Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

23 Excellent

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Totally get that. I just think it is good practice to run all signal to a single bus before you hit the hardware outputs. If done correctly, there should be no difference between the hardware output and the final summing bus, whatever you call it. Dan
  2. It's good that you checked all of that, but there really should not be any difference between the Master bus output and the hardware outputs. With experience, you'll come to see that this is one area where Cakewalk does really well. Dan
  3. My guess is that you have some tracks not getting routed to the master bus, which is why when you export the master it sounds different. It really is fairly straightforward. Regards, Dan
  4. Glyn, If you just need a player, there are several. The difficulty comes if you are trying to replicate iTunes Smart Playlist functionality. As far as I am aware, there are no Android players that do this, though you can fake it if you manually copy songs in a smart playlist from iTunes onto the phone. Unfortunately, you won't be able to sync back play counts and ratings which could break some of your smart playlist if that data is important. Musicbee supports smart playlists and I believe they have a utility to allows for syncing data back to the music library from an Android device. Foobar2000 also supports Smart Playlists, but as far as I know only syncs one-way. Good luck on your search! Dan
  5. I've heard mixed reviews on the NI interfaces. Mostly, like with any interface, if it works well with your machine, you'll be happy. If you use your DAW regularly and want an interface that always works, think about a Babyface Pro. I have one and it is absolutely rock-solid. Dan
  6. My guess may be that the knob in question responds to the mod wheel. Try moving the mod wheel while recording. Dan
  7. Where is the mic when you are recording? If it is real close, try moving it back. Some of the sound you don't like may be from close miking. If that doesn't help, try other mic positions, like Tezza suggests, but also try singing without focusing on the mic itself. Dan
  8. dcumpian

    Bouncing Synths

    The answer is...maybe. Using multiple instruments per VTSi instance should reduce the overhead required by each separate instance. However, depending on how efficiently the VSTi is coded, that may not be a significant savings. I do use multiple instruments per instance and I wait to add envelopes until after I bounce each track to a separate audio track. I normally make a new copy of the project before I start bouncing to audio so I can safely remove the VSTi's as I go in the new copy. It makes mixing later on simpler. Dan
  9. #4 is the answer to your problem. Once you have a separate automation lane for the mod wheel, you'll be able to see it draw as you record, as well as re-record over sections if needed. You can also add/edit nodes using the mouse. Dan
  10. dcumpian

    Best RAM savers

    Most Play instruments have multiple mic samples. You can easily turn them off and the samples will unload. Simply turn them back on and the samples will reload. Dan
  11. John, My advice would be to turn off all effects like reverb and chorus until you get a good mix. Don't compress things that don't need it. Don't feel like every instrument needs to be loud to be heard. Lastly, use EQ to carve out space for the various instruments. If you find two instruments that are competing, decide whether they are meant to reinforce each other and arrange the panning to support that. If they are fighting unnecessarily, cut one. Once you've got a good (dry) mix you can setup a short and long reverb bus and use sends to add reverb to the tracks that need it (not everything does). Reverb does not add space, and panning does not make an instrument sound closer or farther. Mostly, that is what EQ and compression do. Dan
  12. Mostly, only other guitar players really care. In a mix, it really doesn't matter as long as the guitar(s) sound good in context. Dan
  13. So, they are finally adding back what they took out when they released the MKII keyboards. I'm glad I never upgraded. My MKI transport controls work just fine in both Cakewalk and Studio One. Dan
  14. When bouncing, solo the midi track you want to bounce, then bounce to a new track. After it is bounced, archive the midi track and move on to the next one. Dan
  15. EastWest Play supports up to 16 midi channels, much like the hardware synths of old. Each midi channel can have one patch, and each patch can be a unique instrument or you can assign different articulations of an instrument to different midi channels. However, by default, all output will go to a single audio track. Depending on how you mix, this may not be a problem for you. For example, I normally bounce individual midi tracks one at a time to separate audio tracks and then mix those. This allows me complete control over each instrument and/or articulation during the mix process. I believe you can route each midi track to a separate audio output if you want to mix with the live VSTi in place. As for how many instances to load, that is completely up to you and may depend on your machine's capabilities. Sonar/Cakewalk generally assigns every VSTi to a single core. Depending on the instruments loaded in an instance, you may only be able to load 8-10 before you have latency artifacts when all of the instruments loaded play at the same time. Dan
  • Create New...