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azslow3

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Everything posted by azslow3

  1. As discussed and explained many times on this forum (and other forums, blogs, videos, etc.): set record bit depth to the driver bit depth (from your picture 24), but interface bit depth (16) is also fine set render bit depth to 32 set import bit depth to "Original" 16 everywhere will lower disk usage (space and throughput), so on low end (f.e. HDD) system theoretically has advantages. But 16 bit is not the depth used in the software, even in case input and output of the interface are 16 only.
  2. "Stop with Now Marker" command is "Rewind to Now marker on Stop" (Ctrl+W) state dependent. Even so the name of the command suggest it doesn't rewind. Checked in CbB 2024.7 (with keyboard shortcut assigned) Mackie surface (BTW open source) use the command for Play button, when it should do "Pause". So the result is what you get, Ctrl+W dependent reversed to what space does. PS Presonus has absolutely no influence on what particular control does in Cakewalk. They just send MIDI messages. They can only change what they send, f.e. in case they for some reason don't send "Note 94" when you press Play button. But once they send correct message (and they obviously do, you will be unable to start Playback otherwise), the ball is on the other side.
  3. I am using another DAW, which is already at version 7 for a while. And for that DAW I understand complains about UI. But the DAW which is still at version 6, UI looks Ok for me. But I can't say the same about price / features... Sorry to say, but versions bound to year and fixed price for any upgrade (announced strategy) is almost the same BS as subscription. Effectively users are asked to pay for "the work", independent from what was done. I understand that is good for marketing team and that is "current trend", but till alternative exists, I will not play such game.
  4. If you want stable setup (f.e. to perform for more then yourself...), use proposed by @msmcleod way. Drum Maps is "core feature" of Cakewalk since long time and it easy to use, once you get the idea (but a bit boring to setup for 61 keys...). If you want quick way, filter out keys you don't need with MIDI Event filter, as proposed by @User 905133. That is probably the simplest to understand and fastest to apply method. Note MIDI effect are "post", so when you record both tracks will have all events (till you apply the filter). In general you may want more then just splitting, you may need transposing and deciding where controllers (pitch bend, pedal, etc.) should go. An example of alternative (external) method: https://monochrome.sutic.nu/2023/08/15/how-to-split-a-midi-keyboard-in-windows.html Please note that Cakewalk supports DX only MIDI processors, not VST MIDI processors. The later are theoretically also possible to use, but in practice that is error prone, especially for live setup.
  5. Sorry, I (currently) can't help with Ardour. But I will keep an idea to export into open source DAW format in my mind... The problem with MIDI/Audio transfer, you loose many details (separate clips, plug-ins, etc.).
  6. Yes, uncomfortable. We are in the "Feedback" board. And there are new people with power on this forum. So I am not sure it is (still) ok. But well, I was comparing MIDI routing/processing capabilities in Cakewalk DAW(s) with Cockos DAW.
  7. How you plan to use exported files? I mean for some plans consolidated MIDI export may be not the best approach...
  8. Export several versions into 24bits, each time lowering the volume by -6dB. Then load all of them as different tracks and bring back the level so all of them match in level. Comparing one by one with original, notice at which point you can perceive the difference. Each 6dB is one bit, so -48dB is what you will get in case you save into 16bit WAV. PS. you don't have to publish the truth, it is ok if you will have to go down to -60dB or even lower, no-one will know PS.PS. publishing you already start notice if you change dithering algo on 24bit master (maxed) export make little sense (on this forum) 😏 PS.PS.PS. note that processing (EQ + compression + effects + maximizing) can amplify some parts with ridiculously high ratio, so the results of the "test" are valid for final rendering only. Keep intermediate renderings in 32bit.
  9. Somehow reading some posts in the Coffee House I have decided not mention its name explicitly... Even so famous musicians have proposed "don't fear" it long time ago 😏
  10. There is a DAW with flexible MIDI routing. In that DAW all strips are tracks, but they can act as an audio track/MIDI track /bus (audio and/or MIDI)/folder, even at the same time (all that are separate strips in Cakewalk, which can be used for one purpose only). Any Track can have up to 128 audio channels and up to 128 MIDI buses (mono/stereo/surround audio or one MIDI bus for MIDI track in Cakewalk). Any track can send/output to any other track (audio and MIDI) (audio can be sent to buses or patch points in Cakewalk, MIDI can't be sent directly). You can explicitly specify which audio channels and MIDI bus are used for every FX/Instrument on the track, separately for each (always complete set for the strip in Cakewalk). You can easily use VST MIDI processors (in Cakewalk you need DX formatted processor or declare VST MIDI processor as a synth, routing its MIDI outputs to a separate MIDI track, which introduce extra MIDI latency and makes explicit MIDI input specification mandatory for all MIDI tracks). You have "Input FXes", so you can process audio/MIDI before it is recorded (can't be done with MIDI in Cakewalk, for audio only possible throw patch-points/aux tracks). MIDI and audio can modulate parameters (f.e. you can control value of a synth/fx parameters by current level from your mic), parameters can modulate other parameters (both not possible in Cakewalk). SysEx and (N)RPNs (the later are in fact a series of specific CCs) and sent to VST(i). Event List view exists. MIDI event handling is directly as VSTi get it (in Cakewalk it is DX oriented). As already mentioned, you can run both DAWs in parallel, with ReWire and/or Audio Link. Or just open Cakewalk project (not everything will work one-to-one, some adjustments may be required). --- Please note I don't say that other DAW is "better in everything and for everyone". Cakewalk is toward "created by musicians for musicians". The other DAW is more "created by programmers for programmers"... 😏 But if your work with GUI-less VSTi(s), need Ctrlr or similar mappings/control, want use in-DAW modulations/parameter linking or scripted MIDI/audio processing, you need something designed with all that features.
  11. In that part of preferences, you don't choose which interface you want to use now. You just set the latency for each interface separately. It is ok that after "Apply" you see the first (for whatever reason) interface Cakewalk see in the system. If after setting correct value for Steinberg and pressing "Apply" (so you again see Tascam) you still have wrong value for Steinberg (check with loop-back), then it is time to wipe audio settings / look for different solution. But in supposed to work (just with weird behavior of configuration dialog).
  12. Writing from memory... "Record Latency Adjustment" is per interface, so can be set for Realtek AND for other. The setting for currently used driver will be used, but configuration dialog list all (starting from the first, not selecting currently used). There was a thread about that in this forum, but I can't find it fast. Do NOT install ASIO4All if you ever use other ASIO drivers. Under some (unknown) conditions, it can do "something" (still not understood what ) and disturb other ASIO drivers. Uninstalling ASIO4ALL will not help, you will have to reinstall Windows or wait till major Windows update to fix that. If correct latency adjustment is applied can be easily checked with loop-back recording (2 inputs with the same signal, one directly and one throw the DAW and loop-back cable, exact required "shift" in samples will be visible then).
  13. Ableton Live has specific workflow and related surfaces like SmartPad are that workflow oriented. You can control Cakewalk/Sonar with any controller, but it has different workflow and so "controllable" functions are also different. There are many "not Ableton Live" oriented controllers. And they are still more or less "Mackie like". Like mixers and consoles. Some people still record what they play on normal music instruments, without wish for "if I jump twisting my hands over head, my controller produce super-expressive music...". Drumming with drums, play guitar, etc. Sure at some point you want "record in a loop" (and that is supported by Cakewalk/Sonar and can be triggered from controllers), but that is not the same as recording "loops". And many (most) DAWs are still related workflow oriented. ACT is a C++ API. It is bi-directional. If you don't want program in C++, you can use AZ Controller. "ACT MIDI" and "General Surface" are simpler (bi-directional response in general requires controller specific logic, it can't be generic). If you don't want AZ Controller and your controller doesn't provide Cakewalk support - that was your choice to buy such device. It is controller producers who are responding for supporting or not supporting particular DAW, ask them.
  14. I don't think OP is a human which want use some control surfaces with Sonar... For me it looks like AI generated text for subject "Cakewalk can't work with Ableton controllers, Sonar is not Live" 😏 I mean apart from mentioned "subject", almost all statements are wrong or have questionable meaning. Well, sometimes people also write something like that...
  15. Don't hunt "excellently priced" old low-middle interfaces, till you need something special (like having 6+ analog inputs crazy cheap). That will not increase stability nor decrease latency... I am writing from experience (I have several still laying around, 2 in use... but I also have one "real" audio interface 😏).
  16. Written million times, but in short: you may have 2 DIFFERENT general problems (one, another or both...): audio interface need "the next buffer" at the time it starts convert its samples into analog signal. The time is fixed. Absolute "deadline". No matter what is in the buffer, it should be there. Failing so produce cracks/pops and (bad) driver crash, up to interface (hardware) stuck. Any 10MHz DSP beats most "speedy" and powerful PC in that respect. The "power" does not really matter (except my 2x faster driving example... so can have "improving" effect). Reasons of failure there: system (hardware and related software) own "latency", they can simply "lock" the resources and so not allow delivering "in time"; badly written drivers, which fail to deliver even when the system allows. the buffer doesn't get the information you want. I mean it can't be filled with results from all your synths and effects when it has to be sent to the interface. Here the DAW, plug-ins, RAM, disk, so general "power" is required. Since "too long" processing in any plug-in will reduce the "speed". The reasons from (1) also influence (2), the processing can be "too long" just because CPU/memory/disk required for it was just locked by something else. But everything else is also relevant. Note that "CPU load" is not an indication you have/don't have these problems. Except when everything is at 100%, you know your system is definitively "underpowered". With good optimized system (and well written plug-ins... rarely the case...) you may have no problems at 90% or more, but on bad system you may experience problems with 10% (or even less). Cakewalk and all mentioned utilities don't really show you what the problem is. Latency Monitors are great to understand from where SOME problems MAY come, only sometimes they demonstrate from where the problem definitively come. So the only way to be sure is with your concrete project observe what is going on with real-time buffers (1) and what is going on with processing (2). And there is a way to see that, as I have pointed in my first post...
  17. Xeons are server processors, they are designed to work at 100% continuously (assuming cooling system match it, and in ready-to-use towers it usually is). But if Throttlestop significantly improve something, check your Powerplan is correct (also listed). I personally prefer avoid Throttlestop and other "hardcore" tweaks, but it is one of good tools to see what is going on (even so it is not easy to interpret). Till you target latency toward 1-2 ms... not possible with your interface in any case... standard bios settings and Ultimate Powerplan should allow use your system reasonably. So, I repeat, check which bottleneck you hit and them target the reason. You know, an attempt to drive 2x faster can bring you to the destination 2x faster. But that is not the first thing to consider in case you have chosen 10x longer road 😏
  18. If you really want optimize audio performance, and not "I will click here-and-there may be it helps...", you need to understand what is the bottleneck (for concrete system, with concrete project). For "clicking everywhere" approach, I have old but for most staff still valid "checklist": https://www.azslow.com/index.php/topic,395.0.html To understand what is the problem, search "Performance monitor" in my checklist. Once you know what you want/need improve/fix, you significantly increase your chances be successful.
  19. I don't think you need video console... The only connectors are for Fairlight Audio Interface and 1x in each direction MADI (4x in each direction with extender). But I guess no PC will help you to get a single from 2000 Core Audio Tracks, you need a Mac... 😉
  20. They always was. They exist like 20+ years, almost unchanged. But as you can guess, I had to have a good reason to write AZ Controller (MPK Mini was my first surface) instead of using or extending "standard" solutions 😉
  21. There are also "standard" solutions, with "Cakewalk ACT MIDI" and "Generic surface"
  22. I don't have TD-50, but even my simpler module works well over USB. Don't forget to use Roland drivers (even so it may work without). The latency of Roland Audio Interfaces is not the best in the world, but ok to play throw Drum VSTs in the DAW (even so you probably will notice the response is slower). MIDI also works fine in terms of latency, when connected throw quality MIDI input (I mean connecting throw "MIDI to USB cable" for $1 make no sense).
  23. Search for GeneralMidiSMFs in: https://legacy.cakewalk.com/Documentation?product=SONAR&language=3&help=INI_Files.5.html
  24. The proposal was to loop MIDI externally and hope SysEx will be delivered (Aux track recording was just to record audio, inside Cakewalk). I have quickly checked, but it seems like that does not work... Several applications can use ASIO, but only some drivers allow that (f.e. RME). Single application can't use multiple ASIO, that is an ASIO creator (and owner) decision. You can wait for Cakewalk implementation, try to use ReWire or other multi-app tricks... or just switch to another DAW with reasonable MIDI routing, find (or create) Ctrlr (or similar) panels for controlling and proceed with music creation. Cakewalk MIDI editing is nice, but (may be apart from Step Sequencer...) I don't think there is something significantly harder to achieve in other DAWs. MIDI routing and processing are definitively not in the list of Cakewalk advantages (only "workaround" style VST MIDI processing and simply no MIDI routing at all). With the DAW I propose you can: open your Cakewalk project and continue or ReWire / ASIO link Cakewalk to use both in parallel. Sorry, I don't have other proposals...
  25. AZ Controller is not communicating with Mackie. You have asked it to control the same parameter and Cakewalk sent feedback to Mackie/iCon. That is not happening directly. So, Arturia -> MIDI -> AZ Controller -> API -> Cakewalk -> API -> Mackie -> MIDI -> iCon. You have controlled fader by controlling the volume (to control the volume of the second track, you need to select the second track in the Strip action for the second encoder).
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