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Everything posted by mettelus
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He has done so many iconic roles. "Sneakers" (1992) is one of my personal favorites because of the off-the-cuff humor in it with very serious undertones. All-star cast, yet seems quite a few have never even heard of it. RIP
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Most likely not, that is a 32-bit DXi and I do not recall there ever being a 64-bit version of it; but someone might have more insight to help you.
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CorelDRAW Graphics Suite 2024 for €60.45 - Humble Bundle
mettelus replied to aidan o driscoll's topic in Deals
Boy, that is a good question. Historically only Standard was perpetual and the Suite was subscription only (from Humble). A few years ago the sub they gave you was only for 6 months, so better clarity on what this is would help a lot. -
I had to look that up in their manual as well. There may be a couple reasons behind this... it will allow for stereo signals as input (on one cable) as well as connections to unconventional devices (smartphones and tablets). As the impedance and output levels are different for LINE versus headphones, it may be required to use the headphone out as recommended (LINE may be too weak to drive it "properly").
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LOL, @Bass Guitar Off Topic never happens here! That is definitely a looker, very nice! Tim Allen once made a joke on late night, "Typical muscle car... don't stop, don't steer..." and that is so true for mine... 1971 Mustang with 4-wheel manual drum brakes ('71 was the first year disc brakes were used, and mine ain't got 'em (let alone power-assist)... if it wasn't a stick shift it couldn't be stopped properly). But it absolutely brings a smile to people's faces and people love to talk about "the good ole days," so seeing that reaction in others is always a good feeling and reason to run it around from time to time.
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This is really the conundrum IMO. Why go through the pain of a loopback when you can simply loop a portion of the song and play to it on the amp (matching volume levels as needed) to make your adjustments? If you are not using that recorded loopback (so not really re-amping) in the final project as you intend to "actually record it," there are much simpler methods to adjust tone (and a sizeable chunk of them can be done in post-production). I have a friend who runs "his tone" (never modifies it for that genre) from a Blackstar amp and all adjustments are made in mixing/post-production.
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I am pretty sure that recording to a new track and monitoring it real-time is the OP's intention and original question. Essentially he is looking to match tone to the project for that recording pass, but there would be additional post-production involved as you suggested.
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Zowie, just had a power blip after typing up a detailed routing and lost it, so will make this routing version short and sweet. It sounds like the OP's intent is a hardware re-amp (out to amp, in to Scarlett), so the "monitor mix" would be outputs 1/2 (including all tracks (including the mic input), but SANS the amp out (output that to 3/4), 3/4 would go to only the amp, and input 1/2 (mic) would go to a new track (and included in the monitor mix). This pathing will insert some latency, is more if that is "tolerable" to you. But to the more important part.... That said, any time I hear "re-amp" I am assuming a Direct Input (DI) signal is involved as @Bass Guitar mentioned above, simply because re-amping an already processed signal is not ideal (that is an understatement). The use of a guitar amp sim VSTi (TH-U, TH-3, TH-2, Guitar Rig, HELIX Native, whatever) from the get-go only records the DI signal so makes re-amping either way (hardware or VSTi) simpler. Alternatively, some amps do have a DI output (rare), but this can also be achieved with hardware pedals that focus on that. As you are just getting your feet wet with physical re-amping, going the VSTi route might be simpler (record just the DI, "re-amp" with the VSTi as well, then shift to the physical re-amp to get a feel for that). The real point I am getting at here is that "DI track" is a must if re-amping is your intent, and by starting with a VSTi, that DI track is what you will be recording (guitar straight into the Scarlett on the first recording pass). Guitar amp sims are their own little playground, and there are tricks to getting them to sound realistic (another topic unto itself), but my concern/caution is more to having an unprocessed DI signal readily available since "re-amp" got laid on the table with the OP.
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After a long time I came back to sonar and have a question.
mettelus replied to reza sadeghi's topic in Cakewalk Sonar
As @Bass Guitar mentioned above, reloading SONAR Platinum (or just focusing there if already installed) may be your quickest choice (and remove any confusion from GUI/workspace updates that have occurred since you last used CbB). That will give you full access to what you remember having and allow any exporting you need. There is also a free tier of the new Sonar if you want to try that out (the subscription version has more features enabled). But again, if you want to jump back into things quickly, SPlat would fall into the realm of "what you already know well" (and CbB is going offline in roughly 2 weeks, so no point in focusing there). -
Free Upgrade - Ample Guitar V4 with Guitar promotion
mettelus replied to Jason Morin's topic in Deals
Few quick comments after fiddling a little more. While the CC tracks allow you highlight a note and insert a CC curve for that note's duration (nice feature), the curve is both independent of the note and universal. What I mean here is that if the note is moved/adjusted the CC information doesn't move with those edits (independent), and if two notes are played but only one should be bent, they both bend anyway (universal). Because of the "independent" aspect, getting timing down first is crucial before any CC information is added, so that time is not spent editing the CC info twice. Because of the "universal" aspect, bending a lower note to be in unison with an unbent note on the next higher string (I have always called these "blue bends" so not sure the real name) is not possible, at least that I can find(?). While AS4 still allows transfer from the Tab view to the Riffer, there is still no reverse option, and the only export option from the Riffer is as MIDI. Even with that said, the AS4 update carries a lot of nice new features/capabilities, with the majority of them in the Strum and Riffer areas. -
Free Upgrade - Ample Guitar V4 with Guitar promotion
mettelus replied to Jason Morin's topic in Deals
I do not have the telecaster, so cannot speak to that directly. Hopefully someone who does have it can chime in. Overall, "most" of the new features are universal, and only a handful of them are dependent on "new samples" (very few actually). The reason I say this is the "Another Brick in the Wall (solo)" I zeroed in on once I found it... the "raking" fx only exists in the LP and Strat (so far, the ones with new samples)... if you open that Riff up in any other guitar, the raking and fx do not sound the same (the raking actually comes up as a "scratch" fx for other guitars). That said, there have been a LOT of additional presets/riffs in V4. Most riffs have an associated guitar preset (if you load a preset at the top, you get them both at once). As I do not own the telecaster, I cannot see presets, but most of the riffs have a preset associated with them, and the riff list for the telecaster is below so you can see what is there: -
Ample sound Guitar riffs - where are they and can I get more
mettelus replied to Roy Slough's topic in Instruments & Effects
+1 to this. It not only makes working much more manageable, but also accommodates time signature changes. The Riffer still cannot accept time signature changes from the host, so any "snap to grid" functionality can cause a serious headache if you have time signature changes in a song and try to use Riffer for an entire track. -
Free Upgrade - Ample Guitar V4 with Guitar promotion
mettelus replied to Jason Morin's topic in Deals
I just got to delve into AS4 for a couple hours, and been working in the stand-alone ("Rectangles") screen thus far. When the app is full screen, the only sub-tab that will fill it is the Riffer so a massive amount of effort went into the Riffer, and it is possibly even tailored to the stand-alone app(??). Even maxed, I am finding myself hiding the instrument panel (upper right) to get the most out of the work area. I have not delved into the manual one iota yet (not needed to), but the updates are rather nice. Side note: The Les Paul (AGLP) and Strat (AGSC) libraries were updated, and with just cycling through presets/riffs, the introduction of the raking effect became obvious when I happened upon the preset for the "Another Brick in the Wall (solo)" for the AGSC. Loading that full preset (at the top) is probably the best example of all of the new Riffer features (and new samples for AGSC). If in the PRV, you may need to scroll down to see the "FX" row at the bottom, but the use of the raking, up and down strokes in that are great examples of how to use them effectively. As I mentioned in another thread, it seems ALL of the riffs are loaded with any AS4 guitar, so the "Another Brick in the Wall (solo)" riff can be loaded (at the bottom of the Riffer) into whichever guitar you choose. It won't sound the same, but still the best example I've come across so far. -
Ample sound Guitar riffs - where are they and can I get more
mettelus replied to Roy Slough's topic in Instruments & Effects
@Roy Slough, quick question for you. Which guitar and version are you running? I have had to do other computer upkeep and only loaded a couple updates (HellRazer and Vintage Cherry) thus far, but it seems that a single version 4 guitar update installs ALL the riffs for ALL guitars (defaults to C:\Users\[username]\Documents\Ample Sound\Riff4\Guitar4). The v4 Riffer will not load prior riffs (I checked that switching to the C:\Users\[username]\Documents\Ample Sound\Riffs\Guitar and v4 doesn't even recognize them), but the Riff files that get installed with a single v4 guitar update appear to be "everything." -
Sort of reminds me of the VSTIs that have volume linked to the Mod wheel... since the A-PROs are all spring-loaded, as soon as you move the Mod wheel you better not let it go or the volume dives to nothing
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Ample sound Guitar riffs - where are they and can I get more
mettelus replied to Roy Slough's topic in Instruments & Effects
I always send curt messages when on my phone, so sorry about that. Delving into AS4 is on my to do list for this weekend, so I have not downloaded the updates yet; but to Glenn's point, even the "rudimentary" ones you have may be a better start. The reason I say this is that building a riff from scratch would be the best way to learn the ins/outs of the workflow rather than trying to manipulate something pre-existing (both have their pros and cons). It was mentioned in the Deals thread that Riffer got beefed up so much that it has its own manual now, so I looked that up (seems this is a work-in-progress as some sections only have headers). As for me, my plan is to tear into Riffer "from scratch" since things that existed prior may no longer be applicable. This way I will be able to catch the changes as well as the new capabilities. Regarding the gpx files (or gp3/4 depending on version), those are made with Guitar Pro, which has a lot of detail capabilities, but is not the most intuitive in some respects to a new user. Some workflow aspects still bother me with GP, so another thing I am seeking this weekend is the workflow speed between the two and if files can be transferred back and forth between them (I am not sure if that functionality has been added though - you could always import them to the Tab page as you mentioned, but not the Riffer). As Riffer got a lot of attention with AS4, I would assume this is coming at some point if it doesn't exist yet, especially since you can do something like 264 bars in Riffer now, which is enough duration to do an entire guitar track for a song. -
Ample sound Guitar riffs - where are they and can I get more
mettelus replied to Roy Slough's topic in Instruments & Effects
Ample Sound has also put a lot of effort into being able to import Guitar Pro files over the years, so sites that have .gp3, .gp4, gpx files (often entire songs) are another potential source. For multi-track files, you can import them and select the track you want to work with. -
In the Tack View itself, the View->Navigator Show/Hide. ALT-N was the default keybinding.
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Free Upgrade - Ample Guitar V4 with Guitar promotion
mettelus replied to Jason Morin's topic in Deals
Yay, the String Visualization Mode arrives for the guitars! I won't be able to delve into the new features until the weekend, but looking forward to testing this out. -
Any Experience with Any Users Co-Mixing on Sonar Remotely???
mettelus replied to minminmusic's topic in Cakewalk Sonar
Another consideration is the amount of "live video" you are proposing may quickly become a resource/bandwidth issue on either end, depending on the resolution of that feed. Audio unto itself is much simpler and less constraining, but when you start including video you can easily start getting into issues in both areas. As Glenn mentioned, it is worth trying out to see how it suits you, but don't set expectations too high and be prepared to dumb down the video resolution if necessary. Any "remote control" aspect adds another layer of resources that may be prohibitive. -
In Preferences->Customization->Display there is a setting to choose "Base Octave for Pitches" This link has more detail, but for that specifically reads, "Base Octave for Pitches. There is no industry standard for numbering octaves. By default, Sonar calls MIDI note 0 (the lowest possible note) C0. The Yamaha FB-01, for example, shows MIDI note 0 as C-2 (C negative 2). To match Sonar to that standard, set Base Octave to –2." Based on your description, you want the -2 (octaves) option. That adjusts the octave up/down based on what you are seeing in operation. Quick Edit: Jonesey posted a nice screenshot of what you are seeking in this thread.
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Is O9A still the last version that has a stand-alone app? After realizing that was gone when I got version 10, Ozone fell off the radar for me. If I get into any "major surgery" on something, I definitely prefer stand-alone, but even then SpectraLayers has taken over that slot just because I like the tools and layout better (I stopped upgrading with that at 9 too, it seems, and that is up to version 12 now as well!). Inside the DAW, Ozone is still preferred for mastering work (not sure what's been added TBH), but the surgery part fell to the wayside.
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@bitflipper also made a utility that does an Excel export of the installed VST(i)s from your machine's registry (last updated in 2016). Scroll down to "VSTInventory" on this page (from the old forums). The download link is still good, I just checked it. DON'T post that offload though, IIRC it also pulls serial numbers when available (which makes it even more handy to have).
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The HELIX Floor is back down to its initial release price ($1299) with 75% off HELIX Native thrown in (under "Special Offers" about 2/3 down this page). That unit's cost oscillates but drops to $1299 off and on; but the HELIX Native offer can vary wildly from none to free. That is the last hardware I purchased, and was years ago already. I have not been too excited for hardware since, as that regularly gets updated with new amps/cabs/FX/patches and the communication with Native makes knob turning/settings tweaking on the unit N/A (I got sick of that over the years).