-
Posts
4,413 -
Joined
-
Last visited
-
Days Won
5
Everything posted by David Baay
-
There's also the per-project Clean Audio Folder option under Utilities. It cleans tha audio folder of only the currently open project.
-
I have used that utility only once and the results were catastrophic for me. I've used it for years without ever losing anything. So long as all the projects are on the same drive as the audio they reference, CWAF should not mis-identify files as Orphaned. That said, after running it, I move the files it identifies as Orphaned to a folder that's excluded from its scan and run it again to make sure nothing is identified as Missing before I empty that folder.
-
Difference between sending to Aux track vs stereo bus
David Baay replied to Michael Reynolds's topic in Cakewalk by BandLab
Sending a track to a bus with no FX on it simply duplicates the signal. If both the send and bus levels are at the default 0dB, the net result will be 6dB gain in the contribution of that track to the full mix. Louder always sounds better. -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
Yes, Bounce to Clip(s) converts a MIDI Groove Clip back to a conventional MIDI clip. -
When you say "unison", do you mean voices on the same pitch or an octave apart? Either way, the two voices would first need to be combined in a single MIDI clip (with events on different channels if they're on the same pitch). Then it would be possible to write a CAL to do that but I don't know of one that exists, and it wouldn't be trivial enough for me to want to try it for fun. ;^) Do you run into this situation enough to justify needing a script for it? I would think it's not that difficult to do manually in the PRV with the two voices in separate tracks.
-
The combination of missing files and corrupted files suggests some systemic failure or 3rd-party software involvement. As Mettelus suggested, it's virtually impossible to have Cakewalk lose track of audio or delete it unintentionally without someone or something meddling with the file system directly.
-
I can confirm it's a problem in Sonar, but not that it's persisted for years. CbB works as expected for me.
-
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
@Noel Borthwick This is a pretty interesting observation. I can confirm that dragging a MIDI Groove Clip out does not stop the audio engine. Bounce that same clip to normal MIDI, and it will stop the engine when dragged out to the file system. -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
I mentioned earlier that I verified "Suspend Audio Engine..." is not enabled in Sonar. And even with that option enabled in CbB, the engine is interrupted only for a moment before the clip is dropped outisde the UI. With it disabled in CbB, there's no interruption at all. -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
Unfortunately I'm not finding anything. If not a configuration issue, I think it's likely audio-driver-specific and not OS-dependent because I'm seeing it on both Win10 and Win11. -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
Thanks for confirming. Good to know it's not universal. Can you PM me a copy of your AUD.INI file so I can compare configurations? -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
As noted, it's not a problem when the transport is running, only when stopped, so you have to actually look at the state of button or be monitoring some live input to know that the audio engine has turned off. As soon as you run the transport, it's going to restart automatically. This may still be a system- or configuration-specific issue, but I wanted to be clear about the conditions. I'm seeing it on both a laptop and a desktop machine, and have tested with two different ASIO interfaces plus WASAPI. I've also looked into various possible configuration factors like ensuring that 'Suspend Audio Engine When Sonar is not in Focus' is disabled and 'Always Stream Audio Through FX' is enabled', but have not yet found anything that makes a difference. When dragging a MIDI clip out, the engine stops as soon as the mouse cursor leaves the UI. If I change focus to the desktop or another app by clicking out of Sonar or alt+tabbing away, the engine keeps running. It's just this very specific case of copying a MIDI file out that does it. -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
I don't have it running As Admin and am able to repro the issue. Just to clarify: It's not that the clip can't be successfully copied to the file system by drag-drop, it's that the audio engine is turned off by the action. This isn't a huge issue but an inconvenience if you're depending on live input monitoring of any internal or external audio with the transport stopped. And if you don't notice the audio engine turned off you could be scratching your head for a while, trying to figure out what happened to your audio. P.S. I can repro this in the final 17.10 release of SONAR Platinum, but not in X3 or earlier. -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
I don't see it when drag-dropping from a track to a VSTi or vice versa, nor when dragging MIDI into a project from File Explorer - only when dragging MIDI out to file. -
Sonar bug? Drag/drop Midi stops audio engine?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
I can repro that when the transport is stopped. If it's running, the engine stays on. Given that, I see no reaosn that it would need to be turned off when idling. In the mean time, I recommend binding something to 'run/stop audio engine' so you can toggle it on/off as needed without having to mouse to the tiny button or run the transport. I often toggle it off when walking away from the PC to conserve energy. -
The inexplicable wretchedness of trying to use the drum pane
David Baay replied to Starship Krupa's topic in Feedback Loop
You only get note names in the notes if no drum map is applied. But I understand now the request is to have this happen with a drum map applied which should be fairly straightforward and would be nice. -
I'm not seeing a problem playing Sonar-exported MP3s with WMP on Win11, and the options dialog shows Sonar using the same old LAME 3.100 encoder.
-
Here's a post from earlier this year with two simple projects attached the I created to demonstrate the superiority of SM/BAN to Melodyne:
-
The inexplicable wretchedness of trying to use the drum pane
David Baay replied to Starship Krupa's topic in Feedback Loop
Someone mentioned that happening in another thread and I could not repro. Sonar truncated the names just like CbB and would then close the In/Out note number columns and continue truncating the names until only the M/S buttons were left. Not sure what you're saying here. If a drum map is assigned, nothing will show up in the regular notes pane for that track - neither names nor notes. If no drum is assigned, it's up to the instrument to be programmed with custom note names for Sonar to display. Session Drummer has them, but lot of instruments don't. I'm not sure whether this is part of the VST spec or some proprietary method used only in CW instruments. You can navigate quickly to the relevant section of the list by hitting the first letter of the map name. I mentioned earlier that I keep all my Cakewalk Content in a separate directory that installers won't overwrite (and shared by all versions of CW) and cull all the unused maps from the Drum Maps folder so the list is more manageable. I have no real problem with changing to 'Select Drum Map' except that it might momentarily cause some confusion among longtime users. And, technically, you're adding the drum map to the project and to the Ouput pick list) so I think '"Add Drum Map" would be more accurate. -
I should mention another option that can be quite fast for some MIDI recordings is to pull one note for each quarter-note beat from the recording into another track (or deleting notes from a copy of it) to create a Guide Track for the Fit Improvisation function. But Fit Improvisation requires a note on every beat and if the recording is missing notes on a lot of beats, it can be difficult to build a complete guide track. Some advocate recording a guide track in real time by playing a note on every beat from your keyboard in time with the performance, but that will inevitably lead to some rushing/dragging that may not be tolerable.
-
Wayward extreme volume automation on a bus? Hard to say. Maybe share the project file with no audio/MIDI content.
-
I assume this was with a standard MIDI cable between DIN ports, is that right? If so, that would tend to support the the hypothesis that the MIDI-USB cable just isn't playing nice with your PC given that Pianoteq isn't working, either. You seriously need to look into getting either an audio interface with integrated MIDI or a standlaone MIDI interface.
-
There's no substitute for getting hands-on with a project to sort out things like this. PM me if you want to share a copy of the project somewhere. But it could still be involving the Behringer's internal routing if it has a mixer app.
-
Imported Midi file does not follow Sonar Tempo?
David Baay replied to Salvatore Sorice's topic in Cakewalk Sonar
Ha! I probably should have recognized it.