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Everything posted by Starship Krupa
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@ChernobylStudios, what features would bring you back to Cakewalk?
Starship Krupa replied to Davydh's topic in Feedback Loop
Thank you for the affirmation of my smarts. Yes, I did rather more mean it as a critique of the learning curve. And given the enthusiasm of the user base and the versatility of the program with its UI, an "Intro" theme would be a welcome addition that might help new user retention. Because believe me, I have so much wanted to like Reaper, for several reasons. As for CbB, newbie Lenses, what a great idea! And in general, maybe more in the way of templates that come with the program to get people running and help with new user retention. This is something that I would like to put my efforts toward as I get more skills. One of the issues holding me back is that there are a couple of nasties, bug-wise down in the Takes and Grouping subsystem. I think that an important workflow for a DAW like Cakewalk or Pro Tools or Cubase or any of the ones that are built to support heavy-duty audio work to at least allow (even if it's not the main workflow), is the basic one that people are used to from using tape and Pro Tools. If you want to record and then edit 2 tracks of audio, it goes like this: arm 2 tracks for audio recording, hit record, stop recording. Your audio is ready to edit. You cut it up and move it around in blocks called clips or regions. Formultiple takes, same thing, but you get the various takes in rows. Edit, and mute and unmute the clips and rows to comp and then you mix. That's, IMO, what experienced DAW users are going to recognize and be able to jump in with right away. Cakewalk has that for the most part, but what slowed me way down on learning comping, was, ironically, Speed Comping. I just wanted to start with my audio in the lanes, start with basic slip editing tools, and when I tried to do this, at the end of my tracking sessions my takes were cut up into clips I didn't want and were muted in odd ways. Then when I tried some basic comping, there was confusing behavior based on where on the edge I clicked, and clips would go muted and unmuted all over the place. Of course, these are all Speed Comping features, and I've been getting used to them, but it took a long time. A long time as in holding things up when it didn't need to. I am working on a detailed feature request for a mode where we can bypass the speed comp features, Basic Mode or something like that, which people can switch to while they are getting up to speed with Speed Comping. I mean, once I started getting the hang of the speed comping features, I think they're the shnizzle, but one can easily get into trouble with them or find them daunting and confusing if they just want to jump in right away and do a little overdubbing and basic editing. -
I think he probably doesn't want to have to do that every time he opens a project based on the template. He's already said that he's tried closing it and saving the template again.
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How can I make the music louder and keep the good quality?
Starship Krupa replied to girldairy's topic in Cakewalk by BandLab
Still, sikk burnz. Heh, I just put that in my sig so I could pull people's legs. Well, actually also because it started to weird me out: why was it always Waves and not some other plug-in house? Thinking about it, though, it's because they do offer the most comprehensive line in the business. By far, I think. Someone's always suggesting one of their products because they're the one company most likely to have something that will work, duh. I dig my Waves stuff except for that oddball shell that hangs up the loading process. I especially like the fact that any old USB stick can be a licensing dongle. Boost11 is a pretty cool tool! I hadn't even tried it until a couple of weeks ago I decided to check it out as the last thing on a mix I was playing with. Good graphical representation, easy to follow what the limiter is doing, it sounds good, loud, slammin'. -
I am pretty sure that the OP's issue is that Inspector is open, not that Inspector happens to have ProChannel visible in it. I doubt he'd be any happier if it were Track or Clip details. He's probably trying to keep a clean screen to the left of the Track View, to have more room for clips and waveforms, etc. For the record, I am running a Windows 10 system with the latest update, and Inspector is not open when I start my projects. Congratulations synkotron on the most outside guess I have yet to see. I suppose it's not 100% impossible that something that Microsoft changed to help protect against data theft could be preventing Yury's template from loading with the Inspector View in a closed state, but I'm more inclined to think that it's a Cakewalk setting. My guess is that it's a Lense issue. He may have saved a lense with his Inspector open, then created the template using that lense. Yury: call up your template, then set your screen up the way you want it, with the Inspector closed. Save that as a Lense, one of the global ones, from the dialog in the upper right corner. Then save your template again with that lense active and see if it behaves.
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Audio Pops and Crackling During Playback while Mixing
Starship Krupa replied to Bill Phillips's topic in Cakewalk by BandLab
If you can keep grandma and grandpa and the kids away from your DAW computer, it's even possible to permanently disable Windows 10's realtime threat scanning. If you're using Windows 10 Home Edition, you need to enable Group Policy Editor (which takes an extra bit of effort to do with Windows 10 Home, but is a useful tool): https://www.majorgeeks.com/content/page/enable_group_policy_editor_in_windows_10_home_edition.html Then once you've turned this feature on, you may use it to have better control over the other feature of Windows 10 than you are given by default: http://slashgenie.com/permanently-disable-windows-defender-in-windows-10/ I learned how to do these things due to observing Cakewalk taking a performance hit from having Windows Defender running everything through its realtime scanning engine, which, according to my monitoring, included all of my plug-ins and the audio streaming off my hard disk. Since I consider the idea that my plug-in collection could be harboring malware, much less my newly-recorded audio, to be completely asinine, I concluded that Windows Defender was itself worse for my computing experience than any malware I had encountered in 35 years of using computers and that it needed to be brought under control. By which I mean "turned off."- 34 replies
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How can I make the music louder and keep the good quality?
Starship Krupa replied to girldairy's topic in Cakewalk by BandLab
?♀️ So far we have the Waves plug-in recommendation, an assumption that someone with the handle "girldairy" is male, the "time travel" solution (where you go back and re-record everything, except better).... Also an Amish rakefight on the topic of normalization and, something that baffles me no end, multiple recommendations to purchase commercial FX whose functions are duplicated by plug-ins that ship with Cakewalk. Like having a pizza delivered to the free all-you-can-eat buffet. Boost11 anyone? Sonitus MultibandFX? Both quite good, both quite capable of serious enloudening, depending on the source material. As the saying goes, if you can't get it done with these, buying "better" ones will be of little help. How about some of those mastering FX chain presets? For basic "loud," they can get pretty close to Ozone Elements, IMO, at least enough to help out a frustrated newbie. We even have an ultra-simple one-knob thing called MAX. Turn MAX clockwise, MAX makes your track LOUDER. English does not seem to be girldairy's primary language, but they are savvy enough to have tried Audacity as well as "Sonar." It looks like they tried to get their audio to sound louder by increasing its gain, but ran up against digital clipping (the song just "cracked"). No, a change in level won't increase the perception of loudness, that probably calls for the services of dynamic range and EQ processors. A multiband compressor, limiter, and EQ have been mentioned in this thread. We have an excellent multiband compressor, limiter, and parametric EQ at our disposal in CbB, and a nice handful of presets for them that are designed for just this task. It is not rocket science to get "one acoustic track" to sound LOUD, without taking classes or spending money or understanding new psychoacoustic principles: 1. Load track into Cakewalk. 2. Apply Cakewalk FX presets (or MAX) until sufficient LOUDness occurs. If 2. fails, report back to forum. We may need to tell you how to either normalize or apply the Gain knob to your track to give the FX more level to chew on. -
Groan....missed it again. I am really good at this. I check Deals as a daily ritual for months at a time, then I promise my best friend I will help her with spring cleaning her yard. After hours of pruning, brush clearing, pizza consumption, get home last night too tired to check the forum, then play catch-up on missed work. Until just now.
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@ChernobylStudios, what features would bring you back to Cakewalk?
Starship Krupa replied to Davydh's topic in Feedback Loop
Man, why in the name of all that is holy can't the name of the note (or drum) appear (and no, not just over at the left on the fake piano, I mean right at where I'm looking) when I hover my cursor over the damn thing in the Piano Roll View like happens in every other damn MIDI editing program? In this one I have to guess? Button my eye, it should just be there already. Instead, it's hey, look at the grey grid with the meaningless rectangles on it! I guess I could right click and pull up a TON of information about the note.... -
@ChernobylStudios, what features would bring you back to Cakewalk?
Starship Krupa replied to Davydh's topic in Feedback Loop
Was that a bug at some point? 'cause that woulda pis't me off no end as well. The Groupin' o' th' Clips is part of why I'm CWAF. Fun times, just last night I recorded my drum kit with Group All Clips turned on, that's with 4 mics using my own variation of the "Recorderman" configuration for the overheads. First thing I did after saving the project was pop open the Lanes on Track 1 (Left OH), set the Now to where I wanted to chop off the thumping about at the start of the recording, left clicked to select the clip, hit "S" to split it, then clicked on the clip to the left, hit the Delete key to get rid of the chaff, then clicked up at the top of the remaining clip and dragged it to the wall. Close the Lanes, hit the spacebar to play the project and it's all trimmed, all in sync, all 4 tracks. Everything (in its right place, in its right place) grouped correctly through the splitting, deleting, and moving operations. I was one happy boy, because that's something that Mixcraft can't do. Through all that, I didn't even bother to open the Lanes on the other tracks to see how they were doing. Now were you talking about something else, or did this used to be broke back in the grim, dark Sonar days? 'cause that's at least 3 operations where I clicked on a single grouped clip and all of its groupmates followed right along, including once where grouping survived a splitting operation. As long as I don't get cute and start right clicking, which has its own rules with grouped clips, it works great (the right click stuff does too, once I figured out the logic). Also, resizing the strips in the Console view independently? I'm not sure what you mean there, but I can make both Track and Bus strips narrow and wide individually and then do them all at the same time by holding my Ctrl key. What I mean is like 2 or 3 of each can be narrow and the rest not. But if I want all of my Track strips to be narrow, I can do them all in a swoop using the Ctrl modifier, and that affects only the Track strips, not the Bus strips. There's also been some serious retooling of the stretch algorithms, they've sourced that engine from a different vendor, Elastique rather than Zplane, or vice-versa, but you can still choose which one you want to use. Maybe you could download the latest release and try some of your "killers" and see which ones of them have gone bye-bye while you've been gone. If it seemed like the old company was letting bugs and annoyances float around like turds in a punchbowl, maybe you'll find it's a new game. There's been over a year of not having to find new users to pay new license fees to keep a whole corporate division going. The promise:deliver ratio with BandLab has been very favorable in the past year. Regarding a PDF manual and offline documentation, we heard "no plans no plans no plans no plans" for a year right up until this beautiful, fully updated, downloadable PDF manual that has obviously been under construction for months just pops up with a forum announcement from the author and a permanent menu download link. CWAF! ? (I think Reaper is great too but when I try it once every 3 years or so it takes me an hour and a half to arm a track for recording. I think this means that I am not among the people who are smart enough to use Reaper and if I were to come over to a studio that was using Reaper I'd have to just tune the drum kit or something) -
Korg Nano Kontrol 2 Control Surface
Starship Krupa replied to Jack Stoner's topic in Instruments & Effects
Yeah, that's a cool thing about the NanoKONTROL2, it has a built-in "Sonar" mode that of course works a treat with CbB. Meaning that everything is programmed except for the "Set" button under "Marker" for some reason. There are a couple of other matters that maybe Mark can help with. With Mixcraft, I had the NanoKONTROL2 set up so that its strip #8 was always set up to control the Master bus, no matter what else the other strips were assigned to. I'm wondering if I can do that again with the device set to "Sonar" mode. Is it possible to dedicate a NanoKONTROL2 strip to a CbB track, bus, or even hardware output fader? -
Korg Nano Kontrol 2 Control Surface
Starship Krupa replied to Jack Stoner's topic in Instruments & Effects
Wow, this is just amazing. I've been meaning to ask if anyone had any special insights or tricks regarding use of the NanoKONTROL2 with Cakewalk, and here Mark is with something way beyond my imaginings. The first thing I want to be able to do, though, is just get that damned Marker/Set button to set a marker ?. Seriously, why is that the only thing that Korg just couldn't manage? -
Cursor not following playback, automation being ignored
Starship Krupa replied to Lisa Lane-Collins's question in Q&A
While you're waiting for help, can you provide more details, like possibly putting your system configuration in your sig like I have, or putting it in a message reply, and whether the project is audio, MIDI, or a mix of the two? In the past, I have found problems when I had many unused muted takes in lanes during the comping and editing process. Moving them to their own tracks and archiving them helps take a load off when I'm not ready to delete them. -
Please tell us what operating system you are using, what size monitor, and what resolution. Also whether you have scaling turned on in the OS.
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Theme No Longer Available (Discontinued)
Starship Krupa replied to Matthew White's topic in UI Themes
I really like M-Delta Lite. With M-Delta, I don't know if I'm seeing the same effect as described. What I get looks like horizontal lines in the Control Bar background. I do get dots in other areas. -
melda Melda External Madness sale 15th round. Starting on Monday, April 8th
Starship Krupa replied to TheSteven's topic in Deals
TheSteven, thanks, too for calling it the "External" Madness Sale. I don't think madness for Meldaproduction FX should be kept on the inside. -
Theme No Longer Available (Discontinued)
Starship Krupa replied to Matthew White's topic in UI Themes
Preview pix are not showing up, not that I will let that stop me from downloading and trying out a new @Matthew White theme! Esp. one based on M-Spec 4. Just an FYI. -
Old .cwp Files w/ Edirol Sonar 3 or 4 Help PLEASE
Starship Krupa replied to Andrew's topic in Instruments & Effects
What RBH said. Have you tried clicking through that error message? First, it would be much easier for us to help you if you would list for us what plug-ins are missing. Due to a quirk of the forum software, screen captures stay at "preview" size when they are clicked on, so I can't read what's missing. If, as RBH says, they are audio FX, it may be fairly simple to just replace them and tweak them a bit. -
At least once a week, maybe more often, I notice someone asking for help in the main forum, and mentioning that they are using Sonar Xwhatever, and I will butt in with my CWAF! routine and grill them about why they are running an old version of Sonar when Cakewalk, a big leap forward, is available to them for free. And they will reply that they're confused and unsure about the ramifications of installing CbB, sometimes of the belief that they will lose plug-ins that they are now using, need to pay licensing fees, be obligated to use BandLab's social media site, etc. (fortunately, the tinfoil hat crowd and the "I'll never forgive them for allowing people to use it for free" manger dogs seem to have found a rock to crawl under). Or someone will outright post a topic with the above concerns. The first topic in the forum right now is just such a topic. And every time, we explain the same thing to them: no, it's perfectly fine, it's free, it installs right alongside Sonar, any premium content that came with your Sonar suite will work with it, and performance, stability, and feature-wise, it blows the doors off of any version of Sonar. There are currently no sticky topics in the main Cakewalk by BandLab forum, but I think it would serve the user base well to have this one up there. "Currently running Sonar. What happens when I install Cakewalk by BandLab?" or similar.
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Suggestion for Features & Ideas Forum
Starship Krupa replied to razor7music's topic in Feedback Loop
This is a great idea, but as it does require work/maintenance from someone at BL, not sure we'd ever see it. -
I'm confused about my old installation of CW Platinum
Starship Krupa replied to steambc's topic in Cakewalk by BandLab
No it's not. It's the much-improved successor to the program that was known as Sonar that stopped development in 2017. Like Doctor Who in 2005 or the James Bond films that started with Casino Royale in 2006, it's not just the latest issue. It's been revamped and is being produced under new management under a different set of principles. Sonar is dead, long live Cakewalk. CWAF! -
Yes, I just had it happen this evening. What was happening was I was setting up to record my friend playing guitar, and had recorded a little bit of him playing just to see if everything was getting through properly, then hit Ctrl-Z to delete the little bit that I had just tracked. Poof! No more Cakewalk, no error message, no hang, no freeze, just absence of Cakewalk. There it was, and the next second there was the Firefox window displaying the documentation page I had been reading when I had launched help ab out copying Quadcurve EQ settings.
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Adictive drums / Keyboard issue (SOLVED)
Starship Krupa replied to Matthew's topic in Cakewalk by BandLab
I know you've been around for a while, so you know they've been working the code hard to take care of those issues. I'm relatively new and I saw vast improvements in stability and speed just in the first 6 months of the BandLab stewardship. If you're getting the same kind of crashy behavior with all those different versions on your system, have you totally exhausted configuration issues? 'cause that is a drag. -
Adictive drums / Keyboard issue (SOLVED)
Starship Krupa replied to Matthew's topic in Cakewalk by BandLab
Oh man, you are in for a treat. Cakewalk by BandLab is designed to install right alongside your existing Sonar installation without interfering. As long as your system is 64-bit Windows 7 or later, you're good to go. Once you have it installed, you should be able to use any VST in CbB that you use in Sonar. The only issue that I've seen people have, and it's unusual, is that sometimes they need to go into Preferences in Cakewalk and add a folder or two to get all of them to show up. Your friend had it wrong, BTW. I didn't personally do it, but Sonar Platinum was the next revision of the product after X3, and I've not heard of anyone losing VST's in the upgrade. The old forum, which goes back at least a dozen years, is still readable at cakewalk.com. There are people here who have gone from Sonar 8.5 to CbB and are using the VST's that were included with 8.5. Give it a try, as I said, there's little risk, it drops into its own folder and doesn't mess with your Sonar installation. If you do run into any snags, there are other CWAF! people on here who will help you straighten things out, as well as the fact that Cakewalk has a support staff that answers users' support requests. And yes, I believe one of Sonar Platinum's licensing models included a monthly fee. There was also a pay once lifetime model. Neither of those has anything to do with Cakewalk by BandLab, which has a free license. The only requirements are that you create an account, which you've already done, install the BandLab Assistant, use it to install the program, and then after that you need to renew it at least once every 6 months by connecting to the internet so that the BandLab assistant can ping their licensing server, and that's it. BandLab updates Cakewalk about every 1-2 months, usually a nice feature or two and a fistful of bugfixes. It's becoming easier to transfer projects back and forth to BandLab's website. -
UAD DSP Accelerator - Does it help non-UAD plugins?
Starship Krupa replied to Robert Bone's topic in Instruments & Effects
brainworx bx_saturator and bx_subfilter and the guitar amp sims. Softube Tonelux tilt EQ, Sonnox Dynamic EQ, Antares Auto-Tune.... ....to name a few that are available in both versions. -
Adictive drums / Keyboard issue (SOLVED)
Starship Krupa replied to Matthew's topic in Cakewalk by BandLab
Now that you've sorted your MIDI issue, I must ask why you're using such antique DAW software. Is it a retro thing to go with the MicroKORG? You're aware that there's a successor that runs faster, crashes less, uses fewer resources, and has more features that you can get for free, right? It works just like Sonar X3 and if you install it you can even still use X3 if you miss it (one thing, you don't want to delete the Reference Manual that came with X3). CWAF!
