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Everything posted by David Baay
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To select using the default Smart tool without risk of moving the clip, you can either lasso by right-click and drag across any part of the clip and release to select the whole clip, or left-click and drag in the lower half of the clip to select a time range. When you right-click, the cursor will change to cross-hairs marking the start of the lasso 'box', and when you left-click and drag in the lower half, the cursor will be a simple vertical Select cursor rather than the four-pointed Move cursor you get in the top half of the clip. As noted by others, you need to pay attention to which track is Focused/Active as indicated by the track name being highlighted. This will be the target track for the paste, regardless of what's selected. And the paste will start at the Now Cursor position regardless of where the beginning of the selection is. Play with selecting, copying and pasting different parts of one or more tracks to different times in one or more other tracks and the advantages of separating Selection and Focus will become clearer. Use the Paste Special option (Ctrl+ALt+V) to get more options for pasting multiple tracks to one track, pasting repeats, etc.
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I guess I'm probably an exception among the dinosaurs around here for never really having used Sonitus Reverb. By the time I started using plugin FX in favor of hardware, CW was bundling the Lexcon Pantheon, and that became my goto for quickie, "no-brainer" room sound.
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7/4 and 5/4 would be fine. It's only a problem when the 'beat' value in the time signature is less than a quarter. Seems likely the Bakers chose to limit it at a quarter to best serve the vast majority of loop-stye composers who are going to be working in 4/4 or maybe 3/4, and wanted to simplify guessing the intended number of beats in an unquantized clip that doesn't end exactly on a beat line. I would just copy-paste, but if you really need to be able to use Groove Clips, you can change the time signature to 19/4 and double the tempo.
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Clips can only be looped at whole 'beat' boundaries and CbB considers a beat to be a quarter note regardless of the time signature. As a result, if you have an odd time signature in 8ths, you can't loop just one mesure (or any other odd number of measures). If a two-bar loop won't work in your composition, you can do it the old-fashioned way and copy-paste (with or without repeats) or use Duplicate, depending the need.
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They look like waveform previews. Expand the bus to see the preview widget, and toggle the widget off to clear the waveform: https://legacy.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Mixing.22.html The screenshot in the documentation shows the preview waveform in green, but the default is orange.
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To be clear, the issue brought up by the OP is just display issue. So long as you have a specific port and channel selected in the MIDI/Instrument track for the Input it will only record that input even though the confidence recording indication might register activity on other hardware/virtual ports while recording. With few exceptions I set the Input all MIDI/Instrument tracks to record from Port 1, Channel 1 of my MIDI interface which is my main keyboard/controller and use the "forced" output Channel setting to re-channel the output of the track only if needed for a multitimbral synth. If the synth isn't multitimbral, I just leave the output Channel as 'None'. The only time I really need to deviate from this is when using a pad controller or a MIDI-generating plugin like Jamstix in which case, the Input to the track will be channel 1 of the relevant port (physical or virtual). With every soft synth presenting it's own dedicated virtual port(s) to the DAW and hardware controllers/synths having independent USB MIDI ports, there is rarely a need to set different transmit channels on the controller or record anything other than channel 1 into a track. Setting the transmit channel was a lot more important in the early days of MIDI when it was common to have only one or two hardware MIDI ports with multiple controllers and synths daisy-chained in series.
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Multiple sustain pedals in the Controller Pane
David Baay replied to T Boog's topic in Cakewalk by BandLab
The Event List view will make it easier to see if the three controller events have the same CC, channel and value (Views Event List or Alt+8 with the clip selected). You may also find it a little easier to select and delete in the Event List - especially pedal Up/Off events with a value of 0. But if you do want to continue working in the PRV, I recommend Lassoing events to select them by right-click and drag to avoid inadvertently altering controllers or drawing new ones with the Smart tool. Lassoing the top of a controller "tail" selects it so, in the case of sustain controllers that are all 0 or 127, lassoing along the bottom of the lane will select pedal Up/Offs, and lassoing along the top will select pedal Down/Ons -
Issue with multi processing and thread sync
David Baay replied to Henrizzle's topic in Cakewalk by BandLab
Troubleshooting by the process of elimination is "voodoo"? In the absence of access to the source code, it's one of the few avenues available for an end user to investigate. The "binary" approach I outlined is just a way of speeding up the elimination process in a big project. If the problem is truly involving thread sync, and isn't involving any specific plugin(s), this approach might not help, but it seems to me you're making a lot of assumptions about the root cause of the problem that are not justified by the evidence. I'll be interested to see what the Bakers find. -
I missed it entirely, but applaud your effort to reset. ?
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The numeric peak resets to -Inf every time you start playback and holds the highest peak encountered during playback up to the Now time. Playback has not yet reached the higher peak in the waveform.
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Issue with multi processing and thread sync
David Baay replied to Henrizzle's topic in Cakewalk by BandLab
This issue is almost certainly plugin-related, and eliminating UAD from an offending project would be a good place to start troubleshooting. Cakewalk has had various issues with UAD over the years, at least some of which had to be fixed by UAD as I recall. Again, I would be more inclined to attribute any variability in the output file to FX plugins that have random elements, intentional or otherwise. Standard operating procedure for troubleshooting an issue like this is to start stripping the project down until the problem goes away. A good way to do this with a big project is to take a binary approach: Disable half the buses/tracks/plugins and check the export to determine which half has the issue, then disable half of that half, etc. One way or another this is most likely to be a project-specific issue that can only be properly diagnosed by getting hands on with the project and all the plugins (and the UAD hardware if the problem can't be reproduced without it). -
MIDI and audio mixing at the same time not possible
David Baay replied to Daniël Bethlem's topic in Cakewalk by BandLab
Wild guess: If you're depending on Always Echo Current MIDI Track in preferences to echo live MIDI input on the focused track and the focus is on the audio track, the live MIDI track will be silent. If that's the issue, you can either move the focus to the MID/Instrument track by clicking on the track name, or manually enable the Input Echo button on the MIDI/Instrument track so it doesn't matter which track has focus. https://legacy.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Playback.35.html#1067525 -
It's working here to "lasso" the notes of several measures on several tracks in the PRV by right-click and drag, and then copy-pasting later in the same tracks. I recommend pre-selecting the tracks in the PRV's track pane by swiping their numbers from top to bottom (or Ctrl+clicking from bottom to top), leaving the lowest-numbered one focused so the paste will end up in the corresponding tracks. And then right-click to lasso the range. Also if you want to cut-paste, you'll need to make sure Auto-Lock is disabled in the the PRV track pane in order to be able to cut from the non-focused tracks.
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Introducing Cakewalk Next and our new brand identity
David Baay replied to Jesse Jost's topic in News & Announcements
Personally I'm happy to see Cakewalk get "monetized" again with Next and Sonar. For one thing it creates a revenue stream to sell to a future owner along with the intellectual property should the current owner ever decide to get out of the game for any reason . And while the "stigma" of using a free DAW instead of a "professional" one never bothered me, it will help to restore Cakewalk's reputation as a developer to be reckoned with by all the major players, including plugin and control surface vendors, which will be good for all of us. The king is dead. Long live the king.!- 715 replies
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Cakewalk has always supported .01 bpm precision and I don't recall ever hearing of an issue getting that. Where are you entering the tempo?
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The best tool and best results depend on the use case. Audiosnap works well if you have audio at a fixed tempo already matching the project tempo, and just want to change that overall tempo. It does take some processing power, depending on which algorithm is used, but I've never found that I have to raise my ASIO buffer by more than 2X at the most to accomodate it when applied to a good number of tracks. If you're talking about aligning the project tempo to an existing track that wasn't recorded to a click, Set Measure/Beat At Now or Melodyne can both do a good job. SM/BAN takes a little more time but gives you a lot more control over how strictly you lock in the tempo and is better for audio that is a mix of fixed and rubato tempos or changing meters. But both of those are offline processes and won't add any real-time load once completed so I don't think that's what the OP is about. Once the project tempo is aligned to the audio by any method, you can "flatten" or reduce the variability of the tempo changes using either Audiosnap or Melodyne to render the resultant audio stretching, but it requires the most advanced (and expensive) version of Melodyne to do this across multiple tracks simultaneously in real time without rendering each track to file on at a time.
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Yes, it's about the interaction of CW with the sample clock and control of the output port. Plus there's apparently some crosstalk between the audio and video hardware that should be eliminated by moving the audio chores to a separate piece of hardware. You can get an audio interface that doesn't include MIDI DIN ports, but they are a good thing to have in case you eventually acquire an older piece of gear that doesn't have USB MIDI. EDIT: Also, both the D/A converters and analog sections of a dedicated interface will almost certainly sound better and have a lower noise floor.
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This is a little weird; the 256-sample difference on the input buffer should only amount to a ~5ms difference in the required offset.
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Are you sure you're not listening to the onboard wavetable synth? Those have notoriously bad latency that would be consistent with a 46ms offset. Or possibly the synth patch you're using on the Roland has a very slow attack...? In that case you should move the MIDI ahead of the grid or use the Time+ control in the track to compensate rather than using a system-wide offset. Other than that, I can't really imagine another cause and would expect the MOTU/Roland combo to work better than that.
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These are all symptoms of inferior audio drivers and firmware in cheap onboard sound chips. I have some of the same issues (and others) on my laptop when using Realtek/WASAPI output. You will need to get a standalone interface with native ASIO drivers from a respected manufacturer to fully eliminate these issues. Buy used if money is an obstacle.
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I have mostly avoided them over the years because I didn''t like their licensing and maintenance model. I had a huge multi-hour battle getting one suddenly and inexplicibly failing plugin re-activated a few months back and decided then that I will no longer buy anything new or renew anything from them after this year. This decision was only reinforced by the recent anouncement that no new licences will be perpetual.
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Strange Happening in ProChanel - Anyone Seen This?
David Baay replied to Keni's topic in Cakewalk by BandLab
Have not noticed this but have long wished that all plugins and Prochannel level and peak indicators would reset just as track meters do when playback is restarted. I have a shortcut bound to reset track meters at any time, but it has no effect on Prochannel modules. -
Uncomfortable realization (plug-in content within)
David Baay replied to Starship Krupa's topic in Deals
I resisted the temptation to load up on plugins for decades, relying mostly on Sonar-bundled content plus hardware synths and FX modules for 30 years! And I have a lot of more-or-less finished compositions (if not fully produced recordings) to show for it because I spent more time just playing and developing musical ideas. A few years ago I caught the plugin bug (I blame this forum, actually!) and loaded up on all kinds of instruments and FX, many of which remain virtually untouched because I still tend to just sit down and play/record solo piano which requires very little in the way of processing and mixing. But I'm not as productive as I used to be because I still spend too much time keeping plugins, plugin managers and licenses updated and messing around searching for the perfect piano or accompaniment sounds or just familiarizing myself with some plugin so I won't get bogged down trying to figure it out when I really need it... which might be never! I haven't bought anything new for quite a while now and think I'll be able to hold the line because maintaining what I have is already pretty overwhelming. But I do enjoy just learning how things work and marveling at the heights that DSP and physical modeling technology have reached. But AI is just around the corner, and I'm sure there will be related toys to tempt me. I'm especially looking forward to the version of CW that will be able to analyze all my projects and create a finished song "in the style of David Baay" from musical keywords I enter. ;^) -
When did we get VST versions of Sonitus plugins?
David Baay replied to Keni's topic in Instruments & Effects
I tried using dxishell for some DX plugins that didn't get ported to 64-bit, but it tended to be problematic so I abandoned them. For Sonitus and other plugins that did get ported there was no need. -
In the amateur world: - Solo piano compositions based on I, IV, V triads played (or worse yet, step-sequenced) on a freebie VST. - The endless hours people spend trying to "humanize" sequenced parts that could be so much better spent learning to play a MIDI keyboard/controller in real time. In the professional world: - AUTOTUNE!!!