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Everything posted by mettelus
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No sound unless I disable plugins.
mettelus replied to Steven Brookes's topic in Cakewalk by BandLab
Open Console View and check the Master buss for PC channel and FX. If all sound is gone with FX enabled, it would seem you have an FX on a buss (if you created any), or on the Master itself. -
Recent updates causing Audio dropouts / engine stopped Please help!
mettelus replied to Misha's topic in Cakewalk by BandLab
Updates can re-enable things that were previously disabled, and the Wdf01000.sys issue is commonly linked to "Automatic Network Discovery" which basically pings for Wi-Fi devices in range every 3-4 seconds. There is no reason to have that enabled... if you want to connect something, it is safer to manually search for it and connect it. To disable, go into "Control Panel->Network and Internet->Network and Sharing Center->Advanced sharing settings" (on Win10) and select "Turn off network discovery" in both the Private and Public sections. This does not disable the network from functioning, but disables it from constantly pinging. -
Focusrite 18i20 2nd gen. Any issues in CW?
mettelus replied to TVR PRODUCTIONS's topic in Cakewalk by BandLab
For your Saffire, I had an almost identical issue when switching to Win10 with my Saffire PRO 24 DSP, and solved it by rolling the MixControl back to version 3.6. I was incorrectly led to believe that a firmware update required version 3.7, but then couldn't get rid of it. On Win10, not only must MixControl be uninstalled as a program, but is also must be removed in the Device Manager (since it is seen as the driver there). At that point the older version of MixControl could be installed. -
Glad you found it. The "Enhancements" tab was 5th tab I couldn't remember... it is not present on my Win10 machine, and I do not miss it.
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The ADSR Sample Manager post is already halfway down page 2 because Larry floods this forums with deal posts. ? If I don't chime in on something as it flies by, it'll scoot off the radar so fast that I forget to find it again later.
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Nah, you are good. There is always someone lurking around. There are three things to check to find your issue, but if Windows Media Player and VLC sound the same, it is probably in #1 or #2 below: Windows level - Type in "Sound" in search bar and open "Sound (Control Panel)." Select the Realtek (or whatever the default device is on the Playback tab) and "Properties." In that pop-up, go to the "Spatial Sound" tab at the top and make sure that it is set to off. Also, on the "Advanced" tab, set the default format to something reasonable (I use 24-bit, 44100 Hz (Studio Quality)), and check that both "Exclusive Mode" options at the bottom are unchecked. I seem to remember Win7 had a 5th tab at the top, and think it was for Dolby FX, which you would also want off if it is there. Basically, check all of the tabs in that pop up for any audio effects. Realtek - There is a version of Realtek HD Audio Manager (or some such) that I *think* could also be accessed via the "Configure" button on the Sound (Control Panel) -> Playback tab after selecting the Realtek. If you have that installed, it should come up typing "Realtek" into the Windows search box. This is not on my Win10 machine, but if you can access that (have it installed), I know there were also things like "Speaker fill" (essentially fake surround sound), and the Dolby FX there (playback environments like "Bathroom" and such). Disable those if you can access. VLC (this is most likely not your issue, since you get the same results on VLC and WMP) - For VLC specifically, the mixer stuff is in the "Tools->Effects and Filters" if you open the application (I opened it without launching a media file). Go through each tab of the "Audio Effects" and make sure that none are enabled. Check those first and see if that helps, and can go from there. #1 and #2 above are the ones that will affect you at a system level.
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Vsti Patches not saving in projects
mettelus replied to TVR PRODUCTIONS's topic in Instruments & Effects
Reminds me of when something fails on you repeatedly until you try to show it off to a spectator... as soon as you grab someone to "come look at this," it then works without issues. -
Good point, my apologies. Trying to up the ante only undermines your request. Plus, I broke the unwritten "3 posts before derailment rule"... two faux pas in one go! (Ouch)
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Good plug for an "Arranger Track" (and all the associated Ripple Delete drag/drop goodies). I would much rather read what the section is in nice bold colored sections with big text, and when moved have it look identical. When moving things with markers, the markers themselves could either mask or be masked by the adjacent sections (and marker text is rather small).
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Vsti Patches not saving in projects
mettelus replied to TVR PRODUCTIONS's topic in Instruments & Effects
I have mentioned this a few times and not seen it refuted yet, but some issues that seem to be off by 1 come across as indexing errors to me. Depending how encountered errors are resolved, and indexing error could default itself to reset whatever it is trying to instantiate. -
Which driver mode and buffer size are you using? Driver mode and sample size can also be playing into this. If using Windows audio/Direct Sound/MME, low buffer sizes can insert hums, a little higher will insert pops/clicks, and higher (256+) are where VSTis begin to playback correctly. Some need up to 8K depending on the VSTi and driver mode used.
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I may be oversimplifying this, but historically MIDI notes on the first beat were prone to be missed. As a result, many users start songs on bar 2 (or 3). Because that first bar is empty, there is nothing stopping you from partially filling it. Yes, there will be that blank space at the beginning, but you can set the now time there, or jump around the project via markers (need to assign keyboard shortcuts, but they are available).
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Do you have a music shop near you that you can try things hands on? That would be ideal, even if a day trip, since there is so much variation between keyboards/controllers that come down to personal preference. I do not own the Modx6, but it seems it has a good deal of sound editting internally, so is hard to imagine running out of sounds. Plus it will double as a controller (there are free VSTis to play with if you look around). When you do buy something (whatever you end up choosing), be sure it is from a place with a liberal return policy. Just in case you change your mind after you get to truly use it, you will want the ability to adjust as painlessly as possible.
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Therein lies the issue. Windows Media Player has a truckload of sound enhancements internal to the program. All media players have some sort of mixer to my knowledge, so in addition to Windows itself, each program would need to be checked. The export from Cakewalk will reflect the options of the export dialog, so if a media player sounds differently, check the settings for any mixers or sound enhancements. Based on your issue, it seems they are engaged in your media player.
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Check your Realtek quick... "Sound" in Control Panel... then select the Realtek and "Properties." In that pop-up, go to the "Spatial Sound" tab at the top and make sure that it is set to off. Windows has internal FX chains (basically) that are accessible to programs that will color the sound coming out of the system. Some programs also have these internally (I believe VLC does), so you can also check them there... mixers, ambient environment, speaker fill, and other DSP effects. You want to check that those are all either zeroed out, or off. Bear in mind, that someone listening to your music is doing so in their own environment; so even though you may have them off, they may have them on.
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The concept is interesting, but it seems to negate the rest of the signal chain. I have never been a fan of active electronics (but also not sure what that battery is for) in a guitar, but admit I like switches, and one set of pickups that are clean with proper dynamics can be sculpted during processing into most anything. I never saw the initial mention on these, but checked prices... New are $4000, used $1500, and seemed to be a lot of used ones about. The price difference doesn't make sense to me.
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Console view slowing down the whole UI.
mettelus replied to Blacksymphony's topic in Cakewalk by BandLab
+1 to the above, 700 tracks is a lot and I presume that also includes a fair number of VSTis. I would recommend saving the folders mentioned above as track templates, then inserting them strategically into blank projects (by synth is a logical approach). Massive project templates can cause undue strain on a system, so it is better to use track templates as building blocks, then bounce and archive as needed for system performance. Also bear in mind that all VSTis are not scripted the same way, and consume resources differently. No DAW can control this; it is up to the user. Even the most powerful system will fall to its knees if loaded with enough "CPU hogs." -
Vsti Patches not saving in projects
mettelus replied to TVR PRODUCTIONS's topic in Instruments & Effects
Max, that recipe would be worth shooting Noel a PM about. To my knowledge there has never been a recipe to reproduce this issue, but a recipe to prevent it might be just as helpful. -
Right click the MIDI file and choose "Open with..." and then Cakewalk. This will import the tempo map, and if no MIDI output is assigned in Cakewalk preferences also insert TTS-1 and route the channels. Importing a MIDI file inside Cakewalk will strip off this data. I am not sure if the tempo information can be copied directly between projects though, so hopefully someone will chime in to that specifically.
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If the guitar is new to you, you may want to consider having a professional set it up initially. Proper truss rod tension, nut height, and saddle height (should be done first) can play a lot into intonation that string length alone will not cure. If changing string gauge, these should be rechecked afterwards. Also be mindful of comments on the internet (even mine)... intonation boils down to checking harmonic string length vs. fretted string length, and the harmonic near the third fret isn't actually on the fret (is roughly 2.9) nor does it come close to matching the note when the third fret is fretted... this is why the 12th fret is used, since the harmonic and fretted positions there should match perfectly to each other.
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I kept typing this on my phone but realized I needed to be on the computer. This covers a bit more than muddy base, but wanted to make it more complete for folks who may hit this thread later. Three quick items. First, as mentioned above, there is no magic formula, but references like this (can Google "EQ Cheat Sheet" to find others similar) give a nice overview of how frequency ranges of common instruments affect their character. Second, mixing is where you will often create issues, so placement of things on the sonic stage and minimizing frequency collisions will keep each instrument more clear. This old Fabfilter Pro-Q walkthrough by Dan Worrall (10:10) is one of the nicest I have seen and worth a gander to see mixing "in action" and why he is doing what he is doing. This is geared more to traditional instruments with defined frequency ranges, which leads into... Third, this comment I see as a (possibly THE) challenge... ... reason... synths (especially presets) are often WIDE, and cover a MASSIVE frequency range... two synths can be challenging, but several can make an absolute frequency collision nightmare. Some quick comments on how to deal with this (these are more than just bass, as synths create their own unique challenges): Narrow the frequency range of each synth with both a LP and HP filter - solo the track and dig into each end of the synth till you start to lose the main component, then back off a smidge. The only part required for each synth is enough to get the point across. Consider narrowing the stereo field of each - collapsing them some will allow left/right placement on the sonic stage as well as make mirror EQ (slight EQ cuts in one track with complimentary boosts in a competing track) easier. For repetitive riffs, consider setting them back in the sonic stage (compress slightly and lower volume 3-6 dB) - once a listener has heard it a couple times they will "get it," and backing them out of the mix a bit will keep them present, but not make them compete with other mix elements. Be very judicious with time-based effects (delays, reverbs, etc.) - due to the high frequency content of synths, it is easy to "smear" them and mud them up with just the effects used.
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It shouldn't make that great of a difference if the guitar intonation and nut are set properly. However, wear on the nut, string height, and finger pressure will all play into how accurate intonation on the open string is to fretted ones. I have one guitar that has a locking nut that was not installed properly, and although I moved it, I tune that guitar via a G chord (3rd fret, 2 fret, open, open, open (or third), 3rd). The reasoning is that the G chord is the most common 6-string chord I use. *IF* (and more important than which fret to tune on) the node at the nut is dead-on, and intonation at the bridge is set properly, matching harmonics on the 5th fret to the 7th fret on the next higher string (except for the A->C jump) will give the most accuracy. The higher the frequency, the easier it is to match beat frequency. Doing this will *not* take into account string height/finger pressure... it is easy to bend a note out of tune with finger pressure on the fret alone. You can easily find open strings to be perfect, but how much they need to be bent to fret them will cause them to drift. I am sorry this isn't a "yes/no" answer, but the setup of a guitar will play a lot into intonation... if setup accurately, where/how it is tuned will not be as noticeable. Playing with a tuner at various locations can reveal a lot... even a perfectly set up guitar will have some level of frequency variation across the fret board.
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Follow-Up to My Windows 10 Comments - I Spoke Too Soon!
mettelus replied to Craig Anderton's topic in Cakewalk by BandLab
Does your image software allow creation of the USB boot media (from another machine)? It may even allow that USB to be a different OS than the image, but not sure. My computer doesn't have a ROM drive, and the one time it got flaky, Macrium Reflect created the USB then booted from it without needing to touch the BIOS. I am not sure if you have tried the USB boot option yet, but that saved my situation a while back. -
Chernobyl Studios Cakewalk Mixing Tutorial Cancelled Due to Bugs
mettelus replied to Davydh's topic in Feedback Loop
Comments and behavior in this thread are disturbing enough to totally distract from any bug fixing. So much so that it brings other "coincidences" in the past month to mind immediately for me. On March 24, the OP posted this thread, which was immediately replied to by a person who joined March 17th. A bunch of videos were then posted, and this very thread was then posted by the same OP, but the concerned party didn't respond for 5 days... although posted an hour+ video in response to feedback from a similar thread, which has since been locked. OP then makes a comment "If Bandlab fixed the bugs and offered to give him some financial support, I bet he'd be more than happy to make awesome Cakewalk tutorials." Although the direct response to that comment was already made, the person in question then responds to someone they downgraded repeatly with "If I'm to be an ambassador of this program and take part in deep bug crushing and such, I think it's quite logical that I deserve compensation." (Ref this post in this thread) 3 and 4 above were so far out in left field that they brought attention to the rest. Cakewalk responded to the bug issues in all threads, so that tends to make the other behaviors stand out. As the other thread was locked before there was any reply and associated antics here, I am struggling on how the thought process moved from A->B. It now comes across as a "social media experiment gone bad." -
Possible to run Cakewalk with 32MB graphics card? Matrox G200
mettelus replied to Jakub O's topic in Cakewalk by BandLab
Before jumping to a conclusion, I would recommend testing your system first. DAWs are primarily 2D, so are not intense on graphics. High end graphics cards are geared to provide 3D rendering to unload the CPU, which is not necessary for a DAW. As your CPU is high end, you may see core loading a little higher since the CPU will be needed to render graphics, but I doubt you would really notice it. Even on a "high end" graphics card, the delta in 2D benchmark over something generic isn't much at all... you only see massive jumps in performance for 3D.
