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Bundle File


brandon

Question

When a bundle file has been saved is it then safe to delete any audio files (from the Audio folder)  that were associated with the project? As far as i am aware the bundle file should contain all the necessary wav files I am right in that thinking?

 

Thanks

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Since the introduction of per-project audio folders 16 years ago, bundles have been redundant.

The bundling feature is there for backward compatibility.

It is a convenience feature suitable for sharing projects.

Bundling is not a suitable format for archiving projects.

IOW, do not rely on a bundle as the only source of a project.

 

Instead save projects in individual folders with their audio in a folder beneath the project file, the default layout for projects with per-project audio folders.

This is a suitable format for archiving.

 

That said a bundle, just like creating a new project with a per-project audio folder using "Save As" with "Copy all audio with project" enabled, contains the all audio referenced in the project. Unlike the bundle, the project copy is ready to play. The bundle must first be unbundled to be playable. And there lies the risk.

 

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Ok so far. Now in my 'save as' options  I get the image below.

And my last few questions are:

1) Do I save as a 'Normal' type file and simply "Copy all audio with project" ?

2) If I wanted to how would I "Create one file per clip" as this option is greyed out (even if I uncheck the copy all audio option)?

3) What are the pros and cons of Copying all audio as opposed to Creating one file per clip?

Many many thanks

image.png.7cbdfaf353ee903b8983ea46e9bac336.png

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Thank you Lord Tim. It seems I have been saving files like this already and simply been oblivious as to what they comprised of.  However one thing I have noticed is that it has only saved the actual audio (wav) files from my project. The virtual instruments (drums, bass etc) have not been converted to audio and saved which i did think (hope) may have occurred. Would you ordinarily convert these to an audio track before performing this type of save?

And on another note. I now have the project folder and the audio folder. CbB knows where they are located. if I copy them to another PC and open the CWP in CbB how does it know where to look for the audio files?

Many thanks

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Thank you.

A last quick one. Lets say I "save as" a project and "copy all audio with project" and its nicely tucked away in its own folder for backup purposes. 

Then, I do some (more) final tweaks to it. Not messing with audio just maybe some mixing. Would I then just click "save" or does it have to be another "save as"?

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You may but if this is really a backup copy it probably should not be used as a working copy.

Instead, copy the backup to another location used for active projects and work on it there.

A working copy may be made by using Windows Explorer to copy the project folder to the active projects area or by using "Save As" in CbB.

Backup the working copy as needed.

 

Use "Save" to save the current project in its current location

Use "Save As" or "Save Copy As" to

  • Create new project files (cwp) in the current location. A project folder may contain multiple project files pointing to the same Audio folder. Before Mix Recall this was the way to keep multiple mixes or snapshots of a project.
  • Create copies of the project in a new location. This type of copy has been the subject of this thread.

The only difference between "Save As" and "Save Copy As" is

  • "Save As" performs the copy, closes the old project and opens the new project.
  • "Save Copy As" only performs the copy.
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Obviously, "save" will overwrite existing material. "Save As" allows you to preserve the original project by creating a new one.

I always save any new edits as a dated or sequentially numbered file within the same project folder. This is my working folder.

When I'm happy with the results (which is almost never) I'll "save as" to a new location where only pertinent audio will be saved.

A Bundle file and a Project with Audio folder should be the same physical size because Bundle files don't actually compress anything. They just wrap, or "bundle" all associated files into one big file. Over time they can degrade or become corrupt for some reason. Opening them in a vastly newer version of Sonar or CbB may cause issues as well.  Using Per Project Audio folders is the safest way to archive a project IMO.

As stated, if you want VSTi audio included in a Bundle file it must be frozen or bounced. Otherwise there is no audio data to include.

Edited by sjoens
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