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LittleStudios

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Everything posted by LittleStudios

  1. It's not empty. Typically there's a clip on the track and I'll accidentally hit the Take Lane button. Maybe it's just OCD, but from that point on that button remains lit. If take lanes are always there even if there's just one clip on the track, that's fine... just wish the take lane button would turn off.
  2. Maybe this already exists. I can't be the only person who has accidentally clicked the Take Lanes on button in the Track View. The part that sucks is if you delete the take lane you delete any clips on that lane. Also turning of the Take Lanes the same way you turned them on doesn't get rid of the Take Lanes, it just tucks them away. If there isn't a way, can we please make adding take lanes and undo-able action. In my opinion every action should be undo-able... not the case in Cakewalk.
  3. https://www.patreon.com/analogobsession
  4. Can we get something like Alt+LMB to be able to just click a plugin or send in the channel to delete it, Reaper style? Especially on large projects, it would be nice. Not a deal breaker by any imagination, just would be nice.
  5. My apprehension isn't about compatibility with Windows 11, it was primarily with dealing with plugin licenses. Swapping out computer parts in the pasts has caused plugins to have to be re-registered. It's not a big deal, just an annoyance. I should have put in the first sentence, "This is not a big deal, or deal breaker." Just wanted to know if anyone experienced if their licenses had issues if they updated to Windows 11, not a clean install of Windows 11.
  6. I'm on Windows 10 and was thinking about updating to Windows 11. Anyone have any good or bad experiences dealing with plugin licenses? I'm sure if your doing a clean install you'll have to go through the painful act of reinstalling everything. I was thinking of maybe just doing an update and not a clean install. I didn't know if that would cause any issues with licenses. A while back I swapped out my motherboard and CPU and some of the plugins were like, "Oh no you don't, this is a different machine..." **UPDATE** I was able to update without any issues. Out of precaution I deactivated any iLock lisences and any other plugins that were linked to my machine ID. It wasn't that big of a deal.
  7. https://www.patreon.com/analogobsession OAQ Mastering degree Dual-Mono/Stereo/Mid-Side equalizer. FEATURES - 6 band equalizer with selectable frequencues - Low A : 20/40/60 Hz with +/-18dB - Low B : 80/120 Hz with +/-18dB - Mid A : 400/630/800 Hz with +/-18dB - Mid B : 1/2/3 kHz with +/-18dB - High A : 5/8 kHz with +/-18dB - High B : 12/15/20 kHz with +/-18dB - Low Cut around 50Hz - DRIVE : 0 to 24 dB (0 means OFF. No saturation.) - L : Will link Right/Side to Left/Mid - MS : Will engage Mid/Side processing - I/O : Plug-in bypass - ANALOG OBSESSION (Label) will engage 4x Oversampling *Oversampling won't be effective if DRIVE is OFF. Available Formats VST/VST3/AU | Mac 10.9 - 12.X VST/VST3 | Windows 7 - 8 - 10 - 11
  8. Yup they fixed it, checked this morning and I have it now.
  9. I got this reply from their support team:
  10. For me, the pop-up encountered an error when I clicked "Redeem". Now the pop-up won't trigger again and it did not activate Nu-Tron III. I contacted support, we'll see what happens.
  11. With a sale like this, basically almost giving away there whole T-Racks library, makes me wonder if it's a last stab to grab some quick cash before releasing a new version T-Racks 6 or a discontinuation of T-Racks all together. Maybe a whole new product line. ...or maybe not.
  12. Anyone else having update issues? My install appears to finish, but the IK Product Manager continues to say it needs to be updated. *UPDATE* It appears to have worked, the IKPM must be bugged. Ah well.
  13. PA teaser thread morphs into a Matrix thread... LOVE IT
  14. So what's the point of the 29 forever plan?
  15. This should make everyone happy. Dan Worrall made a video on this exact topic. https://youtu.be/GjtEIYXrqa8
  16. I used to look forward to the voucher.... meh.
  17. I decided to run a very similar test where I ran a kick sample as a sidechain to Waves Metafilter, and ran pink noise through the filter. Here's a link to the video which provides a better explanation of the steps I took to create the result. Keep in mind, the volume does jump. No fear though, I provide a warning before the volume spikes. @Craig Anderton, I'm not sure what you're doing, but so far I'm able to reliably able recreate this "bug" by simply enabling "upsampling" on playback and activating it with the "2X" button. Here's the link: https://youtu.be/uu2-_rmkJLs Reasons for wanting oversampling can vary, which is not my point. But the point of these tests is to show that Cakewalk's upsampling/oversampling on a per plugin basis needs some work. I provide these videos to help remove as much confusion about the tests I'm running as possible. I understand these tests aren't perfect and that there are many variables at play. That being said, Reaper's implementation of a per plugin oversample feature, so far, appears to be better than Cakewalk's. I'd love to see Cakewalk improve this feature as Cakewalk is my DAW of choice.
  18. Using Reaper, I set up the same test I conducted in Cakewalk. Everything functioned as expected. Here's a link to the Reaper oversample test: https://youtu.be/cmDFNrf5vQk And once again here is a link to the Cakewalk test: https://youtu.be/CfMU93SCigU
  19. I'm aware that it's in Cakewalk, but I've shown that it's buggy as hell. To quote myself from my original post: Here are links to videos I've made showing Cakewalk's mediocre implementation of per plugin oversampling: https://youtu.be/CfMU93SCigU https://youtu.be/LgupFqtLDHc I have yet to run tests on Reaper's implementation. So far activating and controlling the sample rate is much more intuitive than Cakewalk's approach.
  20. I don't want to get into a discussion on whether or not high sample rates make an audible difference. For those who prefer to work at higher sample rates or prefer to have certain plugins run at higher sample rates, this is a definite workflow game changer. Especially for those who have weaker computers. This can eliminate the extra steps of bouncing out tracks at a higher sample rates, then downsampling to match the project sample rate, taking up more drive space, etc. to have the result of a higher sample rate. This also helps address an issue that some may run into while working at higher sample rates, and that's the fact that not all plugins are created equally, having different sample rate limitations. Having the option to control the sample rate of plugins on an individual basis is another workflow plus. So, yeah, if you're in the camp that questions whether or not high sample rates are worth it, this feature is definitely not something to write home about. If you're in the camp that finds that working at higher sample rates produces a desired outcome, then this could be considered game changing, especially from a workflow perspective.
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