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Glenn Stanton

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Posts posted by Glenn Stanton

  1. 1 hour ago, MixingMastering said:

    Thanks, can I close this post then? If so, how?

    quick listen sounds like someone really likes Alanis Morrisette 🙂 definitely needs a lot more mixing though - one thing jumps out - the snare is very inconsistent and a lot of other masking and levels getting jumbled.

  2. oh no! not planned obsolescence!! 🤪imagine if you will, companies that "make stuff" give it a lifespan in order to address new things people might want, make new sales, as well as help their partners sell stuff... almost like the automobile industry of yore...

  3. Melodyne working fine for me as well.

    something to check - when you find a number of plugins misbehaving - re-run the redistributables for Cakewalk

    this happens to be the cure for when Microsoft Edge and several other companies are busy making your user experience better and embedding all the AI-wares to make sure every keystroke is a lead to a possible solution to the meaning of life, the universe, and everything...

     

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    • Thanks 1
  4. 4 hours ago, AlexBacki said:

    If you're having trouble finding these options or if BandLab's interface has been updated since my last training data in January 2022, I recommend checking BandLab's official documentation or community forums for the most up-to-date information. Feel free to ask if you have any more questions or need further assistance!

    autobot

  5. pretty much John has the best way. 

    the presets file content is binary and even if you check in the registry (under the intuitive names of ActiveMovie -> Presets, many of them have content where the name is missing (although a bunch of the commercial ones do have the names), so you'd have to guess at the list of content to determine if it's a plugin you want to keep the preset for.

    image.thumb.png.90c6da7a6a6f2441c4dcfa379f093aff.png

    in this example, i knows its for my Channel Tools plugin as i use custom settings for set the width on stereo instruments.

    another option is to copy them all over - they're associated in the registry (under the vst listing) so they'll only be used by those programs anyways.

    image.thumb.png.71dc4a33b6a67a9884f05029ba6561dc.png

     

  6. thanks! i hadn't watched it (but did now). since i have the TTS-1 as well as the Coyote WT and the VSTSynthFont if i need a quick GM MIDI i should be good to go.

    one of the things i use TTS-1 for is to quickly capture the markers and tempo changes from the MIDI i export from Hookpad (hookpad.hooktheory.com). then import my regular recording template. re-arrange the MIDI into my normal instruments and i'm ready to record, arrange etc...

    • Like 1
  7. 3 hours ago, msmcleod said:

    The quality of 32 bit floating point audio is essentially equivalent to 24 bit integer.  The only difference being, you can increase or decrease the volume of 32 bit floating point without any loss of quality.
     

    and in effect, 32-bit is "lossy" because of the float... same reason banks don't use floating point for currency calculations... e.g .https://dzone.com/articles/never-use-float-and-double-for-monetary-calculatio

  8. 1 hour ago, OutrageProductions said:

    A less helpful way to pinpoint is to disable ALL EFX and print the mix in case it may be an FX plugin misbehaving, but then you have to go back and use a process of elimination.

    divide and conquer! if you find it's the FX then at least you know it vs tracks. either way you'll still need to do the elimination steps - but you could also divide the project into 1/2 of  the tracks first, then if the same you know it's the other set. etc. might be speedier if you have a lot tracks...

  9. 2 hours ago, John Vere said:

    Good lord, any attempts at finding sf2 files takes you to the time machine and way back machine web pages. I think I'll pass, that's just way to much like work. 

    this might help getting past the first one or two entries in the search results... 🙂 

    https://musescore.org/en/handbook/3/soundfonts-and-sfz-files

    The list below are different from other sf2/sf3/sfz online depositories, in that these virtual instruments contains at least one Musescore 3 compatible attenuation modulator. That is, they are engineered to at least responds to one volume-affecting MIDI data exchange practice used by Musescore 3, such as MIDI velocity. Community handbook editors updating this list should be mindful of the distribution aspect of the SoundFonts or SFZ's license (wikipedia)

    All sounds

    GeneralUser GS

    Direct download from schristiancollins.com (29.8 MB uncompressed)

    Courtesy of S. Christian Collins

    Magic Sound Font, version 2.0 (67.8 MB uncompressed)

    Arachno SoundFont, version 1.0 (148 MB uncompressed)

    Courtesy of Maxime Abbey

    TimGM 6mb:

    The free default soundfont that comes with MuseScore 1

    Direct download from sourceforge (5.7 MB uncompressed):

    License: GNU GPL, version 2

    Courtesy of Tim Brechbill

    FluidR3Mono_GM:

    The free default soundfont that comes with MuseScore 2 (up to version 2.1).

    SF3 Direct download from github (13.8 MB).

    License: MIT license

    MuseScore_General and MuseScore_General_HQ:MuseScore_General.sf3 is the free default soundfont that comes with MuseScore 3 and MuseScore 2 (2.2 and above).

    SF3 Direct download from osuosl.org (35.9 MB)

    SF2 Direct download from osuosl.org (208 MB)

    MuseScore_General_HQ.sf3 is the pre scale-down version of MuseScore_General. You can download and install it inside Musescore 3 as an extension, see Language, translations, and extensions: install extension.

    Changelog.

    License: MIT license

    Courtesy of S. Christian Collins

    MS Basic:

    MS Basic.sf3 is the free default soundfont that comes with MuseScore 4

    More info see notes inside your computer's Musescore 4 MuseScore\instruments\instruments.xml

    Bank and program (work in progress) details on google sheets

    Development folder on github

    Timbres of Heaven, version 4.0:

    Direct download from google drive (429 MB uncompressed)

    Direct download from jeetee.net

    Courtesy of Don Allen

    Soundfonts4U (12 MB up to 1 GB, depending on which package you choose)

    Collection of beautifully sounding acoustic guitars as well as pianos, basses, strings, harps and many more.

    Orchestral sounds

    File that contains common instrument sounds of the four families:

    Sonatina Symphonic Orchestra (503 MB uncompressed)
    Downloads: SoundFont | SFZ format
    License: Creative Commons Sampling Plus 1.0

    Aegean Symphonic Orchestra
    Courtesy of Ziya Mete Demircan (352 MB uncompressed)

    Piano sounds

    SF2 Pianos

    Acoustic grand piano, release 2016-08-04
    Description: Yamaha Disklavier Pro Grand Piano, sf2 format, 36 MB compressed, 113 MB uncompressed, 121 samples, 5 velocity layers
    More information: https://freepats.zenvoid.org/ including other soundfonts.
    License: Creative Commons Attribution 3.0
    Courtesy of Roberto Gordo Saez

    Salamander C5 Light
    Courtesy of Ziya Mete Demircan (24.5 MB uncompressed)

    SFZ Pianos

    Salamander Grand Piano
    Downloads: version 2 | version 3
    Description: Yamaha C5, 48kHz, 24bit, 16 velocity layers, between 80 MB and 1.9 GB uncompressed
    License: Creative Commons Attribution 3.0
    Courtesy of Alexander Holm

    Detuned Piano (244 MB uncompressed)
    License: Creative Commons Attribution-ShareAlike 3.0

    Plucked Piano Strings
    Description: 44.1kHz, 16bit, stereo, 168 MB uncompressed
    License: Creative Commons Attribution-ShareAlike 3.0

    The City Piano
    Description: Baldwin Baby Grand, 4 velocity layers, 696 MB uncompressed
    License: Public domain
    Courtesy of Big Cat Instruments

    Kawai Upright Piano, release 2017-01-28
    Description: 68 samples, 44KHz, 24bit, stereo, 2 velocity layers, 58 MB uncompressed
    License: GNU General Public License version 3 or later, with a special exception
    Courtesy of Gonzalo and Roberto

    Drumset SFZs

    The free MuseScore Drumline (MDL) extension contains a collection of drumset sounds, to download and install see Language, translations, and extensions: install extension

     

  10. Musescore has some large SF2 files available which form the basis for their orchestration. and there are a quite a few free SF2 GM files out there. note: musescore.org and ONLY the free software - do not use the Musehub unless you like the pain and suffering thing. musescore.com is the paid score site - unless you want to pay for sheet music, i'd avoid that as well.

    Musescore (which is not a plugin) is pretty good at taking a MIDI file and converting into the right set of instruments. like TTS-1, not great instruments, but the Musehub sounds (imho) are not great either - so if i failed to mention not installing Musehub because of pain and suffering, then i suggest avoiding it...

    image.thumb.png.a8edbc1033851bb25d7f044eb47bca91.png

  11. this is a recorded triangle - if so - then the hiss is part of the audio and to get it to trail off while reducing the hiss - you might need to pre-process it using something like RX to remove and/or attenuate the noise and/or manually edit it. depending also on the perfection needed - use a sample or synth to re-create the triangle part (think of it as "drum replacement" or "sample augmentation" 🙂 )

    • Like 1
  12. 13 hours ago, Steven Eades said:

    So basically you chose to disable the very reason for using the "free" software to begin with? Forgive me but isn't that a "screw the end user" action?  The only reason someone is using your software is to have the ability to save and export their projects.. I'm sure you're well aware of this fact. 

    since you're late to the party - as far as i'm aware, there was never going to be a "free forever" product while the Bandlab folks tried to get the product(s) in shape enough to sell commercially. and the discussion on the new commercial products has been underway for about a year... so either use an old version, or another free/low cost product. i'm on a fixed income but plan on either subscribing when the new Sonar is ready, or i'll use Reaper and suffer in silence.

    and yes, like any computer thingie, it's an excellent idea to future proof your archives by going to the simpliest model - in this case exporting WAV files, documenting everything, cleaning up, zipping/ etc and storing it across several platforms/disks etc in case you ever need to re-open it and do stuff, or someone finds it and want to resurrect it in ProTools or Studio One... LOL.

     

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