Jump to content

Search the Community

Showing results for tags 'take lanes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News & Announcements
    • Product Release Info
    • Frequently Asked Questions
  • Cakewalk Products
    • Cakewalk by BandLab
    • Instruments & Effects
    • Feedback Loop
  • Community
    • Tutorials
    • Songs
    • UI Themes
    • The Coffee House v2.0

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. Hi Everyone, Hoping someone can assist me with an issue I'm having in Cakewalk 2020.09 version. My total project has about 67 Tracks. 3 of those tracks have Take Lanes which have not yet been committed (Flatten) as I'm currently working on comps for various background vocal harmonies. The tracks are as follows: Track 55 has 15 Take Lanes Track 56 has 31 Take Lanes Track 57 has 63 Take Lanes The playback audio engine worked excellent when playing the entire project until I finished recording Track 57's 63 Lanes. After recording and hitting playback, the Audio Engine Drops Out about 2 seconds in. I did not have this issue before recording the last Track's takes. I noticed if I Archive Track 57 the entire project plays smoothly again with no issues. I haven't been able to figure out which Take Lane(s) within Track 57 are causing the issue. Anyone else ever experienced this? Here are my system specs: Cakewalk by Bandlab 2020.09 ROG Rampage V Edition 10 Motherboard Intel 17-6950X CPU 10 Core/ 20 Thread/ 40 Lanes 128GB G. Skill DDR4 3200Mhz Memory Nvidia RTX 2070 Super GPU Samsung 970 Pro 1TB M.2 SSD (5) WD 1TB Black Drives SoundGrid Studio 64 Channel DSP Waves SoundGrid Extreme Server V2 DigiGrid IOX 12 Channel I/O (Master Clock) E-MU 1820 Interface
  2. So we have a new recording options. But let's think that you are recording alone. You press loop, you press record button. After that you are recording takes. When you're done you press stop button. After that you have that most recent take with a silence or guitar noises when you try to record guitar take. So you need to delete that take and make some aligment for previous takes. My requeseted feature is to delete unfinished takes and left only full completed takes in a take lane. It would save time and after that you'll record enough takes. It works in REAPER and it should be done in Cakewalk)
  3. Hi, When working with lanes, and I try to hover the smart tool over the end of a clip so I can change its size, the smart tool changes to the one where it'll change the size of the selected clip, but will also change the size of other clips, in inverse manner. Sorry I dont know the name of the tool, but it looks like a double flag. So I have to move the clip to another track, make the size change, then return to original track. Is there a setting I can change? Thank you very much for your help
  4. Is there a setting somewhere where you can tell Bandlab to always use different take lanes for overlapping clips? I'm not talking about live recording, I'm talking about moving clips around on the timeline with d&d or cut/copy/paste. Often I overlap clips in an audio track, then when I open the take lanes, even though Sonar may have created a bunch of take lanes, I'll have a single take lane with overlapping clips in it. This defeats the whole purpose of take lanes for me. I know take lanes have lots of other uses for comping, etc, but I just want to be able to access non-overlapped clips that overlap in the track.
  5. When I loop a section and select a punch-in point, everything before that point ghosts out on all of the previous take lanes on that track as soon as I hit record. The ghosted clips do not respond to unmute. . When I select them with the comping tool, there is no sound from those clips. There is no event in the history that I can undo. Undo will only take me back to prior to hitting record, which does activate those clips, but that doesn't help me unless I record the punch-in on a new track. That's how I'm working around it for now. Copying the clip to a new track doesn't work either. It's still ghosted on the new track. At that point, the only thing I can do is re-record the ghosted part. It's VERY frustrating. Does anyone know how to rectify or avoid this problem? Is anyone else having this problem? Thanks, Nigel
  6. Hello-- I've never noticed this before, so either A) The feature was done away with B) I have a bug or C) I wasn't observant before When you have a track with multiple take lanes where you've added notes to the lane(s) and then you duplicate the track (and include the events) those take notes don't copy to the new track. Kind of frustrating when you're counting on them.
×
×
  • Create New...