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Starship Krupa

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Posts posted by Starship Krupa

  1. On 3/31/2024 at 3:52 PM, Cobus Prinsloo said:

    It is quite incredible that one has to wrestle so much getting such a simple feature to work.

    Well, what you're seeing is an anomaly that the vast majority of users never run into.

    I've been on the Cakewalk forum for 6 years and this is the first time I've seen anyone have trouble with it.

    • Like 1
  2. 4 hours ago, pwal³ said:

    the error code is also a recognised windows code, but the message doesn't make it clear if it's cake or win complaining

    Hmmm, I Googled "80004002" and it seemed to point to a program or .DLL not being able to connect to some network socket and not finding it.

    I wonder if the SSL plug-in (or some other) is trying to "phone home" to check its update or registration status and throwing that error for whatever reason. Or as you suggest, it can't access some resource on the disk.

  3. 6 hours ago, Bristol_Jonesey said:

    I'm pretty sure the VX-64 has only been brought back in for the new Sonar.

    Certainly in CbB it was listed as hidden/didabled and had to be manually added back in to the list of active plugins.

    I beleieve from memory this was to ensure that certain FX chains which included VX-64 worked properly,

    You are correct, sir.

    I was told that VX-64, PX-64, and TL-64 act as the back end for the Style Dials, which I guess makes the Style Dials basically FX chains with nice simple UI's.

    In one of those "independent researchers" moments, Craig Anderton (SoS column), Mike Enjo (YT video) and I (on the forum) all revealed the recipe for getting them to appear in CbB within days of each other. Craig probably already knew, and Mike and I were likely both just poking around in Plug-In Manager and found these 3 things that were excluded....

    Something I've noticed: the .DLL versions are different between the ones installed by CbB and the ones installed by Sonar. That is if you right click on them, select Properties and then click on the versions tab. Maybe they put a bit of code in them to flag SONAR Artist (and CbB) to exclude them.

    What are the issues people have been seeing with VX-64?

    • Like 1
  4. 1 hour ago, pwal³ said:

    that error message doesn't specify the actual plugin, just the folders/path - maybe it's missing?

    That's not the error message that Cakewalk throws when it can't find a plug-in. If that's the case, then the user should see a pop up listing the plug-ins that couldn't be found and then the plug-in's name will be in parentheses in the FX rack.

    And yes "80004002" is the number of the error message, which if you submit a ticket to Cakewalk's support staff, you should supply. If your other tracks are as loaded with plug-ins as your vocal track, I can see why you might mistake 80,004,002 as the number of plug-ins Cakewalk is trying to load (j/k).

    As far as whether Cakewalk limits the number of plug-ins you may use at one time, I don't think that it does, but of course you will be limited by the amount of memory your system has.

    I'm with the others, 11 plug-ins on one vocal track is at least twice as many as you should ever need. The 3 that are bypassed are still eating up memory, too, and you can probably safely get rid of that second (bypassed) instance of CLA-76. Don't worry, most of us did that when we were new. Not sounding right? Throw on another effect plug-in! Also, when I use de-essers, I put them first in the chain.

    I haven't heard about any stability issues with VX-64, if there are it seems like an odd decision on Cakewalk's part to bring it back.

     

  5. 6 hours ago, Promidi said:

    Is Grooveplayer DX plugin loaded (The metronome uses this)

    When installing Cakewalk and Sonar, installing Grooveplayer isn't optional, but I suppose it it possible for Grooveplayer to have something go wrong during installation.

    You can check that by running Plug-In Manager and looking for Grooveplayer in the list of installed instruments. If you don't see it, check to see if you can see it when you select "Show Excluded."

    The usual "track is making no sound" suggestions apply, such as making sure that nothing that is solo'd is preventing the track from making sound.

  6. 1 hour ago, bebo said:

    To activate Cakewalk I need to click on 'update activation'.

    When I click the 'Unlock Cakewalk Sonar with Membership' box appears.

    If I click on 'Get BandLab Membership' I am invited to pay for a membership.

    But why do they claim that cakewalk is free?

    Cakewalk by BandLab is free, Cakewalk Sonar requires purchasing a BandLab Backstage Pass membership.

    Make sure you've downloaded and installed the correct product.

    • Like 1
  7. Sounds pretty cool. Those fills and rolls and stuff are not easy to program from scratch. Impressive.

    I'm a drummer and the drums sound realistic enough for contemporary styles. So many live drum performances these days are gridded after being played that the lack of imperfections in the timing isn't as much of a giveaway as it used to be, and if it's going to be a loud, busy rock mix, the instruments that you do play live will help cover for that. If you haven't already done so, nudging velocities at random spots can help further the illusion of a live drummer playing.

    I'm not versed enough in post-hardcore to say for sure, but the one thing I might adjust would be to use a snare sound where you can hear more snare wire. That's just a personal thing, I do not like the pank-pank snare sound. I loved The Police, and Copeland's drumming, but that damned clanky steel snare detracted from their sound (to my ears). I play an Acrolite (aluminum) and tune it deeper and wetter, but I don't play post-hardcore either. Since your drums are canned, you can change out drum sounds at will.

    It all depends on how it sounds in the mix, though, and personal preferences and traditional sounds for different genres. What you have here should work fine.

    • Like 1
  8. 1 hour ago, Heath Row said:

    he is a MeldaProduction user, he'll have that sorted already

    'strewth, I understood REAPER users better once I slammed the Melda Kool-Aid.

    I don't think I jump into threads about other products and try to p1mp MeldaProduction substitutes, though. Do I? I'm blinded by the light (revved up like a deuce, etc.), so it's hard to know. I sure don't recommend their stuff for everyone. Except the FreeFX Bundle. Too useful.

    As you put it, I like to appear smart (if not actually being smart), so the endless hideous complexity of most of Melda's 5hit appeals to me. "Gawd, I must be genious, I understands the MoldyProductions."🤪

    OldEuthymia.jpg.ebc2a4bea228690c5d91a4de45b5a12a.jpg

  9. Thanks to the MEGA sales of old, I have almost the entire Unfiltered Audio line, which is great stuff.

    Of the rest, SPL Vitalizer is great, elysia mpressor and alpha master are great, and Shadow Hills Mastering Compressor is very nice. Lindell TE-100 is....interesting, but in my post-Plugin Doctor life, less so now that I can duplicate its mojo-ridden curves with just about any parametric EQ.

    That leaves about 30 more that....have the best skeuomorphic graphics in the business? 🙄

    But I never paid for any just for the sake of getting them, I got 'em for free using $20 no minimum vouchers. 'cause what the heck. If someone else wants to mix on my system and can't get their head around the MeldaProduction UI, I can point them in the other direction as it were.

  10. It takes work to understand REAPER, but I ask: what useful enterprise does not require work?

    To comprehend REAPER one must understand that a track may be anything you can wish or imagine. An audio track, a MIDI track, a video track, a bus, a send, a submix, an aux track, a warm Summer afternoon, the memory of a lover's kiss, the idea of true brotherhood, or even the idea of ideas themselves. A track may contain matter in all of its states, gas, liquid or solid (plasma support is expected before the next dot release). It may contain light, sound, vibrations of all frequencies. Infrared! Ultraviolet!

    A track may be routed to a bus, or another track, a bus routed to a track, another bus, and any of them may be routed directly to the user's soul, and to the collective soul of all living creatures.

    REAPER is the yin, the yang, the alpha and the omega. It is the first DAW you should try and the last you'll ever need.

    REAPER!

    REAPER!

    REAPER.

    • Like 2
    • Great Idea 1
  11. 2 minutes ago, BTP said:

    They have released a new version every 4 years, so one license covers up to 8 years of updates.

    Praise be to their licensing and upgrade policies! Praise!

    • Like 1
  12. On 3/24/2024 at 1:56 PM, Ricebug said:

    A search reveals nothing on this, so here we go...

    Does anyone have experience with the Fuser plugin? More importantly, will it work in BandLab?

    No personal experience with it here.

    First question: do you mean BandLab the online and mobile device DAW or Cakewalk by BandLab, the Windows desktop DAW that is the focus of this forum?

    If you mean Cakewalk, there's no reason it wouldn't work. It requires sidechaining, which works splendidly in Cakewalk. I use Trackspacer, the product it seems to want to compete with and it works great in Cakewalk.

    As others have mentioned, it's always best practice to trial software before buying, if you can.

  13. On 1/16/2024 at 2:38 PM, Mr No Name said:

    all of them are buggy when first released

    I agree with this (maybe not ALL of them). IME, the bugs usually come down to host-specific issues.

    My guess is that Saverio doesn't test in a wide variety of hosts before he ships. He probably doesn't have a QA staff, and his site has no invitation to become a beta tester. If nothing else, a beta program would allow him to check compatibility on a wider variety of hosts before releasing.

    I bought his latest offering, which claims to produce similar results to Oeksound Soothe, and it doesn't work in Cakewalk (yet). There's really no excuse for this; Cakewalk is a free DAW. And I'm sure he could easily get NFR copies of any DAW he wanted from the manufacturers. It took me a matter of minutes to find out that it crashed in Cakewalk.

    That said, he does seem very diligent about fixing these problems. Doing it before he starts selling the plug-in would be a great idea.

    • Great Idea 1
  14. If I wanted to do this, I'd probably go with the second option, automate the reverb mix (or send if you are using the reverb as a send effect on more than one track) on a single track.

    Which is not to say that your first method isn't valid. It does seem like it would be more complex.

    Another way to do it might be to split your track into clips and put the clips in two different tracks as necessary, but I still think automating the reverb depth is the way to go.

  15. 21 hours ago, ddpppbd said:

    . find a good .vst very similar to Cakewalk's Modfilter (from the DX effects) or even better of course

    Mod Filter is a DXi effect, so in order to use it in another host, the host must be able to use DXi effects.

    AFAIK, the only host other than Cakewalk that still supports them is REAPER. Live does not.

    Depending on what you're doing with it, there are several freeware motion filters. Check the Favorite Freeware FX topic in this forum.

    My favorite is Audiomodern's Filterstep.

    FKFX Influx is another one that can get some really crazy sounds.

    The MeldaProduction FreeFX Bundle contains more modulation plug-ins than I can remember at the moment, MComb is my favorite of the filter plug-ins. Moreover, the bundle is something I think nobody should be without. You'll see once you install it. Several of the plug-ins are IMO, best in class, despite being free. MCompressor will teach you more about how to set up a compressor. Although fully-functional as-is, the bundle can be upgraded for a fee. If you wait a few months for one of their 50% off everything sales and combine that discount with the $10 credit you get for signing up for their newsletter, you can get the upgrade for about $11. There are 37 plug-ins total in this bundle.

    Kilohearts Essentials is another free bundle that nobody should be without. Contains multiple modulation and filter plug-ins in addition to bread-and-butter FX and utilities. Over 30 great FX.

    About the bundles, although I own licenses for over 400 effect plug-ins, if I sat down at any DAW and wished to produce and/or mix any genre of music, give me those two bundles and I would not feel constrained. Crazy breakdown FX for EDM? Check. Great-sounding and easy-to-use dynamics and EQ? Check. Deep features and modulation options? Check.

    So there ya go, ask a question, get 75 new plug-ins for free.

    Also, doesn't Ableton Live come with some crazy modulation filters of its own?

    Lastly, you need not say goodbye to Cakewalk. It can still be useful even if it's no longer your primary DAW. More than one user on this forum (including industry legend Craig Anderton) likes to compose electronic or loop-based music in Live, then export the tracks to Cakewalk for final mixdown. Not an uncommon workflow. In comparison with Cakewalk's Console, you may find Ableton's mixer....less capable.

  16. 14 hours ago, John Vere said:

    You need a license for Melodyne for this to work now. This changed when Melodyne 5 came out and Cakewalk no longer includes the basic version of Melodyne. Only a demo for a month. 

    Are you 100% sure about needing a registered version of Melodyne for this to work?

    My understanding was that although CbB doesn't come with a license for Melodyne Essentials (as SONAR did), only a 30-day demo, the monophonic audio-to-MIDI conversion feature still works after the demo has expired. None of the other Melodyne features will work, only this one.

    The Cakewalk Reference Guide makes no reference to needing a registered version of Melodyne for this to work.

    I can't test this, because I do have licenses for Melodyne Essentials.

    Anyway, I agree that Drum Replacer is a better option for replacing drum sounds.

    • Like 1
  17. On 3/12/2024 at 9:52 AM, bitflipper said:

    As a general rule, there should be no audible difference between VST2 and VST3 versions of any plugin. The difference between the two standards is merely how they communicate with the host, not in how they process data.

    Give Acon Digital Multiply a try in CbB and note the difference in sound between the VST2 and VST3 versions.

    Be sure to turn your monitors down, because the last time I tried it, the VST3 version seemed to be feeding back on itself. Then it jams the meter to full scale and goes silent.

    Mixcraft, which is otherwise known for being one of the most bug-free DAW's on the market, took a long time before most VST3's worked properly once they started supporting them. I stopped even trying to run them for a while.

    So "how they communicate with the host" seems to be pretty crucial.

    • Like 1
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