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Dave G

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  1. In another topic, I learned that RPN + pitch bend function doesn't work in Cakewalk Sound Center either. This was after I tried entering a Wheel (i.e. full octave pitch bend) automation lane, then an RPN automation lane in the Track window. The Wheel lane worked fine, however, the RPN automation wouldn't work for me either. Just wouldn't do what I thought it was supposed to do (at the time). I may try using NRPN events in the Controller pane to see if that works out. But it's been an extensive amount of research and discussion for this simple little function, that may be all for me. Noted, of course, I don't use an external controller/keyboard. I mouse draw everything into the PRV; just the way I've grown accustomed to this hobby. Taking everyone's input into consideration, if large pitch bends otherwise absolutely cannot be done in the DAW using this method, I'll probably just say quits on that experiment. And just go back to using a TTS-1 instrument track for large pitch bends, as this is where I've confirmed RPN's to work as, when, and often as needed in the track progression. I realize that a large pitch bend of, say, six notes, an octave or more isn't realistic unless I want to create some sort of flair or outrageous fancy upward/downward effect for an instrument. But I feel that a pitch bend of a default of two semitones might restrict some creativity at some point. (shrug)
  2. Okay. So that being said, how would one use NRPN in the PRV Controller Pane the way I would normally use RPN to set the pitch bend range in the fly (rather than just once from the GUI?) I was looking around for this information, and I couldn't find any documentation of NRPN being applied to control bend range events in the PRV. Still, however, I guess Rapture Pro is a moot point because I'm using the demo and Pro is no longer available for sale. ?
  3. The only function I know of to do this is to draw the RPN's into the Controller Pane, but Rapture Pro's Bend value overrides that completely. And if it did work, you could insert several RPN's into your track at every different pitch bend, but it would ignore them. I've never used NRPN events. How does that relate to RPN? I don't understand it either. (Unless I'm misunderstanding your explanation...?) I can't draw a 3,072 RPN in the beginning of the track as a catch-all to each pitch bend above 2 notes. Every pitch bend has to be preceded by a custom RPN that sets its range. In the PRV screenshot of my original post, I've drawn two pairs of notes: the first of each pair bent upward to match the key of its partner note (the 2nd and 4th notes). The Wheel line is drawn all the way up to 8,192. I also inserted two RPN events (not pictured) in the Controller pane. The first one, inserted before note 1, tells it to bend up one octave (1,536). The second one, inserted before note 2, tells it to bend up two octaves (3,072). But those two RPN instructions will be ignored because I already told the Rapture to default bend by 24 anyway. So it will do that with every pitch bend in the track. Therefore, this setting cancels out varied bend ranges unless they are the typical default pitch bends (2 semitones). Should I want large bends in my projects, this could be an unfortunate impediment and restriction to my creativity. However, TTS-1 allows this technique. Fortunately, TTS-1 allows the option of either setting a range in the synth window or drawing RPN's into the Controller Pane. And as you play the track, the Bend Range display value changes accordingly with every RPN event that is passed.
  4. Thanks for the clarification on this. That is disappointing... I would hope that Rapture would fulfill that need for the extra flexibility. Looks like back to TTS-1 for using RPN controllers when the need arises.
  5. Trying out the demo of Rapture Pro, I'm learning about large pitch bends. I thought this would be easier, but I'm ashamed I have to ask for help on this. Rapture handles typical pitch bends (instrument bend range defaulted to 2), normally. However, I'm having difficulty managing larger pitch bends... First, in the Controller pane, I draw a Wheel line from 0 - 8,192. Then, once I set the UP knob higher than 2, that overrides every RPN level I'd set in the controller pane. Perfect for one static bend range throughout the track, but certainly not open to flexibility for multiple ranges programmed in the track. So I can't set varied ranges, because that UP knob set to 24; every pitch bend on the track will go the full two octaves. This setting doesn't leave the track open to a variety of pitch bends, just one set to 24 notes. May I please get some insight on this function? Is there another step I'm missing to set variable RPN's/bends in a Rapture instrument track? Screenshots included: a) Two test pitch bent notes, drawn to 8,192, each rising to the key of the next note, b) the Perform section of the instrument Element window, defaulted to 2. First note bend rises by one octave; the third note bend rises two octaves. Thank you in advance.
  6. Good to know. After evaluating the Rapture Pro demo, I'm quite pleased. Also, I was able to create a two-octave pitch bend with a Pro instrument. I simply changed the bend range in the bottom of the Pro Elements window(s) and it worked. Better than dumping a bunch of RPN CC's all over the Controller pane. I do notice that Rapture crashed a few times via fatal error c0000005, and I'm already running as Administrator. I'll have to look for that to happen again. Besides that, I've been enjoying Cakewalk Sound Center all this time, but I sure wish I'd purchased Rapture Pro long ago.
  7. Thanks for the suggestion! That being said... What if you install Rapture Sessions/Pro without Sound Center already installed? Will it work independently, and could I still install my Digital Sound Factory expansion packs/add-ons into the Rapture folder?
  8. Again, I had no idea and was completely unaware of this structure all this time. I should've used Session instead of CSC all this time. I think I understand better now. I've installed Sessions and digging around through it now. Thanks for the clarification!
  9. Darn...that's news to me. All this time, I thought Cakewalk Sound Center was an instrument library synth in itself. ? So, to clarify, when you say "both of these synths", you mean Dimension Pro and Rapture? I do remember Rapture Sessions being one of Sonar's add-ons in the Command Center. If I'm understanding correctly, I could use the Rapture Sessions synth and do it from there, built into the synth rather than have to program it myself? EDIT: I've been researching the relation between Cakewalk Sound Center and Rapture Sessions. I'm going to go ahead and install Rapture Sessions and see where I can go from there in terms of pitch bends and other effects.
  10. I wish to pick up on this thread from last year, if I may. I haven't experimented with this technique as of late, nor have I resolved it. Thank you, Scook, for the valuable automation techniques above. I know how to create RPN + wheel/pitch bend data in the Controller Pane of a TTS-1 track. But this very same technique crashes my Cakewalk Sound Center track. I created a working automation lane for the Wheel. But the lane created for the RPN failed to work. On varied attempts to add an RPN automation lane, it behaved in different ways: 1) as a velocity event, 2) both nodes in the envelope were at different heights even with same values, 3) crashed the audio engine like before. It baffled me that this RPN automation lane would produce different results on various tries. How does one utilize RPN to widen the pitch bend range in Sound Center? Or can it just not be done? In the attached image, I'm attempting to bend the pitch of the first note an entire octave (to match the key of the second note, which comes in later) to confirm this to work. But that RPN simply isn't cooperating. I'm hoping that surely there is a way to create large pitch bends for a Sound Center instrument. Any clarity is appreciated. Thank you!
  11. [ This isn't a Q&A post; simply an FYI from one semi-novice to others in regards to choosing the right General MIDI drum kit. ] In my experimenting with the SI Drums and Session Drummer 3 toms samples, I've noticed something interesting. First, quick reference of all toms notes on the GM keyboard: 50: High Tom 48: High-Mid Tom 47: Low-Mid Tom 45: Low Tom 43: High Floor Tom 41: Low Floor Tom Typically, the three tom drums (High Tom, Low Tom, Floor Tom) play two tones each: high and mid. Therefore, you have six tom sounds for some drum kits. However, some drum kits in the SI Drums and Session Drummer families only play three tom samples rather than six. They are: SI: Default, In Yo Face, and the two Nice kits SD3: Most of these drum kits (i.e. GroovyKit, Steven Slate_OldZepKit and DarkLordOfTheSeth) only offer three tom sounds Also, I've noticed that some drum kits' floor toms play at higher pitch than the high toms. I'm sure there are easier ways to discover this, as I simply drew all six notes onto my PRV and played them on loop through each kit. I know that these drum sounds can be tweaked infinitely. I also have Addictive Drums, but I like to use SI and SD3 occasionally. Just thought I'd share this info which I found useful for choosing a drum kit with all six toms sounds.
  12. Looks like I was wrong. ? I thought it was the loop bar but yes, that's yellow. (I thought you might have chosen a custom color theme.) EDIT: On a Google search, this is what I found:
  13. It looks like you have the Loop bar selected. That green bar is a selection of measures that are set to play in a loop. (The normal Selection bar is a subtle gray shade.) Up in your Loop module, make sure both of those buttons are disabled/deselected. That should remove the green bar.
  14. Thanks to you both for the wealth of information. I guess part of the the confusion is that the same process can be worked in different ways, and the same result is achieved. It's just figuring out which way to do something.
  15. Excellent. Thanks for the assistance! ?
  16. Thank you to all for your insight in this topic! I do apologize for not coming back to this sooner. I knew this would be a large field of discussion, so I wanted to give each response the time and attention it deserved to my best ability. This is a huge subject for me as I learn the workings of the software -- how to properly assess and determine volume/gain levels, use all the functions correctly, and still create a solid musical piece. There are occasional times I feel I might do something wrong and get in a rhythm, then realizing there was a more appropriate way to do something. I just felt discouraged that, even after watching literally dozens of tutorial videos, that I can't/couldn't be sure of the right and wrong way of doing something -- forgetting that I don't have a professional target audience, so just do it and have fun. But I guess part of the complexity is that everyone has their own process and I simply haven't fully developed mine yet. However, as I feel less overwhelmed and more prepared, I have been dedicating more time to "working, not worrying" -- actually getting things done on these MIDI projects without overthinking on any of the processes too much. And so... John: Your expertise is appreciated, as your information has always been useful in assisting others in their progress as well. I had just simply noticed that lowering the Gain knob has produced unwanted results in the sound of said instrument. I can't explain why, either it happens or it's just the way I hear it. This was first noticed that, as I lowered the Gain knob on a TTS-1 drums track, some kit pieces suddenly fell inaudible while others still stood out completely not in proportion to original level. ...I also have general-purpose desktop speakers (for now.) OutrageProductions: Addressing your feedback in conjunction with that from John, for my needs, I've taken to using the faders for volume balancing. I tend to have developed a good eye (and ear) to monitor the volume levels and prevent clipping. This is just the path I choose to use. Even so, I've learned to trust not only my own judgement but the expertise of those more experienced to guide me as I am still learning how this all works. And thank you for your link to the Cakewalk MIDI Basics video. I have seen several of his videos; his tutorials are concise and well done. Starship Krupa: Thanks for your wealth of information also. I seem to have gotten "bouncing tracks" confused with"freezing tracks". (Explained toward bottom.) I am familiar with XPand!2, and have always been intrigued by having a bigger library of interments to choose from. BDickens: Thank you for the Sound on Sound article. I have begun reading it and I will be sure to peruse that further as I go along. ALL: I understand I wasn't clear when I first mentioned "bouncing my final tracks to audio" in step 3, confusing that with freezing tracks. What I meant was, once my project is finished, the need to export it to a permanent format in which the instrument tracks, effects and elements therein can be "preserved", if possible (i.e. if, one day, I go back to a project and the instruments, plugins, or other parts are no longer available?) I just want to have a solid format (along with the final MP3) saved so that everything will always be there. In the old days (the 90's), when I finished a MIDI file, I would have my PC record the tracks via the Windows "What U Hear" setting and then save that file to an MP3. Ahhh...the old days. LOL. On another note, I've also learned from several sources that a synth's built-in volume control can be applied to compensate for having to adjust the Gain knob too much. I am well aware that, in order to take full advantage of this powerful software, I could use at least some knowledge of more of the controls, functions, plugins and effects. For now, I'm working with what I have and applying my learnings slowly and steadily. Thanks again to all. ?
  17. This is all very valuable information. Thank you again for the responses! (I wish I could mark more than one of these for "Best Answer".) ☺️
  18. Thank you for the response to this question. I do wish that the bundled software and other functions in Cakewalk were more completely documented. Just making sure those knobs would/wouldn't be useful one day.
  19. I'm sorry I'm just getting back to this topic. Thank you for the detailed replies! As I don't really dabble in compression or EQ, I'm still learning other ways (more within my personal comfort zone) to tweak the sound of my instruments to make them come out less..."cheap-sounding". Usually, I use TTS-1 as a reference instrument, and then later replace it with one from Cakewalk Sound Center or Studio Instruments. That way, with a higher quality instrument, I feel I have to do less tweaking.
  20. Thank you for the responses! I have always wondered if the velocity in the PRV behaved the same way it did in the drum synth GUI -- or if that realism could only be triggered through the use of an external MIDI controller. ?
  21. I notice that, in the drums GUI of Session Drummer 3 and SI Drums (for example), where the drum piece that's hit affects the velocity (high hit: harder, low hit: softer). I think this is an exceptional element for realism when simulating the hardness of the drum hit. However, I've always wondered: Is the same effect applied with the velocity controllers in the Piano Roll? In other words, does the velocity level of a drum note correspond to the hardness of the hit the same way it does in the GUI? Or not, because those numerically-designated controllers are MIDI-based? [ Because I notice that hitting the drum harder not only increases velocity, but also amplifies the other properties of the drum piece. ] Just wondering. ?
  22. I'm an amateur MIDI musician who started composing in the 90's. Using Voyetra Digital Orchestrator, I created General MIDI tracks strictly within the confines of my PC: simply drawing notes into the Piano Roll, no live instruments or external hardware. I knew nothing about mixing; I just created the tracks, effects/controllers, set volume levels and called it done. Needless to say, when I listen to these tracks now, I could've done much better. Twenty+ years later, I work in Sonar/Cakewalk in the very same manner as above. Synths used: TTS-1, Studio Instruments, Session Drummer, Cakewalk Sound Center, and Addictive Drums 2. I'm not a professional musician...I just simply wish to create the melodies I hear in my head. Target audience is the casual listener. I live in a small apartment environment which isn't suitable for acoustically-treated walls or a large assortment of equipment. However, once I get further along, I may purchase an audio interface and studio speakers/headphones. Otherwise, I have to work with what I have and be happy with it. That being said, I will explain my experiences the best way I can. I've recently begun the process of remixing my old MIDI songs in today's DAW. Having started in Sonar but also experienced in Studio One, I feel my place is in Sonar/Cakewalk. However, the drastic evolution and advancement in digital music software has left me consistently overwhelmed and questioning my processes. I've sat on this project for over six years, because I constantly get frustrated, annoyed, second guessing, overthinking -- and repeatedly abandoning the project to start up again. But now I feel determined and motivated to keep pushing, do it right and finish some day. To the point: I've watched countless videos on mixing, volume levels, gain staging, and the like. I've taken notes of everything I learned, especially things that I can't find in the Manuals, documenting it in my personal reference guide. But I'm still confused, unprepared, and unsure of what I'm doing, worried about doing everything wrong. I seek guidance and education to help get my projects off the ground without fear of messing up. To begin, here's my understanding of the gain staging process: Set every channel's fader volume at 0db. Begin setting track volume using the console's Gain knob, staying below -12db to -18db. Implement each track's plug-ins/effects. (I don't use EQ or compression, as these techniques are beyond my comprehension.) At some point, I intend to bounce these tracks to audio to preserve them. (Before/after step #2? And how do I convert the audio back to MIDI?) When the mixing is complete, set fader levels accordingly, preventing clipping. I'll have to export and store my finished projects in both raw and final formats without losing any plug-ins...I have no idea how. All my TTS-1 instrument tracks are gradually upgraded to SI Instruments, Sound Center, etc. Problem is, these other "synthtruments" are about 15-25% louder than TTS-1 instruments. But when I lower that track's Gain knob, the instrument becomes muddy, muffled, and distorted, and the Gain knob has reached a horrendously ridiculous level (< 50/60%). I've also heard that I can raise that synth's volume level to compensate lowering the Gain knob too much. (But by how much?) The entire gain staging process has gotten me so conflicted and rattled that I don't know how do it right. On the other hand, I've seen articles that suggest simply ignoring the gain staging hype (don't worry about that Gain knob) and focus solely on preventing clipping throughout the entire process. So, my biggest pain point is to gain stage/not gain stage...and that darn Gain knob. Properly balancing the volume levels without misusing the Gain knob. I don't think I even want to use that anymore. Can I create a balanced mix without even using the console's Gain knobs, and just use the faders in the end of the process? I know every musician's routine is a subjective personal preference, but I'm having a great deal of trouble establishing a process that works for me...after all, still an amateur. Because of the complexity, this project is literally taking me forever because I can't make a decision. CONCLUSION I apologize for the rambling, as I have to lay out all the details. It could be said that, after so many years, I clearly have no business making music and perhaps should be pursuing other hobbies. But I truly feel I can do this. It's been complicated, but I'm thankful for several users here on the Forums who've answered so many of my questions in the past as I work on these projects. Therefore, I hope for some insight to get me going with confidence and hopefully more education. I could really use some help here, and dumb it down if you have to. Please provide your thoughts and guidance to above? Thanks in advance!
  23. Cakewalk Sound Center's Pan + Volume knobs are clearly explained in the F1 online help, but not their right-click menus. I accidentally changed one of the values of these menus recently, and I'm confused and wondering if I messed something up. The knobs' menus indicate their current level. But they also show a current MIDI Learn CC selection (see fig. A) or a short menu with no Learn (see fig. B). It appears the context of these menus changes when "Add MIDI Control" is selected. This applies to both knobs and they can be set independently. I don't understand the right-click menus. Is there a default MIDI Control to set it to, or can it be anything I choose? I don't use MIDI Learn. Do I have to worry about these right-click menus, and will these "learned" controls affect playback? And for that matter, can someone explain "Set Min, Set Max, and Reverse"? As stated, I've only recently discovered these menus. Any help would be greatly appreciated. Thanks in advance.
  24. Sometimes, while I'm drawing a note in the PRV, the velocity tail appears. It's a vertical line from the beginning of the note being drawn. But this only happens sometimes, and sometimes the new note is drawn without the tail. I can't figure out why. How does this happen, and can it be disabled? Thanks in advance
  25. I've set up an instrument track for SI Drums -- nothing quirky/out of the ordinary set up here. In the SI Drums synth window, all the drum pieces in the kit play fine and at normal velocity. However, in the Piano Roll and in playback, only some of the drum pieces are heard -- and some are much lower volume. Again, this is all one drums track and I have adjusted no velocity/volume dials here. Then I noticed that the culprit could be the Gain dial in the Console. When adjusting the Gain dial (traditional gain staging), I notice that some drum pieces are affected more than others (i.e. only the toms). The pieces of the drum kit don't seem to respond to gain at the same consistency. However, this seems to work fine in other drum synths (TTS-1, Addictive, Session Drummer 2, etc.) I really like the SI Instruments suite, but if the Drums don't work well with Gain, what am I to do here? I've read that gain staging is a necessary step in mixing. But it's diminishing the output of only some of my drum pieces. How do I manage/fix this? Any information is appreciated. Thanks!
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