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Posts posted by sadicus
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What are some technologies or techniques that can revive high frequencies that don't exist? The idea would be to try to match the part before it, because it's missing that sparkle of life.
in this example, It's the same guitar but one part had a flub that crossed several frequencies and it got shelved -hell.
It's missing data, so I realize there might be a swift Mockening for asking the question at all, or some clever ideas!
RULES
Don't have the original guitar
can only work with the audio data provided
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When Bouncing a BUS to Track (to sum the 10 guitar track yummy goodness worth of effects)
Does the "MASTER" need to be included?It keeps creating 10 new bounced tracks!
I just want to bounce 10 selected to 1 stereo track.
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~ Thank you!
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Opening an old project shows a message about : sending "System Exclusive data" How to tun that off, not just hide the message but actually stop sending sys data?
it must be referencing a keyboard for sounds that's no longer in use.
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There’s no need for the internet but twice a year to re activate it.
There’s no need for the internet. Serial Number.
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@OutrageProductions Thank you for posting the resource.
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~ Thank you, that's what I thought and is working as expected, just good to hear from those using current CBB and know how to use melodyne.
Melodyne Studio 5.3.1 -
Good thing I don't need to know everything, just this specific question related a non 7 year old version of Cbb.
QuoteMelodyne 4:Cakewalk SONARとARA
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it works offline unless the necessary login happens as the same time the internet is down.
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Looking for some MELODYNE techniques.
In this example all the clips in one track need to be pitch corrected, yet not sure the best way to it.
Region FXwas used for the guitar solo that was just a little out of tune with a piano. It worked great and looking for advice on the best way to use it on a track with multiple clips that all need to be pitch shifted.
here are a few options:- Bounce all track clips to one file then pitch shift?
- Region FX for each Clip?
- Select all clips in the track and apply melodyne to effect all of them at the same time without bouncing to a single clip first?
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Cakewalk by Bandlab activation must be refreshed at least every six months. Developers have indicated that is so Bandlab has an idea for how many people use the program. While Cakewalk by Bandlab is free to download and use Bandlab likes to know how many people use the product.
When a computer is connected to the internet and Cakewalk is opened the program checks for updates and will automatically refresh the program activation as needed.
Activation is also performed as part of the update process.
Choice. If necessary, an option for people to pay and use the software offline would be nice. It's a sh!t day when internet is not available and all the projects are CBB versions.
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The single stereo track, file Left audio side is louder than the right. How to swap them?
my guess is split apart swap then recombine?
I'm sure there's a smarter way! ~ ThanksA few ways:
Channel tools
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Type 1 files contain separate information for each track.
Type 0 file, however, all the tracks are merged into a single track, although MIDI channel information is still retained. When a Type 0 file is loaded into a sequencer, it will take each channel’s information and put it on a separate track. So for a typical sequence with one track per MIDI channel, it will normally not matter if the sequence is saved as Type 0 or Type 1.But if your source sequence has several tracks assigned to the same MIDI channel (for example several drum tracks playing the same program on the same channel, but with an individual drum sound on each track), then it is best to export it as a Type 1 file. If exported as Type 0, all tracks assigned to the same channel will be merged into a single track when the .MID file is loaded.
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You could try this RIP-X: https://hitnmix.com/
I had some old stereo studio mixes (drum, Bass, LR Gunter, 2 vox, sample FX) and it worked good enough.
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Here is where the project is at:
1) turn off "MIDI CHASE"
2) Load the BBCSO Template
3) Import Each MIDI track to the corresponding MIDI Instrument track.
4) Select ALL TRACKS (MIDI, AUDIO EVERYTHING) by Filter> Control 0-127 Chnl 1-16 "ok"
5) Edit> Delete
On Play, There are still channels with no data and sound showing in the meter with stuck notes.
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turn off MIDI chase in the project settings
@JnTuneTechHow to turn off "MIDI CHASE" (...you knew this questions was happening, right?)
btw, i did search Cakewalk How to turn off "MIDI CHASE" before asking. -
Tht's good to know, thanks for that info!
Well ALL the CC were superposed to be deleted, so I have no idea where the stuck notes and increased volume is coming from. -
So if there is no CC1 data there should be no sound, correct? The MIDI has Velocity, No envelopes, No CC data.
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Right Click Option "Select by Filter" "DELETE BY FILTER"
or some kind of macro do do this.How to delete Multiple Tracks CC1 Control Data
1) Select All tracks
2) Edit>Select by Filter
3) Make sure to click in the Piano Roll View
THEN
4) Edit> DeleteQuoteAnother way is, in the event view, open the event manager (V), select to display only CC's, select everything in the view (Ctrl-Shift-End if on the first event - the little boxes on the far left of the view show which events are selected), and do Edit-Delete (using the Delete key will only delete the current event, not everything, but using the menu deletes everything selected).
If you have lots of different CC's (i.e. not just CC7), you need to use Select by Filter, though. But this method is useful for getting rid of all CC's (or aftertouch or pitch wheel or whatever). -
I'm trying to do this: tun OFF/ON a synth so it's not loaded into memory until needed.
There is suppose to be some tiny triangle icon that does this in SynthRack view?Matthew Sorrels
Spitfire BBCSO Template for CbBQuoteThe disconnected synths are the Cakewalk version of Cubase's disabled track. In an ideal world you'd find the instrument track you want to use (say Trumpets A3) and then enable it and start writing. Then you'd do more tracks, only enabling the instruments you need, rather than every instrument. Because the template has everything rigged and routed but disabled you start with a very flexible base.
QuoteThe template is created using single instrument tracks of the VST3 version of the plugin. All the instrument tracks are disconnected synths. This
allows CbB to load the entire template nearly instantly. With a disconnected synth you must first find the instrument in the Synth Rack,
select it and at the top of the Synth Rack click the small drop arrow and choose "Synth Connected". This will
cause the instrument to load. All the instruments are setup with all the articulations loaded and the Mix 1 mic set to full volume. Pretty
much the default settings on the plugin for any instrument you load. -
This template is great, Thanks to Matthew Sorrels.
Spitfire BBCSO Template for CbBISSUE
All Audio Tracks are -10dbOn Play
There are Tracks with No MID or AUDIO data and yet several channels are blowing up and also stuck notes.
What are some things to check that would cause this?
All the CC control data was deleted.1) Is it better to reduce the volume from the MIDI or Audio?
2) Why does SynthRack show two names of the same thing? Is that what we use to tun OFF/ON a synth so it's not loaded into memory until needed ?
Lets say you wanted to have several orch instruments play at the same time.
MIDI track: Turn Input Echo ON for all you want to hear,
The volume is way to loud, ...so reduce volume from the MIDI or Audio?
(All the Audio tracks in console are hidden in the image)
*NOTES (..notes? really? not a musical note, just topics as they happen scratch pad, footnote?! ahhh)
pressing the external midi controller (keyboard) on a the Multi instrument track causes stuck notes
Doing the same on the MIDI track does not -
Where are all the Metronome Audios saved? to acidize it as was suggested.
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Orb Composer Pro S 1.5 + Kontakt VST Port Setup?
Orch template
Kontakt as vst3 has "Port A" channel 1
Orb shows Piccalo as Port 6 channel 11) How to configure the Kontakt Ports to work with Orb Composer Orch template? or Is there an Orch vst to use besides Kontakt that would work better? (Spitfire BBC, etc))
K6 shows Orb on Port B (whatever that means)
2) What is the relationship of Cakewalk and Kontakt Ports A, B,C,D to Orb Ports 1,2,3,4,5,6,7,8,9,10,11,12,etc?...is there a Manual for Orb Composer? User Guide and the website is about it so far.
From Hexachord :
Quotef using Kontakt in Orb Composer, you need to use one instance per articulation. If using through a DAW, you need to route via the articulation mapping in the Orb Composer settings to the correct MIDI ports.
[SOLVED] Change OUTPUT Name of Instument Track?
in Cakewalk by BandLab
Posted · Edited by sadicus
How to have each Instance of Scaler have a Unique Output name?