martsave martin s Posted December 29, 2019 Share Posted December 29, 2019 (edited) is enable the up-sampling buton "upsample" to 128bit plugins? am i understand this right? thanks martin Edited December 29, 2019 by martsave martin s Link to comment Share on other sites More sharing options...
msmcleod Posted December 29, 2019 Share Posted December 29, 2019 Upsampling ups the sample rate (doubles it), not the bits. This video describes why this is important: https://www.youtube.com/watch?v=4taroKS_N6Q&t=667s Link to comment Share on other sites More sharing options...
martsave martin s Posted December 29, 2019 Author Share Posted December 29, 2019 thank you msmcleod is this option on plugin have to do with [upsample] buton? Link to comment Share on other sites More sharing options...
msmcleod Posted December 29, 2019 Share Posted December 29, 2019 Yes, only the plugins that have "Upsample On Render" or "Upsample on Playback" will be affected by the x 2 button. 1 Link to comment Share on other sites More sharing options...
martsave martin s Posted December 29, 2019 Author Share Posted December 29, 2019 yes thank you ! Link to comment Share on other sites More sharing options...
martsave martin s Posted December 29, 2019 Author Share Posted December 29, 2019 (edited) im hearing some kind of "filters" sound when i enable the (up-sampling buton)??? do you hear this on your system? the most plugins im using are M-EQ(melda production) sonitus fx,guitar rig,amplitube.. Edited December 29, 2019 by martsave martin s Link to comment Share on other sites More sharing options...
Noel Borthwick Posted December 29, 2019 Share Posted December 29, 2019 Upsampling runs the plugin at 2x the current sample rate in Cakewalk. The result really depends on how the plugin is coded but there are cases where upsampling changes the sound because it gets rid of aliasing artifacts introduced by the plugin DSP at lower sample rates. It works both ways - sometimes the "artifacts" may sound better to you since the sound designer may have tailored the presets at 44.1K. So use your ears and enable upsampling where it improves the sound to you. This feature came about when @Craig Anderton was playing around with amp sims and found that they sounded very different at different sample rates. So we built this feature to allow users to easily run plugins at higher sample rates without unnecessarily running the entire project at high rates. Link to comment Share on other sites More sharing options...
martsave martin s Posted December 29, 2019 Author Share Posted December 29, 2019 thanks for the explanations Noel Link to comment Share on other sites More sharing options...
martsave martin s Posted December 29, 2019 Author Share Posted December 29, 2019 i found what is causing the "filter" effect,it's a compressor that is on a parallele-compressor-buss.. i tried another compressor and it's ok thanks martin Link to comment Share on other sites More sharing options...
Craig Anderton Posted December 29, 2019 Share Posted December 29, 2019 4 hours ago, Noel Borthwick said: This feature came about when @Craig Anderton was playing around with amp sims and found that they sounded very different at different sample rates. So we built this feature to allow users to easily run plugins at higher sample rates without unnecessarily running the entire project at high rates. It can also make a huge difference with synthesizers. Here's an explanation of how it works. I also think you'll find the audio example in this video VERY revealing! 2 Link to comment Share on other sites More sharing options...
martsave martin s Posted December 29, 2019 Author Share Posted December 29, 2019 1 hour ago, Craig Anderton said: It can also make a huge difference with synthesizers. Here's an explanation of how it works. I also think you'll find the audio example in this video VERY revealing! thank you Craig,will look this later Link to comment Share on other sites More sharing options...
Max Arwood Posted November 30, 2021 Share Posted November 30, 2021 (edited) I know this is an old thread, but I had a question that was related. I was going to add 2x oversampling to Melodyne. Since it is in an ARA window, it does not have the oversampling option. If I read the docs on oversampling correctly - if I add a VST copy of Melodyne in the project, then all the Melodynes in that project would use up sampling? Would this apply to since this is an ARA / VTS and not a VST / VST? Edited December 1, 2021 by Max Arwood ARA not ARIA Link to comment Share on other sites More sharing options...
martsave martin s Posted November 30, 2021 Author Share Posted November 30, 2021 right click at the top of the plugin,then check those setting it will do it for all instance of the plugin Link to comment Share on other sites More sharing options...
Max Arwood Posted November 30, 2021 Share Posted November 30, 2021 (edited) I am referring to the ARA version. It does not have the menu for upsample. I did not know if I loaded one VST version would it affect the ARA version and make it upsample. Edited December 1, 2021 by Max Arwood ARA not ARIA 1 Link to comment Share on other sites More sharing options...
Byron Dickens Posted November 30, 2021 Share Posted November 30, 2021 You're thinking about ARA. ARIA is a sfz player engine. 1 Link to comment Share on other sites More sharing options...
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