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Everything posted by Bass Guitar
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I personally not against printing to track if that is exactly what I want. As example my guitar sound or my bass. I am a big believer in only recording great sounds. And that might involve a certain signal chain. But it most certainly will be hardware and not some dumb plug in. Those are best suited to adding later. But we don’t know what the OP was trying to do so it might be something else.
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VST Plugins That Have General MIDI 2 Sound Sets?
Bass Guitar replied to Annabelle's topic in Cakewalk by BandLab
As far as I know the only fully functional and supported GM VST is made by SynthFont They make a full featured standalone midi player editor as well as the one called VST SynthFont 64. The web page is SynthFont.com Its a bit confusing to find the link to the VST version. The basic version is 14 euros. All the other players are as old as the TTS-1 and are on shaky ground too. SynthFont is rock solid and is maintained and updated. They have a few different versions at different price points. I got mine free as it is included with Band in a Box. You also get Coyote which I like the sounds better but it is DX so not a great idea for the future The other not as much talked about player is the MSWavetable synth which to me sounds like the rest. It’s my favourite to preview midi files using Media Player. It is still an option for midi output in every Daw on the planet with the exception of New Sonar. It is a bit of a mystery why they chose to remove that at about the same time they removed the TTS-1. -
Exactly. Im unaware of any Daw that can print effects while tracking without setting up some complex routing. That’s because very few people want this. You want the option of adding effects to taste during the mixing process not the tracking. So for those that do desire printing effects they make audio interfaces that have built in DSP.
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[Solved] Cakewalk Sonar Bus Plugin Sound Difference
Bass Guitar replied to thegaltieribrothers's topic in Cakewalk Sonar
That’s obviously why. A send to a bus is a totally different signal path than a direct insertion of an effect in the signal path. This is why effects like reverb are often put on their own bus. The purpose of reverb / delay is to emulate a space like a concert hall. So it’s a common practice to share that space with all the sounds. This puts the listener in that space. Using a reverb / delay bus allows total control over the balance of wet to dry from all the tracks or sub buses. The effects will be set to max wet. Then we selectively send part of each track or bus to taste. We use this to create the “ space “ around the music. Putting reverb or delay directly in the signal path on the track is a different use of those effects. Example this is more common with guitar or snares and Tom’s. You rarely want reverb on a kick drum. So it is not common to use a global reverb on the drum bus. We use sends from individual kit pieces to avoid putting reverb on the kick. I said it is not common but if you want a certain sound then you might put reverb on the kick but it will need specific processing to avoid a muddy low end from happening. So the answer to your question is yes sending a track thought any effects pt in a track or bus effects bin results in a 100 % wet processing of the track r bus. Most effects have a wet/ dry mix control to dial in the desired amount. On a bus it means all tracks coming in will have the same amount of processing applied to the sound. Using a send to a dedicated effect bus allows each track to have its own wet/ dry mix. -
Obviously you need to read the user manual to understand the signal path used by the device. Normal audio interfaces don’t Loopback unless you tell them to. I will assume that you are using this device as an audio interfaces. I will also assume that you are connecting your headphones to it and monitoring the playback of your Daw. Does it come with an ASIO driver? If not then you will most likely have issues trying to get it to work with Sonar. It will be out of sync.
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Possibly this is the same issue that I have. Motu M 4. , latest driver ( which is getting old) I get a distortion in playback and new recordings are embedded with this. It stops if I completely restart computer. It seems to only happen if the computer has been running for a few hours and if I’ve used other apps. I also find out that it only happens with any app that uses ASIO. Like a Daw. So it’s not a Sonar issue it’s obvious to me that it is a Motu ASIO driver issue. I sent it in to support but they haven’t responded in over 2 weeks. It never happens with my other 2 audio interfaces. So try a total reboot and power cycle the interface and see if that works. If it does then it’s more proof regarding the driver. To test only open Sonar once the computer has rebooted. Disable any unnecessary apps that automatically load on startup. Also I recommend disabling any other audio systems like HDMI in windows settings. Only allow the Motu as an audio device. Motu is very Mac oriented and W11 seems to have altered something in the way it handles audio.
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Oh well looks like nobody read what I posted so I deleted it.
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Very out there but it might be worth a try is Melodyne Studio. Ive used it for guitar parts to remove unwanted harmonic content. Im thinking that if you just highlight the short section where there is a problem you might be able to actually see it. Simply delete the unwanted blobs or use the amplitude tool and turn them down. Second option that is also way out there is use Stem Separation which should put the narrative in the Vocal track and the background music in the other tracks. Simply remix it.
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Possibly the effects you are using on the Bus are dynamic effects which might be set to increase the levels of any tracks coming into them. You turn the tracks down and the effect turns them back up. So you need to use a different signal path to avoid this. Example you would need to automate the output of the bus. Either that or put the effects on each of the tracks not a bus. You have made it more complicated by trying to share the same effects with 3 tracks.
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What has always worked and still does is to simply Google the question. This often leads you to this or the legacy forums. Had to laugh one day when someone asked a question about something that I used to know about but I had forgotten how to do it. So I googled the question and found an old thread where I was the one who answered. I basically answered my own question.
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Glad you finally got it sorted out. About using 32. I’m not dead sure but because it seems Sonar uses 32 FP for processing that if I choose that for the export then my CPU has less work to do because it doesn’t need to down convert the tracks to 24. Possibly this applies to both audio and midi. After all the only downside is a little more storage space is used. This is not an issue these days because we all have a lot of headroom in our storage capacity. I’ve never seen much point in using larger sample rates like 96. Seems like overkill for my music. So I think 48/ 32 is pretty good choice for my masters. If I need to burn a CD Nero automatically converts it. And seems Sound Click and Distro Kid encourages uploading 48/32 wave files so I never use mp3 anymore.
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@azslow3 is a genius and lifesaver for many of us. Now I have discovered his CWP2 song file converting script I don’t even need Sonar to open my CWP files. I can easily open them in S1. Or Reaper with his other file converter. I installed Splat with the intention of opening old projects and exporting them as midi and stems but now I don’t need to waste my time with doing that. I think it takes about 1 minute to convert them.
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It will probably keep happening for a while yet as what we have to remember is very few people visit user forums or follow any announcements about the software they are using. I most certainly have not been on the Steinberg forum for probably 12 years. I only know about what they are up to because few times a year I might get an email. I have never received an email from Cakewalk or Bandlab and this latest situation is not known yet buy those people who might only open Cakewalk once a year. Bandlab created a massive user base for Cakewalk by making it easy and free to access. The handful of users who are still on this forum are a very small minority of people who actually are in the loop. Thousand of others are just finding out that Cakewalk was discontinued. As they find out they probably Google for some answers and they might end up here. So don’t be annoyed by them.
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Yes I was going to say that I often start a new song the same way with using the Step Sequencer to make a simple beat and then drag it way out. The first thing I do once it is determined where the song will end is delete all the loops to the right of the end and then bounce to track ( clip?) This allows me to now edit the midi in PVR to add intro. filler and an end.
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Uh! Do you have some sort of a problem typing into your computer?? I think you said something about Midi banks but it was hard to understand when you are shouting! And repeated that 3x FYI. Nothing has changed since 1992? in how Cakewalk deals with midi.
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Can't import simple wav file into new cakewalk sonar free ver
Bass Guitar replied to LNovik@aol.com's question in Q&A
Im so old that I have already paid for my tombstone. I have no problem finding things on the internet. I just Google the questions. That bloody stupid AI always has an answer. right or wrong. But it never can tell me where the heck I left the car keys!! But it seems to know where I left my stupid iPhone. I don’t care about my phone but I do need to know where my keys are! But the AI doesn’t know anything about why projects go bonkers if you turn on Ripple Edit and then forget you did. A popular feature request was that the Ripple Edit has a RED light that flashed and is the size of a beer cap! But no With the new Sonar it actually has shrunk to the size of a pin head. Geeze -
I was curious about exactly how old the TTS-1 was. Google says 2005 but I thought it was older than that? It took me down a rabbit hole of KVR posts from 2005. One topic was about how Roland was avoiding getting involved in Software development. So I guess we owe the existence of the TTS-1 to a brief moment in time that Roland dabbled in software development. The TTS-1 has a few bugs but has served as the heart of Cakewalk for longer than it should have. I doubt anyone would ever actually use the built in controls. Congratulations on finding a 20 year old bug that I don’t think anyone else ever noticed. It’s a shame that they didn’t give it the full 16 channel outputs. Only 4. Then you could use track EQ on each individual instrument. But it’s really a tool for previewing GM files. It has a couple of sounds that I find useful like the steel drums and Marimba. It has a good brush snare as well.
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In a perfect world we would chase away clients who have little or no experience or talent. But running a small business requires we at least try and help everyone who comes around asking to use our services. In my studio if a singer came in and sang obviously way out of key I would create a vocal guide track for them. A lot of unprofessional singers are used to singing to Karaoke tracks which have a guide vocal. Ok, that made for some improvement but what next. We still are sitting there recording a few takes that we know are out of key. Repeated takes are not getting any better. Playback the recording and see what their reaction is. What you hear and what they hear can be very different. It’s their money they are spending. I always let clients know that my job is the sound engineer, Im here to capture and record. It is not my job to “Produce “ . That’s a different hat. I will only assist them in “Producing “ They ultimately need to make the calls on performance quality. Or bring in a friend or spouse to assist. As we all know a bad performance will result in way more editing and this ultimately is up to them. It’s their money. If in the end they walk out the door with a recording that is sung out of key is that my fault?
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Can't import simple wav file into new cakewalk sonar free ver
Bass Guitar replied to LNovik@aol.com's question in Q&A
Yep the good old Ripple Edit gotcha. Yes it’s pretty obvious that there is a Sonar sub forum. Browse back to the Main page of the forum. -
When you say that you can’t get it to do anything at all that implies you’re not doing something right. Basics are it needs a kit loaded to make sound. Then you can feed it midi data from a track or from hardware like a drum machine or a keyboard controller. Midi data might also need to be using the correct midi channel. Then drum sounds might be assigned to different drum maps. Example C2 may or may not be a kick drum. Then there’s some patterns that you also need to pick and load. I can’t remember if those send out midi data. I don’t think SI drums does. I don’t think playing the kit with a mouse does either? I haven’t tried that yet myself.
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Problems getting the TXLTimecode plugin to work with Sonar
Bass Guitar replied to norfolkmastering's topic in Cakewalk Sonar
Actually Im afraid Sonar has just about fallen to the bottom of the list of most popular Daw’s of 2025. It’s not even on most of them. Cakewalk at least used to make the lists. Oddly enough Bandlab the app is on the list. So that’s an interesting insight into where the cash flow is coming from. -
Problems getting the TXLTimecode plugin to work with Sonar
Bass Guitar replied to norfolkmastering's topic in Cakewalk Sonar
I’ve been using Waveform for over a year part time. One big difference between Sonar and Waveform that I noticed is that it only uses one type of track. That track can be a Midi track, Instrument track or an Audio track. It also has a lot of built in tempo detection and mapping which is typically for people who use audio loops. So possibly looking at what is the difference between the track used in Waveform and the track used in Sonar might explain something.
