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Glenn Stanton

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Everything posted by Glenn Stanton

  1. so basically each MIDI file regardless of type is creating a MIDI track for each instrument - kick, snare, hh, tom1, tom2, etc crach 1, ride etc? or are the extra track CC only and not MIDI notes on them?
  2. @John Vere did a whole video on inexpensive IO units
  3. typically the audio is going to be the variable tempo. unless someone really went out of their way to humanize any MIDI sequences. you may be entering the world of "audio snap" 🙂 or the world of "remix" where you convert the instrument audio to MIDI, quantize it etc and use virtual instruments to recreate it, then tweak the vocal and solo parts over that...
  4. best bet is to only comp based on the performance quality and then use something like melodyne etc to tweak gross timing, and then inphase or align2 etc to get the final phase alignment. or go to the 3 mic trick 🙂 basically use the tool for what its best at.
  5. @msmcleod could a VST3 preset be used with a VST2 plugin? perhaps if the controls for each are effectively the same but i'm not use if it's using an internal id for a given control or just the control name.
  6. the challenge is the "takes" in physical form are not in parallel. they are part of the long WAV file, and takes are simply time marked sections of that file which are then shown to you in parallel. so trying to tweak the takes "in time" are generally not easily done - either through programming or physically altering the file -- which is the option Max shared. the other option is not to use take lanes and record each take to a separate track. if using this option, you can end up with a lot of tracks - so i like to export the instrumental part (wher the arrangement is mainly settled) and then use that in a separate projects for vocals only (i may do the same for tactic soloing as well). then once you've comped things, export the tracks and insert them into your main project.
  7. no worries. just keep in mind that once you step beyond the first few recordings and now you want the higher quality, or acoustic mic etc, there are many inexpensive IO units which will give you audio + MIDI etc greatly expanding your options.
  8. after adding the image, save the file as a CWP (normal), then go to the folder (i have one called "templates") and make a copy of it. then renamed it "mytemplate".cwt (where "mytemplate" is whatever you want to call it - use 00, 01, 02 in front of the template name to make them sort to the top -- e.g. "00 record template" "01 mix template" "02 master template" etc) so: create or edit the new or existing template.CWP file insert the image into the notes section of a NORMAL project save as CWP copy & paste the CWP (so you can go back and edit it again later without starting over) rename the copied CWP to the template name (usually remove the word Copy) and extension of CWT copy the CWT into the \common\project templates and the \core\project template folder if you need to revise the template, then follow steps 1-5 and ignore step 2 (you already did)
  9. check for the Windows and OS related updates as well. the supposedly backward compatible redistributables can be the cause. like today for me - new KB updates on the OS - so a quick run of the redistributables and rescan VST to be sure. everthing seems to be running normal. i just get into the habit of doing this to avoid finding out i have issues when i'm working on a live project...
  10. are you connecting directly to the PC USB port or via a hub? many IO units do not like hubs. also check - is it possible the USB port is disabled? maybe plugin some other device to see if its active? do you have another IO device or could borrow one to see if it's something else in the system?
  11. the only challenge (assuming all other steps are possible and my thought was auto-hotkeys) is selecting the track template. i don't believe there is a generic track template which is used by default when simply inserting a new track.
  12. and every other audio program as well 🙂 so, it's not even showing up in the device manager at all? sound controllers? software devices? audio inputs and outputs? there are several sections it could appear under.
  13. maybe your device has died? maybe you need to get the latest drivers from Presonus and reinstall it? maybe there are some troubleshooting steps on the Presonus site? if it's not showing up in the Windows device manager, then you need to fix that first. https://www.fmicassets.com/Damroot/Original/10001/OM_2777700106_AudioBox-Go_EN.pdf https://www.presonus.com/en-US/interfaces/usb-audio-interfaces/audiobox-series/2777700106.html
  14. meaning using MIDI to create the new track, then trigger the arming and begin record? maybe using a MIDI controller to perform the steps in conjunction with some form of macro tool?
  15. to me, that would seem to indicate you only have a single tempo - 76BPM. as David mentioned, you need to drag the edge of the clip to the next full measure (in the examples) to see the "cut". one good way to land on the beat is to set your snap to 1/4. for measures, setting it to 1 or 1/2 will make landing there easier.
  16. is this one of those "audio-to-USB" cables for $5 on Amazon? one option might be to spend a bit more and a get a decent <$100 audio interface. that said check the device check the drivers see if a line-level input signal can drive it vs a guitar (which is a very low level signal).
  17. it's almost like you'd want a sticky thread "Read/Watch This First" thingie to post links (with descriptions) of your videos
  18. as part of the install process - did you select the cakewalk content / demo installation? if not, go ahead and run that. if you did, check in the content folder: C:\Cakewalk Content\Demo Projects
  19. there is a text section in the beginning of the strum-it.cal file which might be what you're looking for? per this old thread: http://forum.cakewalk.com/Strum-it-cal-m1432672.aspx
  20. hmmm, and yet many people can record and play back in the app. so first things first: 1) you have the INPUT and OUTPUT settings in your device configuration set up: a) input source b) output target maybe start with WASAPI SHARED if your IO unit supports it. 2) open a demo project and play it. any audio? no? repeat step 1. this should be the fastest way to test your audio output troubleshooting - make sure your Windows OS sound settings and the CbB sound settings are using the same sample rate. e.g. if you're using 44.1K in the OS, and 48K in the DAW, you're likely not going to hear it, or hear it the way you should.
  21. agreed. i haven't played with the Studio One implementation, and i think MIDI changes made from the chord track makes sense. not sure how well chord changes in audio work out though. even using Melodyne directly to tweak (acoustic guitar) for example, switch a chord from D major to D minor or adding a note (C Major to C add9 for example) might not work as well.
  22. you could do the same with Melodyne essential - drag the clip to the time bar so it has the timing info, then set it as a Melodyne region which then displays the chords and while you cannot edit polyphonic info, you can export it as MIDI.
  23. i would be surprised if they didn't offer a loyalty pricing but doubt a freebie as the monies for those versions mainly went to Gibson.
  24. maybe something like "Bandlab Studio"?
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