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mettelus last won the day on January 28
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This is most often the case by far; it is the middle-man, or end seller that is pawning them off as "real." I did get a chuckle with the $6000/guitar though... everyone wants to overplay what they did... even the nicely made ones are roughly $400, but $1.2M! wouldn't make the headline as catchy. The luthier who PLEK'd my main said the guitars he PLEK'd most were new Gibsons because they "really needed it"... I will always remember that. The kit I made (roughly $300 with added elbow grease), I was initially going to logo with "Not Gibson" or similar but didn't want Gibson associated with it in any way. Instead dedicated it to Tigger... the only cat that came running to guitar and would sit in front of the amp (he also spent time watching me make it). China has some of the best mahogany preserves in the world, so even kits from that wood are worth it (the wood is most important, everything else can be bought elsewhere). I have had Tigger out and about a few times and it is quite the conversation piece just because everyone wants to get a better look at it.
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TL/DR version... the "mapping by default" is internally hard-coded into Cakewalk to TTS-1 if no MIDI output is selected. Because that is hard-coded, you can only get this feature with TTS-1, but you can carry TTS-1 forward from any Cakewalk version that included it. The solution (feature request) would be to have that coding mapped to a generic/free sampler, but getting agreement on "which one" may be more of a challenge.
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Most kits without a specific driver are going to be sending GM so they are "plug n play," but check the manual for the MIDI map just in case. Depending on the VSTi you use, the chokes may need to be set manually. While the headphone out "can" be used to record the sound module (not really necessary with the VSTis available today), it can also be used to "bypass" the DAW latency (if needed). Muting the drum track in the DAW while recording your MIDI and monitoring the kit via the sound module headphone out may give you the best MIDI performance.
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+1, right after I posted that I took a look at the newer starter kits and the Alesis Nitro Max caught my eye quick. For $400, that is ideal for a beginner (comes with BFD Player and a kit, and 3 months of Drumeo) and there are loads of reviews on that model. I am at the point where I would never set up or mic a standard kit and "small yet functional" gets much more priority. In this age of really nice VSTis where you can swap kit pieces willy-nilly, you just need something to fire them off with the proper feel/playability to it.
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Depending how much you like to tinker (BIG if), there are quite a few videos of folks converting cheap kits (like Guitar Hero stuff) with new piezo sensors and Arduino controllers. Evan Kale had one from probably a decade ago that I cannot find now with the code he used to make them velocity sensitive. The folks heavy into Arduino usually have the coding supplied and detailed build descriptions in their videos (what to really look for if searching them). The actual parts are fairly cheap for such projects, but the coding and soldering can be challenging (why the videos are nice resources when they are converting something or building from scratch). Those guys take things that have basic pads and turn them into something more usable. Complex kits have more sensors on the pads/cymbals (rims, bell, etc.) so a cheap kit is likely to have only one dead-center on the pad and less things you can fire off while playing.
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I think everyone already hit on what I was going to say. MIDI and audio are separate devices, so if "MIDI compliant" there may be no specific drivers for it, it may just output GM. Unlike audio in ASIO mode, you can connect multiple MIDI devices, easiest to sort them on tracks by what channels you want to use if you have multiple MIDI controllers connected. Also be aware of the controller limit (10?), so if you get carried away with this you may get new devices overwriting the oldest ones (probably not applicable in your case, and not sure if this was changed for newer OS's). For devices that have audio and MIDI running down that USB cable, they will show up as separate devices as well in preferences.
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What's the best way to soundproof my windows permanently?
mettelus replied to T Boog's topic in Cakewalk Sonar
That is a tough one. A window is shimmed into it's frame, so they are not really "rigid" to begin with, and the sill/molding just covers that gap. More permanent solutions require mass, so a wall insert to replace the existing window would be ideal, but certainly not easy and would need storage for the window to put it back in. Like you mentioned, if you remove inner molding and fix your temporary panels to the frame inside, that would be the best alternative. That would only disturb the molding and easier to install/remove. Sheet rock (even thickened to be more "wall-like") as mentioned above would be more effective and cost effective too. -
I do not remember the details of the event, and don't think I changed anything from the default settings to be honest. Some had been wrk files carried forward from other machines. IIRC, the default pops up to scan projects on all drives versus the global audio folder (has been 15+ years now so no clue), and some older Cakewalk versions named audio files limited to 8 characters (so they were not track names). Prior to per project audio folders this was quite a mess, but the lack of track names also made them impossible to visually verify during the process. Fortunately I back up things prior to testing file utilities, but it only takes a single event never to trust them again.
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Memory stretch here, but IIRC the .prog files between Rapture and DP are not interchangeable (not sure about Rapture Session). I totally forget how the apps react to .prog files they cannot read (if you consolidate them). I tried that 10+ years ago with Rapture and DP, but backed out of it and kept them separated from then on.
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I have used that utility only once and the results were catastrophic for me. It decimated projects from older SONAR versions the same as what you mentioned in the OP. I had everything archived to backup drives so was just the pain to copy things back, but that single experience made me never open it again. I have seen people swear by it, but even if "operator error" can reproduce what I experienced, the tool is not trustworthy.
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Cakewalk doesn't delete audio files, so missing audio would imply you ran a cleanup utility. Write down the name of one of the missing audio files and try searching your entire computer with Windows Explorer for it. If you moved it or changed folder settings that will find it (so you can recover them). If you cannot, did you run any cleanup utility since you opened those projects last?
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Try hitting F5 (refresh) in the program browser. If that doesn't work, you may need to dig into the files to be sure that they are pointed to the proper sample set.
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Out of curiosity I checked to see if S1 Toolbox is still up (Lukas is a dev), and it is. Ironically, the forum link in the upper right is already pointed to the new forum mentioned above. The last Wayback capture was in April, so it has quite a bit but I didn't dig into it. There was also mention of others intending to pull the site, but I am not sure if that happened.