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I've been using my MidiSport 8x8/s since it was released at the turn of the century. It's been my main interface throughout all of Microsoft's iterations (98, XP, Win7, Win8, Win10 and now Win11). I haven't had any of the reported issues, but the only problem I have is M-Audio no longer includes the driver for the SMPTE ports. I tried installing them from the original CD and Win7 drivers, but it won't install in the newer operating systems. So I use MOTU micro express for SMPTE. My MidiSport has been in operation for over 20 years and it unbelievably still works!.. kinda like NASA's Voyager probes. I was surprised when I hooked up my Osmose and it even handles poly aftertouch and MPE! I hope it lasts another 20 years, but I fear one of Microsoft's future updates will pull the plug on it.
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Reaper nuked Cakewalk? - SOLVED - Sountoys Update Problem
Traveler replied to HOOK's topic in Cakewalk by BandLab
I did. -
Reaper nuked Cakewalk? - SOLVED - Sountoys Update Problem
Traveler replied to HOOK's topic in Cakewalk by BandLab
I have Soundtoys VST3's installed but I only use them in my test project for creating effects. VST3 makes it convenient when opening several plugins on the screen and bypassing them to hear the difference. VST2 is my goto in every other project until Soundtoys can get their VST3's to behave. ? -
Reaper nuked Cakewalk? - SOLVED - Sountoys Update Problem
Traveler replied to HOOK's topic in Cakewalk by BandLab
SuperPlate VST2 version 5.4.1 works 100% in my system. I haven't tried VST3 because of the problems with other Soundtoys plugins. -
Reaper nuked Cakewalk? - SOLVED - Sountoys Update Problem
Traveler replied to HOOK's topic in Cakewalk by BandLab
I found that different revision levels of Soundtoys VST2 works better than others. I'm using the latest release 5.4.1 and its sort of stable... VST3 is loaded in the project I use for making reverb and delay patches and it works ok, but if it starts acting up then I switch to VST2. In all my normal projects I use VST2. Unfortunately Soundtoys doesn't keep previous versions of their plugins on their website (except for 32bit). You have to contact them directly and they'll send you a link. I've started keeping previous versions on my hard drive as a backup. -
I don't know if we're allowed to post from other forums but this optimization process worked for my new DAW: https://gearspace.com/board/showpost.php?p=16176610&postcount=295 I'll use this process anytime I update NVIDIA drivers and I've had no issues with graphics to date. (System details in signature below) Hopefully this will help even if you don't need to follow the entire process.
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Reaper nuked Cakewalk? - SOLVED - Sountoys Update Problem
Traveler replied to HOOK's topic in Cakewalk by BandLab
I'm glad VST2 worked for you! -
Reaper nuked Cakewalk? - SOLVED - Sountoys Update Problem
Traveler replied to HOOK's topic in Cakewalk by BandLab
I've had trouble with all Soundtoys plugins in Cakewalk ever since they announced support for VST3. My projects intermittently freeze and stutter if there's a Soundtoys VST3 plugin loaded. My workaround is to use their VST2 versions until they can get their VST3's to play nice with Cakewalk. I reported this to Soundtoys and they said they don't do a lot of testing with Cakewalk. Hopefully the new Sonar will have better support from Soundtoys and other manufacturers and developers. -
CBB, MPE, MIDI 2.0 and Expressive Controllers Discussion
Traveler replied to RexRed's topic in Instruments & Effects
I just received my Osmose a few days ago and I can confirm MPE is working great in Cakewalk! I got it exclusively as a controller for Deckard's Dream (which accepts MPE or polyphonic aftertouch), and my other Black Corp synths. I'm sure the Osmose's onboard sounds are great, but I didn't get it for that. The Osmose connects to the MIDI track with the MIDI In channel selected to <Omni>. MIDI Out goes to Deckard's Dream. MIDI Echo is turned on. I also have <Key Aftertouch> and <Channel Aftertouch> selected in Preferences. I did some test recordings and experimented with poly-aftertouch, velocity and individual key pitch bends. Every move on the Osmose was echoed to Deckard's Dream through Cakewalk. Cakewalk recorded all those moves, and placed a ton of controller data in Piano Roll (I'll need to decipher it and make an Instrument Definition). Playback was also good and all the nuances and inflections were intact. I just wanted to give some real world experience with Cakewalk and MPE. Cheers! Reggie -
I don't use many shortcut keys, thanks for suggestion. ? Mouse scrolling would work better because I usually have lots of aux tracks and plug-ins with sidechain ability. Most of the sidechains aren't patched to any particular track, but they're still in the menu and take-up screen real estate.
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My request - please add mouse wheel scrolling to the SENDS menu. I have numerous sends per project and clicking the up & down arrows is a tedious way to get to the bottom of the list to ADD or DELETE a send. Thanks!
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I built an Intel based DAW last summer and installed Win 11. The only hiccups I encountered were from me learning the new windows architecture, and learning about MMCSS and UA Apollo. After that bit of education, Cakewalk is working great with Apollo and all my VST plug-ins. No crashes and no audio dropouts. All of my other standalone audio programs have no issues with Win 11 and working well with Cakewalk. (iZotope RX, Melodyne, Sound Forge Pro, etc.) My Win 11 was a fresh install, not an update from Win 10 so this may or may not make a difference.
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Mix Thread Count & other tweaks for Apolo x6?
Traveler replied to HOOK's topic in Cakewalk by BandLab
Hi Noel, I turned MMCSS off altogether. I tried just turning off MMCSS for ASIO but it didn't help. Universal Audio support said to leave MMCSS turned off and they'll look into it... sadly, how long it'll take for them to update their driver is unknown. Thanks for explaining what MMCSS does. My system is a i9-12900K new build with 64GB DDR5 5600MHz RAM, so hopefully I'm ok for the foreseeable future. I'm running sessions just shy of 100 tracks and the system is solid with plenty of headroom. No complaints at this time. ? -
Mix Thread Count & other tweaks for Apolo x6?
Traveler replied to HOOK's topic in Cakewalk by BandLab
Glad to hear you're able to move to a new Thunderbolt interface and not get the dreaded BSOD. I also had the BSOD a few times in Cakewalk before I turned off MMCSS. Luckily everything seems to be behaving like it should. Both of our PC's should have enough horsepower to run USB or Thunderbolt audio. Now that MMCSS isn't a factor, I'm happy with the ASUS ROG Maximus Z690 Hero. I'm using the stripped down driver for the NVIDIA GeForce RTX 3060 Ti and my system is stable - whew! I don't know what MMCSS is supposed to do between Cakewalk and the audio interface, but leaving it turned off doesn't seem affect anything related to mixing. -
Mix Thread Count & other tweaks for Apolo x6?
Traveler replied to HOOK's topic in Cakewalk by BandLab
Hey my friend, I've been back in the US since last week! That's too bad the Apollo x6 isn't behaving with Cakewalk. My Apollo-Duo is a Silverface rack-mount version with a Thunderbolt 3 option card installed. Cakewalk and Windows 11 have been stable with no hiccups since switching off the MMCSS options. (I did find that I have a bad SoundToys VST3 plug-in that I need to investigate... I figure this is because SoundToys is having VST3 growing pains) Yesterday I was switching between 44.1k and 48k sample rate projects. Cakewalk didn't have any trouble switching between the projects (thank goodness). There was only a slight delay in the projects opening while the Apollo swapped sample rates.