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  1. LOL... On my phone here so clicked that wondering why the link didn't work! No more underlines allowed 🤨
  2. Another consideration is weight and how much you need to baby the amp. Tube amps are significantly heavier and susceptible to sudden shock. If sitting in a studio this is not a big deal, but carting it around is another matter. MOSFET technology has been in use for well over 30+ years now, but as Craig mentioned, the final 1% can be a big deal (more for studio than live in my opinion)... and the circuit designer also plays a massive role in the quality of the end product. That said, the plethora of both pre/post FX is another consideration... I have seen folks running chains through a laptop, and the amp was simply another PA system for them. Bottom line, as also mentioned above, people attending a gig are not going to be as uptight regarding hardware as they are for appreciating LIVE music that is performed well.
  3. TDR Kotelnikov, MCompressor, ReaComp (all free and work in CbB). TDR Kotelnikov also has a Gentleman's Edition (not free) with a few more features.
  4. That is the kicker in most cases. A real instrument requires proper environment, mics, yada, yada to even record properly (step 1), and that is only part of the effort to get a good song. VSTis are light-years from where they started and folks have gone to excruciating lengths to get them accurate. From a user's perspective, the value of VSTis over the real instrument is often overwhelmingly one-sided (cost, quality, maintenance, time, etc.).
  5. True, but Drum Empire is one file and is just high-resolution content that is fairly generic (5 kits basically that can be found elsewhere). That particular file is #1 on my axe-list if I ever need more HDD space. MDrummer will also import and sort (to the best of its ability) samples you already own (which can take a while). People with limited bandwidth are going to get frustrated by Drum Empire as well. Drum Empire could easily be down-sampled and lose nothing, but is in a proprietary format. The Studio 2018 kit in particular has the most diverse content of all of them, but is still 14.3GB IIRC on its own. Now that it is bundled with 2008-2018, it is even bigger.
  6. Another issue may be that the timeline is not set properly to the song. If reginaldStjohn's answer isn't the solution (it should be), does the timeline match the project? It is unclear if you imported audio or not from the OP.
  7. I had to read back through the thread to catch this. Are you putting project data on the external HDD? Having buffer set TOO high can sometimes be as damaging as too low, and HDDs need to seek to pull data. The 2048 buffer size on 32 audio tracks from an external drive could be a choke point in your throughput. A quick way to test this: Open the project, and do a "Save As..." create a new folder on the HDD and save it there (be sure to check the copy audio file option in that dialog). What that does is "bunch" all of those audio tracks together, so the HDD does not need to seek so much. If you have enough space on the OS drive, do the same there so you have a new copy on both drives. Try lowering the buffer size to 1024 (or play with the variations below 2048) to see if that helps. Start with the HDD project, then shift to the one on the OS drive. Setting to 2048 actually forces the audio engine to fill those buffers, and with 32 tracks that may be more than your HDD can handle. Bottom line, when playing back audio (and the global FX bypass (e hotkey) is engaged), the audio engine is doing nothing more than streaming tracks from the source (as simple as it gets). If that is glitching, then the throughput isn't happening. I suspect moving that project to your OS drive is going to help, since external HDD (magnetic) drives are not known for speed, but reliability. You may find that working ITB (in the box) is faster, so may need to do project work there, then archive to the external when need more space (the same "save as..." routine, which also strips off anything not actually used by the project when saving it, so this also is a way to regain disk drive space).
  8. Be sure to get the Studio 2008-2018 Sample Pack (they are all free). Of all the packs, the Studio 2018 had the most content but they combined all the Studios into one file. The drum engine has a full set of FX embedded, so you can morph just about anything into something else. MDrummer is a complex beast though, so learning that GUI is worth the effort.
  9. Any strengthening of surfaces will increase reflection properties for sure. New tile probably contributed the most since that is going to get reflections from everywhere (especially with a vaulted ceiling) and is literally hard as a rock; but crown moulding also acts like the lattice in a guitar (more so if glued rather than just nailed). Another coat of paint was reinforcement as well. Rooms with nice reverb are awesome in my opinion. To this day I still whistle the intro to "Patience" when entering concrete stairwells. I actually learned to play guitar practicing in the bottom of a 5-story stairwell when I had the time.
  10. On cell here, so this will seem curt. When you see the screen above, stop the capture and screenshot the process tab with the offenders at the top (click the column headers as Gswitz mentioned). I have a really old post on the old forum, but the #1 offender is the network adapter pinging for connections every 4 seconds. Two quick suggestions - 1. Hit the global FX bypass (e hotkey) and see if it clears. That will let you know a CPU-hungry VST is the issue like Craig mentioned. If that is the issue, need to start searching for which VST(s) are doing it. 2. Disable your Wi-Fi adapter and unplug the Ethernet connection and see if that helps. If so, LatencyMon is probably gonna flag your Wi-Fi adapter process, but all you really need to do is disable the "auto-discovery" Network option in Windows to cure it.
  11. The best answer for that is to check the trial out to confirm yourself. I "thought" the new latency setup came out with 3.5 (not sure if you loaded that version?). Not a lot on the latency side changed since then (internally), but (white) noise happening at regular intervals is often from demo plugins... is it possible that is what it was? Latency issues tend to either be there, or not be there, they do not toggle on or off except with an offending plugin toggling on/off too.
  12. DOH! I need to stop reading these on my phone. The OP is the upgrade (from Best Service) for any previous SO version! Good grief... for those that bought and stayed on SO3 way back when, this is a good upgrade (especially if you want the ARA2 features). I still haven't figured out this point, but I upgraded to SO4 (chord track) before I upgraded Melodyne above Editor 3 (to ARA2), and the chord track was functional in SO4. It seemed like that functionality was embedded into SO (4+), sans Melodyne, but I am not sure if that is an accurate statement?
  13. +1 keep pushing Sphere too, you would think they are rolling in cash. Not a lot of heavy-handed features from many these days, seems to be more filling out niches. That cheap upgrade for any SOP version a few months back was a good (but rare) one.
  14. I had 13 from Smith Micro and the 13.5 upgrade was free but made me enter my authorization again. I didn't get too deep into it first pass, so feel like I am back at ground zero, but the new features are rather interesting. I need to start with simpler things this go round. Definitely one of the RTFM apps; it is easy for me to get lost in the UI.
  15. I never hear commercial tracks played where they announce the DAW that was used; however, I have heard ones where they made a point that no pitch-editing software was used. Bottom line, if something works for you then use it.
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