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Millzy

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  1. It depends on the project. For me, most of my projects start from my own template, which has a ton of plugins already in place ready to use. My default template without any audio data opens in about 30 secs. With audio data, say 20 - 30 tracks, maybe 45 seconds as you say. However, if I open up one of the default blank Cakewalk templates, for example "16 Track 4 Bus Console (S-type)", that will open in about 3 seconds. So it all depends.
  2. From memory I think there was a fix for this in the latest update. Are you on the latest version?
  3. Or....... ....try double clicking on the thumbnails. Easiest way I use to get the video view to open.
  4. Yes, however the step sequencer has a maximum pattern length of 64 beats, so only the first 64 beats of the pattern I converted was visible. Latest, 2020.09 OK, now I understand what you're saying, I created a step sequencer pattern from scratch, then stretched it out to double it's time. I then looped the whole lot but only saw the initial pattern on the sequencer, not the second stretched out one. I'm not sure that's a bug though, don't know. I think by design it's meant to only show the one pattern, loop that and change it up until your happy, then stretch it out. It does to a degree, it lights up the steps and beats when the track is playing, but when it's not, I agree there's no visual indication of where you are at. Maybe a feature request may be the next step?
  5. An interesting read! FWIW I actually think both you guys have valid points. I am not a notation guy, in fact over the many years I've owned and used Sonar/Cakewalk I can't even think of a time when I've opened up Staff View! Over the journey I have seen a lot of forum posts/requests from users to 'fix' the Staff View. I don't even know exactly what's wrong with it, or what it's not capable of that users want, but from what I read it sounds like a few tweaks would get it in the ball park for many. If that were to happen and it was then as usable for the Orchestral or Jazz students, as the others, then I agree, I think it's a great opportunity to capitalize on the music student market across all styles. That being said, it looks like the required tweaks either aren't that easy, or they are a low priority in a big list of other enhancements/fixes/features, which Bandlab/Cakewalk sees as more important to the brand moving forward.
  6. I just tried this. I took a midi drum groove, selected 'Convert Midi To Step Sequencer' then looped a portion of it and it worked fine, the step sequencer returned to the start of the loop and cycled with the loop. In your example above, are you saying you created the clip yourself then groove clip looped it ?
  7. As far as I know you get the Cakewalk Studio Instruments drum kit not Session Drummer.
  8. No. The last few times I remember one was the Waves Abbey Road Redd desk plugin, and a few days ago it happened and it was Izotope Neutron 3. OK, thanks.
  9. "Closing a 3rd party plug-in UI can crash the application by sending WM_QUIT message" Hi Noel, just wondering whether this fix may address the unexpected occasional issue I see where I'm adjusting a parameter on a 3rd party plugin and Cakewalk just closes and disappears. No warnings, errors, nothing, it just closes. I know your bug fix is for the closing of a 3rd party plug-in, not changing the UI, but I'm hoping it may relate to the rare but scary condition I sometimes encounter. Cheers.
  10. Out of curiosity, if you up the buffers on your sound card driver does it go away or get better?
  11. Not sure, all good here after update. Did the rollback work?
  12. I used to get like a 'zipper' sound when using the mouse to scroll around in a project. If that's the sound you're hearing then yes, I know what you're talking about. It was with my old PC and sometime ago now, and like you, I tried to get to the bottom of it. From memory, I think it was driver related, however I cant remember exactly. Sorry I cant be more specific, but I have seen (heard) this and it wasn't plugin related in my case. I'd be making sure all your drivers are up to date, including your mouse, as a starting point.
  13. I think there's a fix for this in the latest release that just came out.
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