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Chris Boshuizen

Bug: Melodyne timing issue on playback scrub

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I have noticed that if I jump around the song during playback, Melodyne region effects start playing from random locations, dropping completely out of sync (dozens of bars off) with the rest of the project.  This happens with clicking in the timeline, jumping to markers, or pretty much any other method of scrubbing.   This has been an issue for as long as I can remember - back several versions of Sonar through the current Cakewalk build.  Next time it happens I'll record a video and upload it here. 

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On 9/3/2019 at 9:06 PM, Felipe Andrés Riquelme Gonzále said:

This has happened to me too, and sometimes when I do that,  the clip mutes.

Yeah, from my experiment it seems that the melodyne timing offset moves far from the actual clip until you hit stop and start again. 

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18 hours ago, Chris Boshuizen said:

Yeah, from my experiment it seems that the melodyne timing offset moves far from the actual clip until you hit stop and start again. 

That's exactly what happens to me. I have to stop and start again every time I make a little change in Melodyne.

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@Chris Boshuizen This issue has been fixed for our next update. Its actually something that was broken in one of the SONAR releases itself.

The next update has major improvements and optimizations for plugin time sync and looping so many old issues have been resolved.

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11 minutes ago, Noel Borthwick said:

@Chris Boshuizen This issue has been fixed for our next update. Its actually something that was broken in one of the SONAR releases itself.

The next update has major improvements and optimizations for plugin time sync and looping so many old issues have been resolved.

Thank you so much for your effort and work!

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On 9/11/2019 at 8:30 AM, Noel Borthwick said:

@Chris Boshuizen This issue has been fixed for our next update. Its actually something that was broken in one of the SONAR releases itself.

The next update has major improvements and optimizations for plugin time sync and looping so many old issues have been resolved.

Brilliant, thanks Noel!

 

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