-
Posts
2,237 -
Joined
-
Last visited
-
Days Won
2
Everything posted by mettelus
-
core gate "Pops and crackles" in the Core Gate in Sonar?
mettelus replied to Edward Allen's topic in Cakewalk Sonar
I am not familiar with the new layout, but I assume the depth is the threshold (no idea, hopefully someone can chime in with the real answer)? That is simply what causes the gate to open and allow the signal to pass, so will vary depending on the level of the signal in. I am not sure what "pops and crackling" entails, as that seems more like a buffering issue (not sure), but what does stand out is the release time being so low for toms. I tom needs to ring out, or it will get chopped off (is that what you are hearing?). This is a nice "cheat sheet" I just found for gating drums, and without numbers on that "Release" knob I am assuming it is fairly low in value, which will make it chop off the tom unless the input gain is jacked up so it is basically always open. -
File attachment size shrinking drastically?
mettelus replied to Amberwolf's topic in Computer Systems
I just checked my attachments and it includes PMs... I deleted 3 attachments that were in PMs so that space was recovered (same thread), but then went into the thread and they are still there. -
Minimum tech specs (SDXL-Turbo) Operating System: Windows 10 or Windows 11 (64-bit, latest updates) Processor: Multicore Intel Core (11th Gen or newer) or AMD Ryzen (2 GHz or faster, 64-bit support) RAM: 16 GB GPU: Integrated or discrete graphics (Intel Iris Xe or newer) Hard Drive Space: 15 GB available (models downloaded separately) Monitor Resolution: 1280 x 800 Side note: It seems Intel is actually partnered with Distinct AI... I came across an article published by Intel on them while searching.
-
File attachment size shrinking drastically?
mettelus replied to Amberwolf's topic in Computer Systems
In replying on my cell the bottom of this box says 4.88MB max (total and file). Do you have other attachments taking up the missing space? (Reports of shrinking appendages are going to scare off forum members (for fear of their members)!) -
Can't import simple wav file into new cakewalk sonar free ver
mettelus replied to LNovik@aol.com's question in Q&A
Yeah, this has taken up the place of folks accidentally hitting O and enabling offset in the past... so many posts on that one until the keybinding was removed. A red halo effect around the entire GUI like when you are near death in a video game would be obvious too! -
Interesting. Render FX doesn't even show on Distinct AIs product page (??), but it looks like a beefed up version of Vision FX from the teaser video. Their AI generation is based on local system generation, so it can get intense on your GPU. Between the last offering and this one, they also released GPU models to make generation faster and more efficient. Upside is no credits or storing ideas on a cloud server, but the downside is can be significantly slower depending on the detail involved. Still scratching my head on this Render FX (is definitely new), as it includes aspect ratio and more features that Vision FX does not (says post-processing, etc. in the teaser)... is just odd that it is not on their product page. Also of note is the lack of Painter, PaintShop Pro, and VideoStudio... both PaintShop and VideoStudio were suspended ("put on hiatus") in 2023 to focus on Painter, but Painter has not gotten an update since 2023 either. All three of those apps are now 3 years old.
-
Can't import simple wav file into new cakewalk sonar free ver
mettelus replied to LNovik@aol.com's question in Q&A
Don't get wrapped around the wheel on this, just focus on describing the issue as much as you can (especially the OP title... you can also edit the OP to change the title as needed). As long as what is occurring is clear, folks will often respond with the terminology you need and even bold face that as @tparker24 did above. Once you have that, it helps you to search things on your own. It is all part of the learning process. What wraps us around the wheel is when OP has so little detail it could be a dozen things... and then the OP never returns! -
Even Melodyne is working with the file written to disc during recording. If this is someone you work with fairly frequently, the goal of improving that recorded file (to minimize post-production) would be another focus to consider. If you Google "Apps to Train Voice Pitch," there are several out there, with some more like games to make them more fun. Some of those apps also focus on the unique range of the singer, which is another thing that should be taken into consideration with song choice/composition. As alluded to above, if post-production becomes tedious (with any instrument), a large portion of that falls back onto the performance, and the performer should also be improving their art rather than relying on you for post-production.
-
I have rarely seen this effective unless the correction is minuscule. The "real-time" versions tend to add CPU overhead and miss the mark with corrections farily readily. If you need to do significant changes, this is better to do in post-production with Melodyne, either the whole track in one go with its macros, or surgically for specific issues. Also bear in mind that if this is in an FX rack, it doesn't alter what was saved to disc (is simply processing that). You would need to bounce that FX to get the file corrected, unless you plan to run the FX forever (not recommended either).
-
I would recommend doing a cleanup of that project, especially if it is in its final stages. Before you start, do a File->Save As... with a new name (you can put it in the existing project folder). Once that is done, I would do the following: Delete all of the Archived tracks. If you are not using them, get rid of them. Trim off the right end of the project (unless your export end is really 321 bars?). Some of the tracks appear to have no data, but still go on (Tracks 5, 6, and 9 from the OP). If specific to only certain tracks, you can split those and delete everything to the right, especially if they are truly empty... is that automation data in those? Do a deep dive into what FX and automation you are using. Some FX are not CPU friendly at all, but unfortunately Cakewalk doesn't give you a list of FX running in the project and load/lag associated with them. As this is happening in the same place, I am highly inclined to assume it is an FX choking. When tracking, you want buffers low, but when mixing you want to bump those up in preferences (to 512, 1024, or sometimes 2048). This gives the CPU more time to fill buffers and is required if you have unbounced Melodyne Region FX in the project. Check the event list for where the crash is occurring just to see if there is something in there that is obvious (this is unlikely, but good to check anyway). If that will offload at some point, I would also consider creating a another project at 44.1/24 and drag/dropping the new cwp from your browser into it (that will populate the new project with the data from the cleaned up one), then do another Save to that second new one so it is in a 44.1/24 format. Just bear in mind, that even with a capable computer, the right recipe will drive it to its knees. Rather than save/keep everything (this is better done through saving versions as you go), try to keep things simpler in the working version.
-
If you go into Preferences->Audio->Sync and Caching (be sure "Advanced" is checked at the bottom of the preferences window), do you have read and write caching enabled? For larger files, enabling those and setting either 512 (I think this is the default) or 1024 may help with disc reads/writes. Is the CPU meter in Sonar showing high usage during that export? Intense FX, especially ones with lookahead buffers can cause issues in larger projects. A notable example is iZotope's Ozone, that is a mastering plugin, so is not intended to be used on tracks.
-
I wanted to touch base on this at a high level for you quick. You cannot "add detail" to something that wasn't recorded, so larger sample rates will just add a CPU hit; and larger bit depth/word lengths will just add file size, but neither will give you more detail than you had in the project. By default, projects save at 24-bit, but the DAW process at 32-bit "under the hood" to allow more detail with calculations and prevent clipping inside the DAW. While you can increase detail with upsampling, it is actually the VSTi or FX used that are adding the detail, since they have more data points to play with. Regardless, the sample rate needs to be at least double what humans can hear (essentially 20KHz) to prevent audible distortion. 44.1KHz was chosen for CDs, but with video production becoming the mainstay, 48KHz is a better "default" just in case you want to use your work in videos at some point (it is easier to downsample than upsample). The debate on higher sample rates has been perpetual, but the reality is most young adults cannot hear over 16KHz, and it just goes downhill from there.
-
That was the other question I was going to ask earlier is if you had any VSTis kicking in where the glitch occurs, since your track count scrolled off the screen. This can happen when new samples are loaded during playback with some VSTis, other VSTis load the sample set into RAM when a bank is selected so there is no read delay. A couple things you can try with your situation: Play the song through before the export so samples are already in RAM (this is not always 100%, and adds time to the process). Bounce/freeze just those offending tracks so that they are now "just audio" rather than a VSTi processing samples (this should work and saves the time of having to play the track through).
-
Have you tried it with Global FX bypass enabled to see if that works? With such a high sample rate and bit depth going, your CPU may be struggling as well. If the project is set to 44.1K, why are you exporting to 88.2K? You could also try opening the Windows task manager during an export to check (will probably crash it for sure, but at least you would see what the computer is doing as it goes).
-
+1, the whole handshaking has gotten out of hand. I cannot even fathom using software in a gig or studio these days if internet connection wasn't 100% reliable (but even then service can go offline with zero notice). The "solution" suggested in one thread to do an offline authorization with a computer that has internet (when there is no internet in the first place) and clients are sitting there relying on you is a real loss of the big picture.
-
Open source licensing for ASIO at last!
mettelus replied to Starship Krupa's topic in Computer Systems
This is really the crux of it all, since the input side is where things get tricky. RealTek has always been more focused on the output side so my comment was a bit more sarcastic, but is a never say never scenario. PreSonus' Revelator mics are actually audio interfaces (with FAT Channel XT included in the mixer), which is why they are so big. What totally shocked me at one point testing them was I got some hefty lag (from one ASIO input)... other than that it didn't miss a beat. Turns out I had opened a Cakewalk project at a different sampling rate than everything else, but the mic just kept on chugging along. Once I realized that I was thinking "that shouldn't work," but I was rather impressed that it did. Melodyne requires massive buffers to run, so the same trick buried Melodyne (it crashed out to desktop)... the workaround for that was I played that back through the RealTek chip (via speakers) and recorded it into the microphone. Again, RealTek is geared toward output consistency, but this may open the doors on mixing opportunities in the future. As Mark said, don't hold your breath. Caveat to this... I did not do any testing with OBS, I was using PreSonus' Universal Control to do the grunt work and sending one ASIO output to Camtasia. -
Open source licensing for ASIO at last!
mettelus replied to Starship Krupa's topic in Computer Systems
That is rather interesting, as it is focused on OBS. PreSonus actually wrote proprietary OBS ASIO drivers for their hardware (and has recommended OBS but never officially sponsored them), so is nice to see that functionality will be open to everyone now. This may actually mean that RealTek's ASIO drivers may actually work in the future too! -
The positive flip side to this is singers accused of lip syncing and then packing it up the accuser's pooper. I tend to find those moments far more memorable than people caught cheating... a bit more rare, but definitely more satisfying.
-
I was checking through what Treesha had posted above and it seems the AI model cannot be appended there either (the scripting looks pretty identical to what Resolve has so it could be the same code). A way to bypass this (I would recommend what she posted above to build the AI model), is if you have multiple recordings of yourself to dovetail those vocal tracks end-to-end so you have a single (and possibly HUGE wav file)... then send that into the modeler (then walk away or take a nap while it processes). The more phonics you feed it, the better the model will be, and if it won't let you append a model, feed it everything you have in one go. Bear in mind, this is also a replacement tool, so you can sing a track with your current voice and then apply the AI model to it. Again, Melodyne can assist greatly for both the current voice track (in my case, hitting high notes isn't what it used to be) before replacement, as well as post-production after replacement (in tests I ran the key was embedded into the AI model, so that may need polishing after replacement).
-
way to find clips that need the "bounce to clip" function?
mettelus replied to LNovik@aol.com's question in Q&A
After you select them with this option, did you then try Bounce to Clip(s)? Even if not not visible, they should be selected (even in hidden tracks, but not sure about archived as mentioned above). Just be sure not to select anything else between those two operations. Another thing is any Region FX cannot be saved in a bun file. Did you use Melodyne anywhere in the project? -
This is probably coming soon, as most Voice AI is based on actual/adjusted sound models. The closest things I know of that exists now is the AI Vocal Modeling/Replacement that is available in DaVinci Resolve Studio 20, but that is designed for dialogue only (at the moment) and their are a few important pieces with it: The model audio needs to be as dry as possible. Noise and FX (particularly reverb) should be removed to get the best result. The model needs to enunciate properly. For dialogue this is not as often an issue, but some singers have a real challenge with this. Similarly, the audio to be replaced needs to be enunciated as well to replace properly. The AI Modeler is slow, taking roughly 40 minutes to model 2 minutes of vocal. Because it is modeling a vocal, the pitch/key of that model is embedded into the model itself, so this needs to be taken into account for the replacement. Although there "are" tools in Resolve for this, Melodyne is a better choice for its precision capabilities. I posted a little more detail in this post testing it with singing, but the bottom line with that is it is targeted for dialogue replacement (not generation from lyrics), and in order for it to accurately map "everything," the model must be exposed to everything (meaning all phonics, diphthongs, constants, vowels, etc.... VERY similar to how Realivox Blue was made). Right now, there is no way to "add to" an AI voice model (which would be super helpful), so if your sample only contains a subset of phonics, getting it to replace phonics it has never sampled may miss the mark. I am assuming the OP is intending to use a "younger voice" (rather than current) to generate more/different lyrics here. Now that there are AI modeler(s) available, the ability to parse sung vocals is not that far away, BUT... their are very significant and serious copyright implications to such, since the modeler has no clue who the subject is... anyone who has had their singing voice recorded (even if long since dead) could be modeled. That aspect alone can be a big stumbling block for release, since there is no way to differentiate someone who wants to model their own voice versus someone that wants to model someone else's without permission. A way to ensure this for someone capturing their voice "right now" would be to have them interactively train the AI modeler very similar to the training that Dragon Naturally Speaking does for its voice-to-text functionality.
-
How to change whole project tempo and stretch audio tracks to fit?
mettelus replied to saxon1066's topic in Cakewalk Sonar
Melodyne can assist with this as tempo adjustments can be mirrored into the project's tempo track via ARA2. The hurdle lies in adjusting clips that span across tempo changes (even Groove clips and REX clips); there is no way to assign audio clips to "fit to project tempo" and have the DAW do (ALL of) the grunt work that exists seamlessly elsewhere. Sonar uses the Melodyne tempo algorithm to create tempo tracks, but the ability to have "everything and anything" adapt to tempo track adjustments would be a good feature request. -
How to change whole project tempo and stretch audio tracks to fit?
mettelus replied to saxon1066's topic in Cakewalk Sonar
Depending on the number of tracks (and clips) involved, this can get into a fairly convoluted and often frustrating process. If you are waist deep into a project, another alternative is to finish the mix and do tempo refinement on a mixdown track (can pull that into another project), so you are only working with one combined audio track, which is far simpler and straightforward. If you suddenly decide to tweak tempos again, working with one audio track (even a mixdown as a demo) avoids going through the convoluted process repeatedly. -
Thanks Alexey. I was curious about this still so started digging into the old forums (all posts with detail are 10-15 years old). This post ([UPDATED] Configuring Your A-Pro to Work With/Without ACT) seems to have the most detail of the ones I saw, with an interesting comment near the top on setting up a control map regarding this comment from above. The comment he made in that post was "Maps 1 thru 18 are fair game. Sonar/ACT apparently uses map 19, so it might be best to avoid that one." He also made a comment (possibly in another post I cannot seem to find) that enabling ACT reset the control map to zero(??). The other two threads he made comments in are "Getting a Controller map for A-500" and "Anyone Use an A300/500/500 Pro as Sonar Control Surface?" in case the OP is interested, but my takeaway from those was to avoid using Controller Map 19 as that one seems to be reserved.
