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abacab

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Everything posted by abacab

  1. Well we only need 379 more in 6 days for the extension at 2000, and 1379 more total to go all the way to MAX at 3000.
  2. One more though here about a dedicated audio interface ... it's not just about getting audio into your PC ... You will also want to be getting a good audio mix back out of your PC if you are using VSTs! Don't think that the MOX will handle PC audio output? So even if you are able to directly monitor your MOXF audio from the keyboard end, you really wouldn't want to do that, as the audio will incur some noticeable latency once it gets mixed in the PC. So you will only want to be monitoring from the PC side. So consider the optimal audio signal path from the keyboard-> to the PC -> then out of the PC.
  3. Yay! Only 96 more to go ...
  4. It's typically legal to use samples to make your own music, but not legal to distribute them "as-is" as samples. BTW, how are you able to access these samples...?
  5. Well then, you are probably ready to get started, assuming that you have already followed the Yamaha instructions for installing their PC drivers and connecting the MOX to your computer. Just keep in mind that recording the keyboard and using VSTs is going to require different setup and techniques, depending on what you want to do. Recording the keyboard: Record the MIDI from the keyboard (using MIDI tracks or simple instrument tracks) Record the audio from the keyboard using audio tracks Using the VSTs: Play virtual instrument VSTs via MIDI from your keyboard (using simple instrument tracks) MIDI playback using virtual instrument VSTs, and/or your MOX on-board sounds, via recorded MIDI tracks Use VST audio FX on your recorded audio tracks, and/or use them in real-time on the audio tracks connected to your keyboard. Use VST audio FX on the audio output of your virtual instruments There are various video tutorials which will cover these things, but not all in one video. Break it down one task at a time and learn them step by step. Recommend starting with the MIDI basics tutorial posted above. Good luck!
  6. I used Cakewalk as a MIDI sequencer only back in the early days (90's). I had my keyboard audio going directly out to a Mackie mixer and amplifier. I was just using multi-timbral type presets in my keyboard, and multiple MIDI tracks in Cakewalk. It was a while before I began exploring the audio side of my DAW, and getting audio into it, and then back out. That comes with the advantages of mixing other sound sources and effects together in the box, but increases the complexity of signal routing. It took me a few years to come to grips with the "home studio" concept.
  7. My most recent addition was the Syntronik 2 OXa. Gotta say this one is a keeper! Already had a couple of OB-X emulations, so I had my doubts, but the v2 presets are great! Even better if you add some sub oscillators to the factory presets. Then you get even bigger, fat, juicy analog goodness!!! ? "Manhattan Beach Sunset".
  8. I think that Bulent is stamping out a few more bugs. Happy to have support fixes in the 2.9 release! But he recently stated that he is about to focus on SynthMaster 3 development. So maybe next year?
  9. Better read up on feng shui. The Basic Principles of Feng Shui https://www.thespruce.com/what-is-feng-shui-1275060 What Is Feng Shui? The philosophy of feng shui is a practice of arranging the pieces in living spaces in order to create balance with the natural world. The goal is to harness energy forces and establish harmony between an individual and their environment.
  10. Just thought I'd mention that I have not seen any emails about this topic yet, although I am currently receiving registration and support emails from IKM. Not actually a concern for me personally, as I know what's up, but you may not be reaching all of your intended audience...
  11. You are probably going to want to get at least a 2 channel pro audio interface in order to get really good audio out of Cakewalk and the PC. Sure, you could plug PC speakers or headphones into the on-board audio jack, but that cheap chip is designed for media and games. The most cost effective are the small USB units with a couple of 1/4" audio inputs if you are only going to be connecting a single keyboard. More inputs might be needed if you plan to connect more keyboards, or a maybe an entire band, with mics and such. You won't be needing one with a MIDI interface since your keyboard supports MIDI over USB. What are you currently plugging the MOXF audio outputs into? A mixer, PA, keyboard amp? You may want to consider a pair pro studio monitors to output the audio from the interface.
  12. Like I mentioned earlier, my hunch was to wait until the first round of patch updates before I dive in after a major upgrade was just released. Think I will stick to that plan...
  13. Only 498 more needed with 7 days to go until GB is extended!
  14. If you can read music, the staff view is a convenient way to visually follow along when playing back a song. But really wouldn't recommend the Cakewalk staff view for writing music though, unless that is really your thing. And if it is, I'm sure that you already have a dedicated notation program to do that in. And per Tim's comment above, get a MIDI keyboard for entering notes into your DAW, even if you are only recording in step mode (one note at a time). You don't actually have to know how to play the keyboard to accomplish it that way, just the note names and the corresponding keys. For all the reasons already mentioned, the piano roll is probably the best way to edit your song in Cakewalk.
  15. That appears to be the full version of Augmented Strings. My copy of Intro says "Augmented Strings Intro" at the top left next to the "hamburger" menu.
  16. The Computer Music Magazine CM Plugin Suite has been updated to v2.0. These plugins are all free if you purchase one issue of Computer Music magazine, currently June 2022 (CM #308). Currently it's $3.99 for a single issue at this site. But you may be able to find a better deal on #308 as a back issue on sale down the road. You will be able to access a zip file with all of the installers included, no activation codes required. https://pocketmags.com/us/computer-music-magazine/june-2022/articles/1136400/cm-plugin-suite-v2-0 A detailed description of the plugins is available in the cover article. Here is a brief summary of the included instruments: HYBRID SYNTHS u-he Zebra CM u-he Bazille CM Dmitry Sches Thorn CM Synapse Audio Dune CM Seaweed Audio Fathom CM Klevgrand Enkl CM Cableguys Curve 2.6 CM Psychic Modulation Phonec CM Cherry Audio Voltage Modular Nucleus VIRTUAL ANALOGUE SYNTHS LinPlug Alpha CM XILS-lab PolyKB II CM Madrona Labs Aalto CM XILS-lab XILS 3 CM DRUM MACHINES XILS-lab StiX CM Thenatan Trax CM brunsandspork Grooove CM AudioRealism ADM CM SAMPLERS Expert Sleepers XFadeLooper CM OTHER INSTRUMENTS AND CREATIVE PLUGUNS Loopmasters Loopcloud CM (free pack of over 2.5GB of samples) zplane vielklang 2 CM RF Music Scale Player CM HY-Seq Collection 2 CM Rob Papen RG-Muted CM Eisenberg Einklang CM
  17. The Computer Music Magazine CM Plugin Suite has been updated to v2.0. These plugins are all free if you purchase one issue of Computer Music magazine, currently June 2022 (CM #308). Currently it's $3.99 for a single issue at this site. But you may be able to find a better deal on #308 as a back issue on sale down the road. You will be able to access a zip file with all of the installers included, no activation codes required. https://pocketmags.com/us/computer-music-magazine/june-2022/articles/1136400/cm-plugin-suite-v2-0 A detailed description of the plugins is available in the cover article. Here is a brief summary of the included FX: DYNAMICS Toneboosters Sibilance CM eaReckon CM-COMP 87 SKnote Snap LVC-Audio Transector CM Unfiltered Audio G8 CM WA Production Outlaw CM HoRNet DrumShaper WA Production Puncher CM HoRNet Fat-FET D16 Group Frontier Ignite VST Vice One Toneboosters Barricade CM WA Production MultiBender CM audioD3CK SunRuys CM ANALYSIS Blue Cat Audio Freq/Analyst CM Vengeance Sound Scope EQ/FILTERS eaReackon CM-EQUA 87 Acustica Audio Pink CM DDMF CM EQ Pack Vengeance-Sound Philta CM AudioThing The Orb CM AudioThing ValveFilter CM Minimal Audio Rift Filter Lite CM Overtone DSP AF2-10 CM Overtone DSP Program EQ CM DELAY/REVERB Baby Audio Baby Comeback CM PSP Audioware cmDelay JMG Sound/United Plugins Hyperspace CM LiquidSonics Reverberate CM Acon Digital CM Verb Ignite VST Areena Surreal Machines Microfuse MULTIEFFECTS Audified Tonespot CM HY-FX CM Tek'it Audio CrossDr CM Subsonic Labs Wolfram CM LVC-Audio T-Chain CM DISTORTION/SATURATION Klevgrand Stark CM Kuassa Amplifikation 2 CM NoisAsh SpeakerSim CM Audiffex Enhancer CM Sinimus Satson CM Rob Papen RP-Distort CM Audio Assault GrindMachine CM Audio Assault BassAmp CM Mercuriall U530 CM HorNet Graffio CM Lindell 6X-500 CM Shattered Glass Audio Inferno CM OTHER Caelum Audio Flux Mini CM New Sonic Arts Freestyle CM 1.5 Nyrv Agent CM Dotec-Audio DeeMonitor Linear Display Litote CM HorNet FreMo JST & Boz SideWidener
  18. In addition to the Ample Riffer, the Tab Player is cool. I've only played around with the factory tabs, and they sound very good on playback. The guitar/bass tab file import feature looks interesting. It will import tabs in Guitar Pro format, *.gp3, *.gp4, *.gp5, & *.gpx.
  19. Would be a neat feature for Cakewalk. Using Project5's Pattern Creation Tools https://www.cakewalk.com/Support/Knowledge-Base/200301/Using-Project5s-Pattern-Creation-Tools
  20. That's gonna be cutting it close, but here's hoping!!!
  21. However, I am all in on the wish for IK to release the factory multis if the Syntronik 2 GB goes all the way to MAX, even if we don't actually get the MAX license!
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