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Soundfonts plug-in


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  • 2 weeks later...

I've just downloaded Free Cakewalk Band Lab, and use the Bass Midi sound font vst plugin.
I load the 8GMGSMT.SF2 from my old Creative Sound Blaster, and the plugin works seamlessly in my system. No glitch at all.

Very happy with the plugin, and it's free too :).

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As far as I know, there is only one VST SF2 which does several things that most free ones (and paid) do not and gets updated is:

VstSynthfont. It is 64 bit, Responds to GM Program/bank changes, allows for large, multi file SF2 files. Full 16 channel mixer. Has many other features for SF2 playback.  It is priced very fairly too.

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The most stable free VST   is:

BassMidi VSTi 1.4 by Falconsoft. A bit limited, but works well. Development stopped on that and as far as I know it will not be getting any future updates.

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On 4/1/2019 at 5:30 PM, abacab said:

I'm not sure why anybody would go out of their way to use sound fonts today for new projects, when much better options exist. Unless it's just for nostalgia or retro purposes to load an old project or something.

 

The wheel is old technology.   Have you stopped using wheels?

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FWIW I still use sf2 as my preferred sampling format.

My main reasons:

1. They're easy to manage as they're self contained (unlike sfz which has all the samples loose in a separate folder). I can also easily combine many of them into a single sound-font. 

2. It's supported by several different players across many platforms. 

3. Most players are far lighter on CPU than something like Kontakt.

The only thing that I find missing from sf2 is it not supporting release samples, but I've never found this to be a huge issue. Setting the release time on the player usually suffices for me.

Sure, if you want massive control over your samples and need scripting, then Kontakt is the way to go... but 99% of the time sf2 does the job.

Oh, and I use SampleLord as my preferred player. It's 32 bit so I run it through JBridge in CbB. I also have it running on my SMPro V-Machine.

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  • 3 years later...

Using Reason to record the soundfont parts using NN-XT, saving part as audio, and importing audio into Cakewalk. Just have to be careful

to match BPM in both programs. Oh, and SB Live cards were the nuts before Microsoft disabled the 'What You Hear' facility in a particularly

scumbag way via a feature-limiting 'upgrade'.

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On 4/1/2019 at 11:30 PM, abacab said:

I'm not sure why anybody would go out of their way to use sound fonts today for new projects, when much better options exist. Unless it's just for nostalgia or retro purposes to load an old project or something.

Which 'much better' options exist ? Every soft-sampler is doing exactly the same thing as playing back digital audio in exactly the same way as a SB Live card does.

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My whole life has been a tragic accident... so I can neither confirm nor deny that statement!

?

A more relevant question might be why are some smileys missing from the list?
smilies.jpg.50ae4599fa2ff61887f76aa6f5ab1680.jpg

Edited by sjoens
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Not here but only since I reinstalled Windows 10.  Not sure why it would be a font issue, aren't they part of forum software?   I see the ones missing look smaller than the rest.

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20 minutes ago, sjoens said:

Not here but only since I reinstalled Windows 10.  Not sure why it would be a font issue, aren't they part of forum software?   I see the ones missing look smaller than the rest.

that's because the people who were creating the larger ones we see today were also killed in a tragic accident... coincidence? you have to wonder...

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10 hours ago, sjoens said:

Not sure why it would be a font issue, aren't they part of forum software?

It was mostly a joke because of the thread you're posting in, but the forum software does, in fact, use an emoji font for smileys. The square is what is usually shown when the user interface can't render a character from a font.

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