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Everything posted by David Baay
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I thought this was going to be complaining the Delete and Duplicate are right next to each other in the context menu but produce opposite results. ;^)
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Anyone out there who can convert .cwb files to WAV files??
David Baay replied to Stafford Dungey's question in Q&A
PM me a link to download the bundle and I'll do it. -
Is there a an adjustable pre-roll time for punch recording?
David Baay replied to T Boog's topic in Cakewalk by BandLab
I'm not sure how the Bakers go about prioritizing feature requests, whether by likes or by the number of replies or just by periodically reviewing activity on the forum. I can't really say they've been terribly responsive to requests over the years. There are some that have been extremely popular that have yet to be implemented (one-track-to-multiple-synths MIDI routing and a chord track come to mind). Some were eventually delivered but took years of nagging (real-time synth recording, arranger track, tempo track). Sometimes there may be a feasibility limitation due to the way CbB is architected; I suspect this is what's preventing implementation of negative/pre-roll measures, for example. But in a lot of cases, it may just come down to what developers are personally interested in working on or things that have to be done just to keep up with industry trends and compatibility demands (like the upcoming scalable UI). This FR seems like it would be quite easy to implement and pretty broadly appealing to a lot of users. And it might help that many other DAWs already have it, but... you just never know what's going to get the Bakers attention. -
Is there a an adjustable pre-roll time for punch recording?
David Baay replied to T Boog's topic in Cakewalk by BandLab
You can add your name to the existing feature request in Feedback. -
- Select the controllers in the Event list by swiping down the left edge of the list. - Switch to the Track View and enable Snap at a 1/4. - Drag the partial clip highlight in that track to 2:04 and drop it.
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Always liked this one. Would fit right in with any playlist of favorites from my sizeable Fusion collection.
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Strange that the waveform in the bounced clip doesn't look the same as the unbounced one which has some sections with just noise-floor level. Is it only this project? Might help to see the whole UI.
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Bug?: CW hangs when drawing tempo [SOLVED]
David Baay replied to Andres Medina's topic in Cakewalk by BandLab
Strange that I can't repro. Suggests it's hardware related. Maybe scan your RAM...? -
The concern isn't whether controllers get quantized or not, it's that they get quantized independently of notes and may move too much or in the wrong direction relative to the notes they're affecting. In the absence of some AI being applied to analyze how notes are affected by the controllers around them and preserving the relationships between notes and controllers accordingly when quantizing, this is inevitable, and I find it's usually best not to quantize controllers at all and trust that small movements of the notes will not drastically alter the effect of controllers on them.
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Bug?: CW hangs when drawing tempo [SOLVED]
David Baay replied to Andres Medina's topic in Cakewalk by BandLab
My guess would be a plugin is misbehaving. Any tempo-sensitive plugins in the project? -
Bug?: CW hangs when drawing tempo [SOLVED]
David Baay replied to Andres Medina's topic in Cakewalk by BandLab
I can't immediately reproduce that here (tried only the freehand tool so far). Where are you drawing relative to the Now cursor, with what snap resolution, if any, and what range of values and starting point relative to the existing tempo at that point? I tried after the cursor, before the cursor, and across the cursor, drawing different ranges and directions. Does it happen with just a single MIDI trck driving a soft synth? Or is it maybe going to a hardware port which might make a difference? Also, does 'hang' mean a 'white screen'? If so, you can generate a crash dump by right-clicking on the process in Task Manager. EDIT: Tried with all tracks going to hardware MIDI OUTS, but that didn't matter either. -
The video makes clear that the clip is entirely gone, not just its waveform display, and the track goes silent when unfrozen. I suppose it would worth selecting the whole track by the track number and going into Clip Properties in the Inspector to see if anything shows up even if no sign of a clip can be seen in the track.
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Yes, I do exactly the same, and have never encountered a problem. CW always generates a unique file name and, as you surmised, keeps track of which files are referenced by earlier versions of the project. Even files for clips that are no longer referenced by any project will remain in the project's audio folder indefinitely so long as some version of the project was saved during the session in which the audio file was written. This is why you might want to peridocally run Clean Audio Folder on an individual project or use the Cakewalk Audio Finder (CWAF) Tool to clean all audio folders at once to discard unused audio. Your situation is pretty unique; I don't recall seeinganything quite like it being reported in the history of the forums, and can't really imagine a mechanism by which this would happen to even one track much less multiple tracks or a whole project!
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Cakewalk can only quantize notes and controllers independently. It has no way of 'knowing' which of possibly many affected notes the pedal CC event should follow when quantizing the notes. In my experience, quantizing controllers is generally not necessary, but it might depend on your playing/pedaling style. The amount that notes move when quantizing is generally a small fraction of the 'overlap' with the pedal down that's supposed to affect them or the 'clearance' between the note off and the next pedal up so its unusual that quantizing moves a note out of or into the influence of pedal down event that was or wasn't supposed to affect it. I guess I'd need to see a specific example of a performance for which you got an audibly bad result.
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Go find Melodyne in Utilities > Plugin Manager and confirm that it's in a default location for VST2 (usually Program Files\Cakewalk\vstplugins\) or VST3 (usually Program Files\Common Files\VST3\). If it's under some other path, you can just add that path to Scan Paths under Options.
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Yes, Freezing bounces processed audio to a new file, and the frozen clip references that file. Unfreeze will change back to referencing the original file, but won't delete the frozen/bounced file until you close the session. A Quick Unfreeze will set a flag so that when you re-freeze, it will just reference the previously rendered file instead of rendering a new one. Any file rendered in that session that's not referenced when the project is saved will be deleted when you close the session. The original file remains referenced internally so if you were to delete it while the track is frozen (and CbB is closed), you'd get a "missing audio" error on attempting to open the project. You should be able to look in the audio folder for the project and confirm the original file is still there, but if something has become corrupted with the file references in te project, you'd have to import it back into the unfrozen track to restore it.
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Interesting. I was just going by this post:
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What version were you on before updating? I'm not aware of any recent changes in this area. Can you share examples of raw and looped (i.e. before and after) clips with tempo info and the tempo of the project to which you're importing?
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I'm curious that the waveform is displaying its color and showing selected when you have the track filter set to Volume automation. Normally that would cause the clip to be grayed out and unselectable. Also, what's that white line at the leading edge of the clip? It looks like a clip fade, but it starts slightly outside the clip, and a clip fade would disappear on freezing. Maybe it's just a video artifact...? I can't repro anything like it in any case. Is it just this project? Does the issue survive a re-open/re-launch/re-boot?
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Product description says: "VirtualMIDISynth is a software MIDI synthesizer implemented as a Windows multimedia user driver, accessible as a standard MIDI Out device." This sounds like it's emulating an onboard GS/GM Wavetable synth chip. The 23.09 EA release explicitly eliminated support for this because it's not supported (or is losing support...?) in Windows 11.
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Can you share a copy of one of these projects to be tried on another machine? Chances are it's your environment, but it could be something in the configuration of the project or CbB Preferences. In any case it's doubtful the files are corrupted in some way, and it should be fixable. If it's your environment, the first thing to check would be DPC latency: https://www.resplendence.com/latencymon EDIT: The tones might be from a plugin that needs to be re-authorized. But I've never heard anything like that with the transport not running. Or it's coming from another audio source sharing the driver or the hardware itself.
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Having done thousands of hours of MIDI editing using many differnt techniques over the years (and made many mistakes along the way), I have to think this is due to a procedual error of some sort - likely involving the inadvertent selection of offscreen notes as you surmised. A seemingly random selection could be the result of using Process > Find/Change or the related Edit > Select by Filter. Are all the short notes the same duration now? Different note numbers and not the same note in differnet octaves? Different velocities, Different beat:tick times? Is the clip contiguous or made up of copied/slip-edited snippets? Hopefully you have earlier copies of the project from which you can recover the original MIDI. EDIT: I should add that Process > Find/Change or a combination of Edit > Select by Filter and the Event Inspector may actually be your friend in recovering from this. You can use them to find all the short notes and lengthen to some fixed value or by a percentage of the current length.
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About empty in Preferences of Cakewalk.
David Baay replied to Andy DA's topic in Instruments & Effects
Instrument Definitions are for managing outboard 'hardware' synths connected to physical MIDI ports. If you don't have a standalone interface with MIDI ports and keyboard synths or rack modules connected to those ports or directly via USB MIDI, Instrument Definitions are not applicable. If you don't have that MIDI hardware, most likely you need to watch some Youtube tutorial videos on using software synths in Cakewalk. EDIT: I should add that support for onboard GM "Wavetable" synths and the MIDI Out port they usually present to the O/S and thus to Cakewallk's MIDI Device list has recently been removed from CbB since they are not supported by Windows 11. So if that's what you were expecting to see in MIDI devices, that's why it's missing. -
Sampling and DSP don't work that way. The only thing that matters in reproducing and processing pitch information is the sample rate; and for purposes of accurately reproducing a vocal pitch and timbre (i.e. the mix of harmonics of the fundamental pitch) you just need to sample at rate that's twice the highest frequency you care about. A quick Google says female voices don't produce harmonics above about 17kHz, so 44.1kHz has that completely covered even without anti-aliasing filters. Bit depth is how precisely you measure the instantaneous amplitude of the sample and only determines sigal to noise ratio and dynamic range; it has no bearing on the accuracy of pitch and timbre analysis and processing. So there's really nothing to be gained from doing the FFT processing to change pitch at 32 or 64 bits vs. 16 bits. The more important thing is how you manage the harmonics that make up a voice's timbre to maintain that timbre as you change pitch, and the algorithms used to extract and process attack sounds vs. sustained tones and pitch bends. The sometimes gross alterations of timbre that Melodyne and similar tools cause are orders of magnitude greater than the miniscule and largely inaudible gains in harmonic distortion and S/N ratio you get from recording and processing at higher sample rates and bit depths. Those gross errors are due to shortcomings of the algorithms that are determining exactly how the audio should be altered achieve a natural-sounding result, not the precision of the alteration process. Audio stretching algorithms have the same issues, regardless of what sample rate and bit depth they're operating at. Machine learning may well help make breakthroughs in this area.