easy functions to make fixed changes on sample material. I quickly made a mockup from what I would like to see, rather than a "complicated combined multi something". Furthermore, I do understand, if people are fine with it over the years, but it could be much more transparent. Edited March 8, 2022 by Klangraum Link to comment Share on other sites More sharing options...
David Baay Posted March 7, 2022 Share Posted March 7, 2022 As Mark said, automation is the more modern way to handle this. The beauty of digital audio editing in a modern DAW is that it can all be non-destructive. You can continually tweak your edits as needed and immediately hear the result without having to commit them until everything is sounding like you want. But you're using the old-school shoot-first-listen-later destructive tools. Just use automation (and all the other non-destructive editing tools) and when you've got what you want, bounce/export the audio. Link to comment Share on other sites More sharing options...
Xoo Posted March 7, 2022 Share Posted March 7, 2022 But automation can't (easily) do some of those things - try inverting one side of a stereo audio track/clip (you need a plug-in like Channel Tools). But I don't think that those should be split out into separate functions - I'd just rename the menu item to something more "obvious" (Channel Tools? :-)). Link to comment Share on other sites More sharing options...
scook Posted March 7, 2022 Share Posted March 7, 2022 7 minutes ago, Kevin Perry said: you need a plug-in like Channel Tools this ^ see http://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Plug-ins.2.html#1863476 Like most plug-ins it may be applied destructively or non-destructively on a per-track or per-clip basis and is fully automatable. Link to comment Share on other sites More sharing options...
David Baay Posted March 7, 2022 Share Posted March 7, 2022 21 minutes ago, Kevin Perry said: But automation can't (easily) do some of those things - try inverting one side of a stereo audio track/clip True, But that can't currently be done from the Process menu, either. It seems this post is as much about adding new features as it is about presenting them differently, and not just about Gain as the subject suggests. Link to comment Share on other sites More sharing options...
Klangraum Posted March 7, 2022 Author Share Posted March 7, 2022 (edited) I totally understand the non-destructive approach. My intention is to have sample editing features, which make fundamental (destructive) changes easier, for having good basic material. As I said, all these functions are already there within the gain function as presets. It's the presentation (from left, to left, left-right-left), that is so inconvenient, what I would call experimental, maybe originated from a very old version of Cakewalk Audio (90ies?), when everything was packed into one tiny screen. Edited March 7, 2022 by Klangraum Link to comment Share on other sites More sharing options...
David Baay Posted March 7, 2022 Share Posted March 7, 2022 2 hours ago, Klangraum said: As I said, all these functions are already there within the gain function as presets Ah, yes. I didn't realize the un-labeled boxes at the bottom are for phase inversion. Link to comment Share on other sites More sharing options...
Klangraum Posted March 7, 2022 Author Share Posted March 7, 2022 30 minutes ago, David Baay said: Ah, yes. I didn't realize the un-labeled boxes at the bottom are for phase inversion. There are so many little things (like unlabeled invert phase buttons) that could be polished up. It's a bit sad that the core features feel unfinished or improvised. But what can we expect from free software today? I mean, SONAR was $500 and the problems were the same then. On the other hand, the overall appearance is much professional. Link to comment Share on other sites More sharing options...
David Baay Posted March 7, 2022 Share Posted March 7, 2022 12 minutes ago, Klangraum said: There are so many little things (like unlabeled invert phase buttons) that could be polished up. It's a bit sad that the core features feel unfinished or improvised. But what can we expect from free software today? One man's "core features" are another's "superfluous relics". ;^) I forgot about the phase buttons because I haven't used that dialog in anger for a decade. or more. Yes, there are some dated dialogs and UI elements scattered around Cakewalk. In most cases I suspect this reflects their relative unimportance to the majority of users. The development team has always been pretty small, and there's a limit to how often they can re-visit existing functionality that might not be pretty but is perfectly serviceable. I don't really have any objection to your suggestion except to the extent that they will take precious development time away from adding new features and continuing to polish what I consider to be the 'core features' needed for recording, editing, arranging, mixing and mastering songs. And in these areas, Cakewalk generally is as polished as anything out there. Link to comment Share on other sites More sharing options...
Klangraum Posted March 8, 2022 Author Share Posted March 8, 2022 I could already imagine something like that. Cakewalk seems to be taking old features with it for compatibility or just for nostalgia. More up-to-date methods than replace these old ones. For me, destructive functions on samples immediately after recording have always been the first step. As you said, everyone has their own approach. It does require a certain perspective on how to see and use the DAW. However, these "core" things are often criticized by people on various forums, as I have read. But it's ok as long as more people don't want it as a desirable improvement. Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted March 8, 2022 Share Posted March 8, 2022 (edited) 20 minutes ago, Klangraum said: As you said, everyone has their own approach. It does require a certain perspective on how to see and use the DAW. Back in the olden times we only had the option of destructive audio editing but it's been many years since PCs became powerful enough to edit non-destructively, and like David I haven't really delved into those Edit-Process menus for many years. It does seem like a forgotten corner of the UI as they look very much like legacy style menus from pre-2000's whilst other menus that were added later have a more modern look. I suppose the question is , if something works but is a relic from the early version should you change it if newer methods have been added to reflect how the majority of users are working now Vs 20+ years ago. There is an argument that the UI should be streamlined and consistent but how much Dev time does that take up and do enough users benefit. Edited March 8, 2022 by Mark MoreThan-Shaw Link to comment Share on other sites More sharing options...
David Baay Posted March 8, 2022 Share Posted March 8, 2022 7 hours ago, Mark MoreThan-Shaw said: There is an argument that the UI should be streamlined and consistent but how much Dev time does that take up and do enough users benefit. There's also the issue of continuity for users who have a well-established workflow that depends on the old implementation. Minor changes like removing the phase buttons from the track view (eventually restored by popular demand) have generated long acrimonious threads on the forum in the past. 1 Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted March 8, 2022 Share Posted March 8, 2022 6 hours ago, David Baay said: removing the phase buttons from the track view (eventually restored by popular demand) have generated long acrimonious threads on the forum in the past. Yeah that was a bit of a thing to omit Link to comment Share on other sites More sharing options...
sjoens Posted March 8, 2022 Share Posted March 8, 2022 (edited) Personally think the Process menu should be a right-click-on-a-clip function. OTOH, fix the broken lights and buttons. If your mixer came factory new with non working lights and buttons you'd send it back under warranty. If it's knobs and faders were misaligned or arranged illogically, you'd buy a different one. These are easy fixes. Edited March 8, 2022 by sjoens Link to comment Share on other sites More sharing options...
John Vere Posted March 9, 2022 Share Posted March 9, 2022 I have the Gain assigned to “G”. I just love destroying my tracks. Link to comment Share on other sites More sharing options...
sjoens Posted March 9, 2022 Share Posted March 9, 2022 No worries. Save As projects successively obsessively so there's always a previous version of edited wave files in the Audio folders. Link to comment Share on other sites More sharing options...
Klangraum Posted March 9, 2022 Author Share Posted March 9, 2022 (edited) 17 hours ago, Mark MoreThan-Shaw said: removing the phase buttons from the track view (eventually restored by popular demand) have generated long acrimonious threads on the forum in the past. Phase changes in track view is more like a chemical laboratory, and I'm not a chemical. The track view is well-made. The thing is... It's sometimes necessary to make final changes on volume or phase or anything else. Because of imperfect recording or old sample library, destructive functions are not unnecessary. What could we do with these old menu entries, which are clearly out of date? You could improve them to work well in a destructive context, or you could take them out entirely. The non-destructive way of working will certainly remain the dominant way for most of us. (channel tools, bouncing etc., which is in certain circumstances more work than necessary) As it is for now, it's a real headache, every time you open up the menu. And I do so, when the normalize function is needed. Since the discussion goes wild, I made an update on the mockup to clear up my intention a little. Btw.: I overlooked the fact that swap channels was also one of the options for this "minimonster" gain function. Edited March 9, 2022 by Klangraum 1 Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted March 9, 2022 Share Posted March 9, 2022 8 hours ago, Klangraum said: The non-destructive way of working will certainly remain the dominant way for most of us. Speak for yourself. I make 100+ tracks per year for TV and I never use any of those functions. Ever. Different strokes for different folks. I don't disagree they could be updated though. 1 Link to comment Share on other sites More sharing options...
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