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murat k.

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Everything posted by murat k.

  1. I change the background color of the clips to use as annotation whenever needed. When looking at the whole project, it becomes easy to see which clip has which meaning.
  2. New Release just came out! Cakefolk for the Cakewalk v.1.1.0
  3. I get it. You say we need properly working Drum Maps before the innovations. I totally agree with that. Sometimes in the talk people are moving out of focus of the topic and "The Note Presets" seemed to me like that after reading your post. I think it would be cool by the way, maybe I'll make a FR for that someday with some visuals on it.
  4. I thought about all the talk we made here and - If we are not routing Out Port's to different synths. - But we need to change some drums orders and reduce the notes we see. - Also we are using same synth and different drum presets. Changing Instrument definition will not solve out problem because we use different drums in the synth. PRV Notes Pane will never be enough because we need a Drum Pane to change the orders and reduce the notes visibility. But it also need to work in PRV Notes View to see the drum notes with all other notes. Maybe we only need a thing like "Note Preset" This will be a preset for per synth. You can define default preset for selected synth and it will load automatically. It will be a drum map and Instrument definition for loaded synth at the same time. You won't need to assign out ports, it will Out Port only the Synth you selected. Drum Maps have inconsistency. Out Port assignments are problem, I tried to explain here. And Instrument definitions are static. I mean it is not changing by preset, unless the synth makes the change for us automatically. Maybe that kind of thing will solve our all problems.
  5. Now we can do the same thing on the Drum Grid Pane but if we can do this in PRV Notes Pane, I guess it won't be necessary to switch between the Drum Grid Pane and the Notes Pane as often as now. And if such a thing like this come out. We can reduce the notes visibilty by Scale. I mean we will able to see only notes belongs to the Scale like in Ableton.
  6. I think we need both. Because sometimes we need to change some drums order. Drum Grid Pane allows this like the Step Sequencer. Also sometimes I need to work in PRV Notes pane to see other track's notes at the same time for better note alignment. At now we have both already actually. We can use Drum Maps by staying careful and we can change note names from the Instrument file. Unfortunately, at now both are not user friendly at all. I tried to point at the problem. I hope developers will decide to fix it.
  7. Therefore Drum Maps need to be stored on the project file routed with Synth. When they do that we will able to load Track Templates with already assigned Drum Map(s) on it.
  8. Let me clarify the problem, Steve. And I am telling the exact stages I use. 1- I load the same soft synth, like Kontakt, let's say for 6 tracks. 2- I assign a drum map to the 5th Instrument Track and make the Out Port assignments to the 5th Kontakt synth. 3- I load the samples onto the 5th Kontakt Instrument. I play the notes. Everything seems working fine. 4- I delete the 6th Kontakt Synth from the Synth Rack. And I play a note. No problem. 5- Then I delete a synth that is prior on the list. (1st, 2nd, 3rd, or 4th) 6- No sound. Because Out Port assignments are all changed. This problem happened because I used the same synth and deleted the prior one. That's why I said each synth we load into the project has a given unique variable. I mean a random name for each synth we loaded. Somehow if it conflicts when loading a track template for example, give a new name to the loaded synth. Of course, users will not see that name. But the program needs that kind of thing to work properly. Now it seems that Drum Maps Out Port assignments work like they have some kind of order but we are changing that order by deleting a synth which is more than one in the project. I tried the same action with renaming the Synths from the Synth Rack. It didn't make difference anyway. So the problem is not related to Synth names on the Synth Rack. When the Developers give a unique random value to each synth we loaded it into the project and also make the Drum Maps use these names for ordering. We will never have this kind of problem anymore. Mostly seeing Drum names is enough for me and I rarely use different output assignments for more than one synth on a Drum Map. So I agree with that. But there is a powerful tool we have and it needs to work without problem.
  9. I mentioned Project Templates and Track Templates for developers to see. Because each file type are storing information differently. For example Track Templates does not storing the color information of the folders. When they fix this this problem, it has to work in all file types in the Cakewalk. Each synth we loaded in the project file can have a unique variable. And the Out Port assignments can be routed to that variable. Once we assign the out ports, it can be saved into the project file, so that now it can work without being linked to the Drum Map file. I am telling about storing routed Drum Maps in the project file. This can stay us out of trouble.
  10. Thank you for the information Steve, you always trying to be helpful but If we already did what you say, I mean after the assignment, if we delete a synth which is prior from the drum synth on the list of the Synth Rack on the project, the assignments of the Out Ports are all changing. It should be consistent. That's why we are having trouble with Drum Maps all the time. It seems to be that the information of the assignment to the related synth is not storing in the project file. It can be resolved by storing the Output Port assignments of Drum Maps per synth in the project. Also this information should be stored in the Project Templates and the Track Templates.
  11. The problem about Drum Maps is, we have to reassign Out Ports everytime only if we are not using a Project Template which we already have preassigned Out ports to the Synths. Even in that Project Template, when we delete a Synth, Drum Map's Out Port is changing. There should be a thing between the Drum Map and the Synth which makes the Out Port connection consistent. We are not having a trouble about Drum Maps. We are having a trouble to keep connection between the Synth and the Drum Map.
  12. New Release just came out! Cakefolk for the Cakewalk v.1.4.1 This project is at the beta stage. Do not hesitate to report any issues. And if you want to support the development: https://www.patreon.com/cakefolk FIXED BUGS Now Cakefolk loads with less CPU Usage. WHAT'S NEW Cakefolk Magic Mouse™ feature (see details below). Navigating enhancements (see details below). New ProChannel FX commands. Empty ProChannel with 1 + E . Copy ProChannel with 1 + D . Paste ProChannel with 1 + F . Copy Clips as Linked Clips with Left Ctrl + Left Win. Plug-in Context Menu with Left Shift + Middle Click. Paste Now Time to the Notes View with Caps Lock + T . Change Default Playback & Record Audio Device Right Shift + Numpad 1 to 6 Change Audio Playback Device. Right Shift + Numpad 7 to Numpad Multiplication Change Audio Record Device. Windows Volume Control Shortcuts with Left Win & Mouse Wheel Up + Down. Exit Cakefolk™ with F12 + Insert. OVERVIEW This program is a plug-in for the Cakewalk software. You can do what you can't do in the Cakewalk with this program. AVAILABLE FEATURES ON THE RELEASE V.1.4.0 : Focusing Tracks by clicking on the Clips Pane. Selection Duration Helper for the Time Ruler Selection. Selection Duration Helper for selected clips. Right Mouse Button Selection implementation for all tracks in the project Isolating Used Tracks in the Selection Range Positioning the Now Time by clicking on the MIDI Controller section in the PRV. Bringing the Background Color Menu over the selected clip. Accidental Rename Preventer™ for the Media Browser. BandLab Assistant support. BandLab Mix Editor support. Instrument Track to Audio Track Automations (ITATA) ITATA Type 1: Without FX + Keep Sends & FX & ProChannel + Delete Instrument. ITATA Type 2: With FX + Keep Sends + Delete Instrument Track + Reset ProChannel. ITATA Type 3: With FX + Do not keep Sends + Delete Instrument Track. ITATA Type 4: With FX + Do not keep Sends + Hide Instrument Track. Render Selected Clip(s) Render selected clip. Render selected multiple clips in one clip. FX Commands for the selected track. Copy FX Bin. Paste FX Bin. Empty FX Bin. Reset ProChannel. Empty ProChannel. Copy ProChannel. Paste ProChannel. CAKEFOLK MAGIC MOUSE™ With Middle Click pressed state you can pan left & right on the Console View. the Clips Pane. the Piano Roll View . the Staff View. the Step Sequencer. the Matrix View. the Loop Construction View. the Tempo View. pan up & down on the ProChannel. Double Middle Click for Tools HUD Menu With Left Click & Middle Click pressed state on the Console View you can Move WAI control. on the Clips Pane you can drag & copy selected clips when the cursor is at Move mode. Clip Gain control when the cursor is at Selection mode over a clip. on the Piano Roll View you can drag & copy selected note. drag & stretch multiple notes. on the Staff View you can drag & copy selected note on the same location. on window move you can disable automatic docking. With Left Click & Right Click pressed state on the Console View you can change the order of the track. on the Clips Pane you can resize the Track Strip from the bottom edge. change the order of the track when the cursor is at Selection mode. on the Piano Roll View you can combine selected notes in the note under the cursor. With Middle Click & Left Click pressed state on the Clips Pane you can Split clip at the point under the cursor. With Middle Click & Right Click pressed state you can on the Clips Pane you can delete selected clips. With Right Click & Left Click pressed state you can back to the previous zoom state (Default behavior). With Right Click & Middle Click pressed state you can fit selected content. With Left Click & Mouse Wheel Up or Down Scroll on the Console View you can scroll tracks left & right. on the Clips Pane you can zoom horizontally. on the Piano Roll View you can zoom horizontally on the Piano Roll View. the Drum Grid Pane. the MIDI Controller View. on the Staff View you can zoom vertically & horizontally. on the Loop Construction View you can zoom horizontally. on the Tempo View you can zoom horizontally. With Right Click & Mouse Wheel Up or Down Scroll on the Console View you can narrow & widen tracks view. on the Clips Pane you can zoom vertically. on the Piano Roll View you can zoom vertically on the Piano Roll View. the Drum Grid Pane. the MIDI Controller View. on the Staff View you can zoom vertically & horizontally. on the Tempo View you can zoom vertically. NAVIGATING ENHANCEMENTS With Left Alt & Mouse Wheel Up or Down Scroll on the Clips Pane you can zoom horizontally. on the Piano Roll View you can zoom horizontally on the Piano Roll View. the Drum Grid Pane. the MIDI Controller View. on the Staff View you can zoom vertically & horizontally. on the Loop Construction View zoom horizontally. on the Tempo View you can zoom horizontally. With Left Shift & Mouse Wheel Up or Down Scroll on the Console View you can narrow & widen all strips. on the Clips Pane you can zoom vertically. on the Piano Roll View you can zoom Vertically on the Piano Roll View. the Drum Grid Pane. the MIDI Controller View. on the Staff View you can zoom vertically & horizontally. on the Tempo View you can zoom vertically. CHANGING DEFAULT AUDIO PLAYBACK/RECORDING DEVICE Right Shift + Numpad 0 to show Windows Classic Sound Options window. Right Shift + Numpad 1 to 6 Change Audio Playback Device. Right Shift + Numpad 7 to Numpad Multiplication Change Audio Recording Device. MISCELLANEOUS COMMANDS Auto Arm & Disarm Audio & MIDI Tracks Auto Arm & Disarm with R key on the keyboard. Auto Disarm with Space key on the keyboard. Copy Clips as Linked Clips with Left Control & Left Win key on the keyboard. Bring Plug-in Context Menu with Left Shift & Middle Click. Paste Now Time to the Notes View Paste Now Time to the Notes View with Caps Lock + T. Windows Volume Control Shortcuts with Left Windows Key + Mouse Wheel Up-Down. GENERAL USAGE Run Cakefolk for the Cakewalk.exe before the Cakewalk. Press Insert Key for Suspend the Cakefolk. Press F12 + Insert Keys to exit the app. Further details see User Manual.pdf Cakefolk™ for the Cakewalk Created by Murat Karaca © 2021
  13. After having a trouble everytime with drum maps, I quit using it and I started to use the Step Sequencer with templates. Now every drum synth I have has an individual step sequencer template. I created templates with loading a drum map only once. To saving the drum names on the template, the trick is, you need to rename it to be stored. Entering a character and then deleting it does the job. But the problem is you have to do this rename thing to every notes. So I wrote a program for that. You can use it. Drum Maps to Step Sequencer.exe After loading the file, just click on the top of the drum name list on the Step Sequencer and hit F1 & R keys on your keyboard to start renaming. It starts to convert drum map names into step sequencer drum names. Wait until it completes the job to the end of the list then hit F1 & E to exit the loop. Now you can save the Step Sequencer template with drum names on it.
  14. I've just added a new feature. Now you can see the duration from the time ruler after selection. Like this: https://github.com/karacamurat/trackfocusingandselectionduration
  15. Hi Craig, You can do the same thing with Alt+Shift in Cakewalk.
  16. You're welcome. I realized that now I can Solo/Unsolo by clicking anywhere on The Clips Pane by collapsing The Media Browser. Two birds with one shot.
  17. I've uploaded revised version with the script to the Github. I've removed the old files with the Github download link as you can see above.
  18. We can create nested folders when saving a project template. But if we could see folders in this menu, we could access them. At now I use Media Browser in The Cakewalk to access these folders in the Project Templates folder. I open a template, shortly after that I save it as a project file in a different location. If I make some changes and forgot to save it in a different location, it saves on to that project template file. But if we have folders in that New Project File menu, we can directly load it from there and we would stay out of trouble.
  19. Sure. But I have to change some things in the script first. Then I'll create a github page to publish source codes. I'll share the link when I've done that.
  20. By the way I've made it. Now you can select tracks with one click on the Clips Pane . Take it as a Christmas gift from me. https://github.com/karacamurat/cakewalk/archive/main.zip
  21. In Track View, when we select a clip and hit the shortcut of Solo/Unsolo command, it works pretty well for Soloing the track. But if we want to Unsolo that track with the same actions, Cakewalk does not Un-Solo that track. It does Unsolo the track we activated before. The issue is when we select a clip in a track, that track is not activating by selecting a clip on the track. I mean the track's name is not highlighting, not active. We can also activate a track by double clicking the clips or double clicking the empty space belongs to that track. But another problem is happening after double clicking and activating the track. When we do that, if we hit up and down buttons on the keyboard, we'll see it follows the last activated track's location. So, this double clicking action on a clip is not working properly like we click on the track's name area. Also I use double clicking for opening PRV View or Loop Construction View. I don't want to use it for activating the track. Bottom line my request for that problem is: If we could activate a track by selecting a clip on that track or activate with only One Click, like we do by selecting the track name, this issue and many of the issues related to that action will be solved automatically.
  22. In Cakewalk for now, after converting instrument track to dry audio track, copying all audio FX to dry audio track seemed to me a bit stepwise and I wrote a script to make it easier. You can copy & paste Multiple Audio FX by this shortcut script: Copy & Paste Multiple FX.ahkCopy & Paste Multiple FX.exe Just move the mouse cursor on the top of the FX Bin like that: Shortcuts: F6: Copy Multiple Audio FX F7: Paste Multiple Audio FX You can use these commands to apply multiple FX to dry audio track while waiting developers to make that feature.
  23. In Chrome I use dark theme and I see all the sites with a dark theme like this. I recommend it. Of course it is not beautiful as sjoens did here. It just keeps your eyes safe.
  24. Hi Terry, If you freeze an Instrument Track and then you split that Instrument Track, you'll see there is an Audio Clip and a MIDI Clip separate from each other. When you freeze an Instrument track, it does not affect on CPU, it is just an Audio and a MIDI track. The only disadvantage is if you do some changes on the audio clip, you lose all the information after unfreezing the synth. But if you want to work with the Audio clip and keep the freezed Instrument Track at the same time, you can use this shortcut script. The script mutes the freezed synth and copies the audio information to an empty audio track. It works when you move the mouse cursor on the freezed instrument track's number with not selected status. Script Shortcut: F5 Keyboard Bindings in Cakewalk: Toggle Track Mute for selected track: ALT+M Freezed Instrument Track with Audio Track.ahk Freezed Instrument Track with Audio Track.exe
  25. I also use a shorcut for converting a specific MIDI Clip on an Instrument Track to an Audio Clip which uses Bounce to Track command. Just stretch the end of the MIDI clip till the sound disappears, select the clip and use the shorcut. Script Shortcut: F3 Keyboard Bindings in the Script: Bounce to Tracks: Ctrl + B Selected MIDI Clip to Audio Clip.ahk Selected MIDI Clip to Audio Clip.exe
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