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Everything posted by brundlefly
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Odd Behavior of Soloed Track and Bus
brundlefly replied to A Tolerable Quietude's topic in Cakewalk by BandLab
Duh. Of course. Overthinking it. ? -
Odd Behavior of Soloed Track and Bus
brundlefly replied to A Tolerable Quietude's topic in Cakewalk by BandLab
Soloing the track suppresses the ouput of other tracks so their buses effectively go silent but the buses are still active. Since the send is being kept alive for the sidechian and the bus is active, the signal is getting passed to the bus ouput as well. If you aren't going to use the Output of that bus for anything, you can just make the Send prefader, and pull the volume down. But a better solution may be send the drums to an Aux track, and Output that track to the sidechain. -
Extertnal Insert - De Coupling not working
brundlefly replied to El Gato Loco's topic in Instruments & Effects
I see a number of issues with this setup - mainly that the return tracks are set to pick up the dry signal from the same Patch Point that's sending to the Aux track, not the processed signal being returned to the Aux track. Also, I don't see that the silent bus is needed. I would suggest the following: 1. Set the Outputs of both source tracks to the new Aux track named generically 'EI Host' and pan them hard left and right. 2. Add the External Insert to the FX Bin on 'EI Host' and assign Out 5/6 and In 5/6 as suggested. 3. Output the 'EI Host' track to a new Patch Point. 4. Create the two "EI Return (L)" and "EI Return (R)" tracks and set their inputs to the left and right sides of the new Patch Point (renaming it "EI Return" in the process for clarity). EDIT; Removed comment about mono Patch Point inputs not working because I had mistakenly not yet updated one of my machines. -
Interesting. That makes a lot of sense. Thanks for the lesson, and for taking the time to enlighten me. I'm largely ignorant in this area because I'm an old-skool imrpvovisor/composer.
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Automation lines go crazy on tracks with take lanes.
brundlefly replied to Wojtek Stecyszyn's question in Q&A
I searched but could not find the thread due to not knowing exact keywords to distinguish it from other automation-related issues. SWAG = Scientific Wild-***** Guess Pointers are an element of many programming languages often used to keep track of arrays (e.g. a series of automation nodes). If they are mishandled, you can get invalid results such as you're seeing. I would not bother to reinstall. The project is likely corrupted and you would have to delete the midbehaving envelopes to fix it. That said, I played around a bit more, and did manage to get something like what you showed when I had multiple clip envelopes of the same type on overlapping clips in lanes, but was editing them in the parent track with lanes collapsed. CW seemed to get confused about which clip's envelope was being edited. I didn't try to sort it out, but just deleted the envelope and could not immediately reproduce the problem. -
Automation lines go crazy on tracks with take lanes.
brundlefly replied to Wojtek Stecyszyn's question in Q&A
Have seen something like this reported before, but don't recall the outcome. Can't reproduce it offhand on a track with multipe lanes. I would SWAG that something has gone haywire with pointers in memory. Is it reproducible after closing/re-opening the project and/or re-starting Cakewalk? -
Pardon my ignorance but aren't most 'included' samplers implemented as plugins?
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edit track when automation is enabled?
brundlefly replied to Troy Winemiller's topic in Cakewalk by BandLab
Shift+Click on what you want to edit. -
The asterisks next to the keys indicate those are custom bindings. Just choosing 'Unbind' will restore the default binding. But you're right the defaults say 'unassigned'. Apparently the internal assignments don't automatically populate to the Keyboard Shortcuts dialog without some deliberate updating - possibly related tot he fact that there isn't actually a "Focus Previous/Next Track' function available to assign. I have my bindings modified to make PgUp/Down previous/next measure (usually requires Ctrl) and Ctrl+PgUp/Down previous/next marker.
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Glad to help. This is basically how editing had to be done back in early versions of Cakewlk for DOS when the Event List was the only method of doing note-level editing. I still find it useful. And even when not using it to audition notes, Tab-to-Notes/Transients is extremely handy in all views for precisely setting the Now time and then setting From=Now or Thru=Now. to mark one end of a selection or split clips, etc.
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By default, the up/down cursor keys will move track focus to the previous/next track. As noted there is an option to record MIDI without arming, and it *is* based on the 'current' a.k.a 'focused' track. For Audio (and MIDI if needed) Alt+R toggles arming and you could easily to some single key (maybe something close to the cursor keys) to simplify that.
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I think the closest functionality you will fiind in Cakewalk is selecting a note in the PRV or Event List, and then using Tab to step-play one note at time in the active track, and hit delete when you hear the offending note. Shift+Tab to step backwards. The one shortcoming of this approach is that you will need to use the mouse to select the first note to play, and to select another after deleting a selected one. If you maximize the PRV and zoom as much as possible, that will probably be the best place to do it. Incidentally, because of a recent change to default keybindings, you will have to create the binding of Tab and Shift+Tab to Audiosnaps Go To Next/Previous Transient Marker in Global Bindings.
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Guess i'll have to watch for that or maybe this upcoming Black Friday.
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Same here. Bounce the Master bus to a track, output that track directly to Main Outs, and group the solo buttons on that track and the Master bus in opposition to A/B or invert the 'Master Bounce' track to check for 'nulling' with the live mix. Nulling may be imperfect if tracks are not frozen first because some plugins do not render the same way twice due to built-in randomness. When satisfied that the bounce is right, export that track to the desired file format(s).
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Well-known free ones; there may be others: https://www.tx16wx.com/ https://www.magix.com/ca/music-editing/free-download/independence-free-sampler-software/
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Studio 1 Artist 5 Not saving track after working on it
brundlefly replied to Carl59847's topic in The Coffee House
https://www.bandlab.com/products/cakewalk -
Sounds like you are playing with the Velocity control in the Arpeggiator section of the Track Inspector. What you want to do is hover your mouse near the top of one of the selected notes until you see the velocity ajdustment tool (looks like a miniature histogram) and drag down with that. To better see what you are doing, I recommend you show the Controller Pane in the PRV which will display velocity 'tails' by default. You can also drag the 'tail' of one of the selected notes in that pane to adjust them all. Another option probably referenced in Scook's earlier post is to go to the Event Inspector in the Control Bar, and enter a percentage in the Velocity field (e.g. '75%' to reduce all velocities by 25%). Note that if you enter just 75 with no % sign, you will set them all to Vel=75. Then there's Edit > Find/Change... Lots of ways to skin this cat.
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Have been tempted to try the DSF Proteus library for Kontakt since my hardware UltraProteus went belly up, but am afraid I will be disappointed by the usual 'static' nature of sampled hardware even if it's been dressed up with Kontakt features. Watched for it to go on sale, but it never has. Anybody have it?
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If your Drag and Drop mode is Blend Old and New, you can just drag one set of MIDI clips into the other track, right click, and choose Bounce to Clip(s) (hold shift to constrain to a verticle drag to preseve the timing). A safer way in case your Drag and Drop mode is not Blend would be to show lanes in one of the tracks, add a lane, drag the clips from the other track into that lane, and then bounce to clip(s) and delete the empty lane. Personally I often keep separate 'voice' lines of the same instrument in separate lanes of the track just for clarity and flexibility in selection and editing.
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AS 905133 indicated, it depends on the synth. Most dedicated drum synths offer multiple audio outputs that can be routed to separate tracks for mixing outside the synth. The included SI Drums is an exception. In that case, you can get rudimentary level mixing by adjusting MIDI Velocity, either directly or using the MIDI Gain (a.k.a Velocity Offset or Vel+) control in the track. But to apply different panning or FX you would have to render the MIDI tracks to audio one at a time by solong them and bouncing (or freezing and dragging) to separate tracks.
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Yes, exporting Entire Mix wil include rendering soft synth output with all relevant track and bus FX and mix settings applied just like audio tracks. There is no need to freeze in advance. Incidentally, I recommend exporting with Source = Buses, and exporting just the Master bus. This avoids including any signals that might be routed to other ouputs on your interface (like a headphone mix or external insert output). Entire Mix merges all hardware outputs.
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Every track and bus can 'Output' and/or 'Send' to another Bus (or Aux track). Using Output is normal routing, and Sends provide an alternate routing when you want to route a track or bus to a second (or third or more) destination - usually a bus with FX on it. Probably the most common use case is Sending to a 'Reverb' bus with a Reverb FX on it. So all your tracks Output to Master and Send to the Reverb bus which also ouputs to Master. Or, in your case, Vocal and Drum tracks Output to the Vocal and Drums buses, and you would put Sends on the those buses to one or more FX buses with all the buses Outputting to Master.
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Global Snap, PRV Snap or both? What options do you see when you right-click the resolution button?
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Proteus VX will show a UI with JBridge but it's extremely unstable. I gave up on it.
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Cakewalk only has Touch mode for writing automation envelopes. If you use automation envelopes for MIDI controllers, you'll be able to overwrite in touch mode, but there is no equivalent for actual controller (or note) 'events' in a MIDI track. EDIT: Comp record mode could help achieve the desired result, but you would likely have to do some editing with the Comp tool in lanes and/or in the PRV after recording the overdub.