These questions apply to a relatively modern PC setup with a quad-core 3.5gHz processor and at least 16g of RAM and a 64bit architecture. And my particular system is still on Windows 7...
I have read the corresponding info in the ref. manual (~ page 869 in the downloadable pdf ) on Fast Bounce. I have always simply assumed it appropriate to have FB chosen for bouncing/freezing operations, given a mix or track's status of not using any external processors or side chains. Is this the correct attitude to have? Are there other factors that may come into play even on a very simple mix or synth bounce/freeze operation that would make one want to prefer to not opt for a fast bounce?
Should final mixdowns always default to not using fast bounce to be "safe" ?? (I've only done this on large VST/synth/automation heavy projects)
AND, while we're at it (in case someone is feeling geeky-sharesy), what are the appropriate choices and pros and cons for:
choosing/not choosing 64bit "double precision" engine in Preferences/Audio/Driver Settings and or bouncing/exporting settings
choosing/not choosing MMCSS in Preferences/Audio/Playback and Recording
setting the correct Thread Scheduling setting (per the latest release)
setting Multiprocessing engine and load balancing
choosing the various dithering options
does the setting of any of the above affect the preferences for any of the others?
My approach has always been to choose the best or highest versions of any of these, in other words a choice for rather than against in binary choices and the "best" version of any multiple choice. Unless noticing a detriment, is this the correct way to approach it?
These questions are for any info over and above the provided reference info, which is not always thorough enough for those of us who are mere musicians before we are computer techs! ?
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winkpain
These questions apply to a relatively modern PC setup with a quad-core 3.5gHz processor and at least 16g of RAM and a 64bit architecture. And my particular system is still on Windows 7...
I have read the corresponding info in the ref. manual (~ page 869 in the downloadable pdf ) on Fast Bounce. I have always simply assumed it appropriate to have FB chosen for bouncing/freezing operations, given a mix or track's status of not using any external processors or side chains. Is this the correct attitude to have? Are there other factors that may come into play even on a very simple mix or synth bounce/freeze operation that would make one want to prefer to not opt for a fast bounce?
Should final mixdowns always default to not using fast bounce to be "safe" ?? (I've only done this on large VST/synth/automation heavy projects)
AND, while we're at it (in case someone is feeling geeky-sharesy), what are the appropriate choices and pros and cons for:
My approach has always been to choose the best or highest versions of any of these, in other words a choice for rather than against in binary choices and the "best" version of any multiple choice. Unless noticing a detriment, is this the correct way to approach it?
These questions are for any info over and above the provided reference info, which is not always thorough enough for those of us who are mere musicians before we are computer techs! ?
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