-
Posts
4,457 -
Joined
-
Last visited
-
Days Won
5
Everything posted by brundlefly
-
View > Show Multiple Lanes
-
The one mistake I still find myself making in the PRV is expecting right-click to bring up note properties. But when I need to delete many individual notes, I find right-click to be very handy. On the other hand, I adapted to lasso by dragging the right-click so easily that I soon found myself trying to do it in other applications or Windows Explorer, and getting unexpected results.
-
At this point, there are so many useful new features and improvements (dozens of major ones, and hundreds of little ones) that it's hard to say what, if anything, is indispensible. But, off the top of my head, some of the biggies are : - Overall Stability and Performance - Plugin Support and Management - Navigation and View Management (Control Bar, Multidock, Inspector, Browser, Screensets, Lenses, Auto-zoom, Plugin Window Recycling, etc.) - ProChannel - Mix Recall - Patch Points/Aux Tracks - Take Lanes/Comping - PRV Track/Controller Pane Improvements - Ripple Editing - ARA and Region FX
-
Three tips to help avoid problems with dropped/stuck MIDI notes: - Insert soft synths in the Synth Rack rather than in audio track FX bins - Increase the 'Prepare Using' buffer value to the old default of 500ms under Preferences > MIDI > Playback and Recording; the newer default of 250ms is too low in a lot of cases, especially if the project includes PDC-inducing plugins. - Make sure MIDI track inputs are assigned to a specific port and channel, and not All Inputs - Omni. Some MIDI FX plugins can also cause problems like this.
-
Dragging and hearing the note replay sounds like you're getting the Velocity adjustment tool which activates when hovering at the upper edge of a note., and replays the note as you raise or lower the velocity so you can hear the result. Sizing and zooming the PRV view to make the notes a little taller will help distinguish the hotspots. The second part about superimposed notes isn't clear to me. Normally it's not necessary to have a new event start at the same pitch before the previous one ends. That musical effect is usually accomplished by using Sustain or Sostenuto on plucked/hammered string instruments or using legato samples/modes on bowed sting instruments. But maybe I misunderstood...?
-
Single click to set a Note in Piano Roll would be great
brundlefly replied to Ralf's topic in Feedback Loop
I generally resist the urge to comment on posts here, but sometimes the rest of the forum is so quiet, it's hard to resist. ;^) Ultimately these suggestions are intended primarily for the Bakers' eyes, but that doesn't mean other users aren't welcome to weigh in with their opinions about the value, necessity or implementation details of a suggested feature/change. It can happen (and has happened) that a suggestion gets accepted and implemented in a way that really screws up the workflow of long-time users, so they have right to register their concerns in advance. And, as you say, there appear to be many cases where a user isn't aware of an existing feature that offers most or all of what they want. -
Single click to set a Note in Piano Roll would be great
brundlefly replied to Ralf's topic in Feedback Loop
Right-click deletes. Also not previously mentioned, I believe, is that left-click and drag draws a note of any desired length, and a very short drag before release draws another note of the last-used duration - effectively giving you a note with a single-click, no modifier, and no tool-swapping. Since it's difficult to make music of any interest using only a single duration (one-shot drum sample triggering excepted, of course), I would think a lot of note entry would involve this click-and-drag gesture. -
Single click to set a Note in Piano Roll would be great
brundlefly replied to Ralf's topic in Feedback Loop
Just say "no" to My $.02: If you're writing enough music in the PRV to get a repetitive stress injury, it's time to start recording the old fashioned way... using a MIDI keyboard. Even if you have to use Step Record mode rather than real time recording, it should be significantly more efficient and ergonomically friendly than drawing notes with a mouse. And if you can manage even a rough real time performance, correcting the mistakes will probably require less clicking. And the more you do it, the fewer mistakes you'll have to correct. -
Input in one midi track, output in another?
brundlefly replied to christian.landstrom's topic in Cakewalk by BandLab
That was my first thought as well, but the screenshot shows that track with the active audio meter is not focused, and not echoing. -
A tick equals a millisecond only at exactly at 62.5 bpm. Your first post indicated you know the required offset in milliseconds, so nudging it by milliseconds would be the easiest way to do it. If you want to know how many ticks that's going to be, the formula is: Ticks = Milliseconds/1000/60 x Tempo x 960 (assuming default 960 PPQ Clock setting)
-
Input in one midi track, output in another?
brundlefly replied to christian.landstrom's topic in Cakewalk by BandLab
Hard to tell without being able to see the inputs of the synth audio parts of the Instrument tracks. My first guess would be that an instrument track was cloned which creates linked tracks associated with the same synth . Split the instrument tracks, show the I/O widgets, and let us see that along with the synth rack if you can't see the problem immediately. EDIT: Actually, a quick double-check shows that issue with duplicating instrment tracks was fixed some timte ago as I thought it might have been. Nevertheless, you'll need to check the routing, and let us know how what steps were used to create the tracks. -
I don't actually work much with 'looped' audio . So far as I know, just having looping enabled makes a clip follow project tempo. I'm not sure why there's a separate 'Stretch to Tempo' option. If you imported the clip into an existing project, it should have taken on the project tempo, but as long as it is, there may have been an error when the tempo was set on export from FL Studio. Loops typically aren't that long. If you just want to work with this audio in Cakewalk at the original tempo, I suggest you go back to the source, and make sure it exports as an ordinary .WAV file. If it's not a loop, it won't matter whether you set the Cakewalk project to 160bpm before or after importing it
-
The Groove Clip section of the Clip tab in the Inspector has an 'Original Tempo' field.
-
Then I would go with Mike's suggestion that they were already REX/Groove-enabled before you imported them, and need to be bounced. But they'll automatically take on the project tempo when imported, which could already be different from the native tempo of the clip(s).
-
Have you confirmed the audio actually plays at a different tempo? The M:B:T timeline is the fixed reference in Cakewalk, and the Now cursor just travels faster or slower at different tempos. As a result, when you change tempo, the displayed length of audio clips will change, but they aren't actually being 'stretched'.
-
In addition to Nudge, there is also Process > Slide or you can enter a number of ticks in the Time field of the Event Inspector with a '+' or '-' in front of it to indicate you want that offset added to or subtracted from the the current position of each note.
-
Technically, it should probably be possible to to bounce only real-time audio input with Fast Bounce disabled, but it seems Cakewalk will not give you the option if nothing in the selection has existing audio or soft synth source to render. I found that you can fool it into giving you the bounce dialog by recording a short clip of any source, and muting that clip or muting the take lane. Then bounce as usual with Fast bounce disabled, and Live Input enabled. That said, since the bounce will have to be real time in any case, you might as well just set up aux tracks to route and process the left and right signals as desired, arm the final target track, and record it.
-
Low latency on-board audio test in Windows 1903
brundlefly replied to Noel Borthwick's topic in Cakewalk by BandLab
I'm most impressed that Ramona was able to pull off that piece on a 2-1/2-octave, unweighted controller. Bravo! ;^)- 24 replies
-
- 2
-
-
- window 10 1903
- wasapi
-
(and 1 more)
Tagged with:
-
Project specific problem when loading Dimension Pro
brundlefly replied to Mánibranðr Studios's topic in Cakewalk by BandLab
Ah, sorry. the routing probably reset to default when I loaded a drum program to replace the 3rd-party one I didn't have so I could hear what was going on. Still, the multiple aux tracks and sends seem unecessary. -
I don't really get this. Is it just that you want a sort of 'minihost' version of CbB that just hosts VSTis with recording capability, and nothing else? Or is there something here that CbB actually can't do with reasonable simplicity?
-
Project specific problem when loading Dimension Pro
brundlefly replied to Mánibranðr Studios's topic in Cakewalk by BandLab
I just looked at this again, and I have to say the routing for drums seems unnecessarily complicated. You have an SD3 output track named 'Kick', but it's actually getting all SD3 output because you haven't set individual outputs in the SD3 mixer. Then you have that going to a patch point that feeds two Aux tracks, one named 'FX' that outputs to a reverb bus, and one that outputs to the Drums bus with a send to the FX track. I think I got that right... ? Why not just have one track that takes the SD3 output to the drums bus, and then put a send on the drums bus to the reverb bus? -
Project specific problem when loading Dimension Pro
brundlefly replied to Mánibranðr Studios's topic in Cakewalk by BandLab
Not a problem here, but I don't have all your plugins so that would be the place to look first. Start disabling/removing anything you're not sure is compatible with Dim Pro based on past projects. -
Bravo! My inner drummer wants to hear the rhythm of the spoken lyrics synced a little more tightly with the music at some points, and a melodic vocal chorus of some sort could help take it to the next level, but overall super-enjoyable. Thanks for sharing. But, hey Man, just look down there. You're flying! Like... how cool is that!?
-
Yes, you don't need Groove Clip Looping enabled if you are going to paste copies, and vice versa. After enabling Groove-Clip Looping, and verifying/correcting the Beats in Clip value, you can just drag the edge of the clip out to create iterations.
-
Yes. You might also want to check out the documentation on other soft synth insert methods and options: https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=SoftSynths.04.html