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David Baay

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Posts posted by David Baay

  1. Working fine here, too. But 80-110 isn't a super-big velocity change, and SI drums doesn't give a really noticeable timbre change to reinforce the increasing level.  Expand the whole dynamic range, and the 'crescendo' will be more noticable.

  2. My first guess would be that - one way or another - you're listening to a frozen/bounced copy of the track, rather than the live MIDI-driven synth output, or the synth is being driven by some other copy of the MIDI that is not the one you're editing.

    Sharing a copy of the offending track using SI-drums might help get to the bottom of it, if the above doesn't get you there.

  3. If you've disabled any settings on the Visual Effects tab in Windows 'Performance Options' or chosen 'Adjust for Best Performance', change it to 'Adjust for Best Appearance'. The Now Time cursor depends on some of these graphics features to render properly, and there is really no performance benefit to be gained in Cakewalk by disabling any of them in my experience.

    • Great Idea 1
  4. 23 minutes ago, winkpain said:

    I remember reading in the reference manual somewhere that these track strip MIDI settings where just the initial settings for the track, taking precedence only when RTZ or if not changed throughout track.

    That's true for controls that work by sending Continuous Controller events, but since channel is embedded in the note events, the forced output channel assignment is always in effect.

  5. 48 minutes ago, winkpain said:

    Going into Event inspector or context menu of the notes in question and changing the MIDI channel there has no effect, oddly.

    If changing the embedded channel of events has no effect, you must have a 'forced' output channel assigned in the track header that's over-riding the event channels. Clear that, and changing channels by either of those methods should work.

  6. I'm not sure what might prevent your getting the cross-fade tool other than that the clips must be slip-edited (so there's some material on both sides to cross-fade), and abutting with no gap between them. This happens automatically if you run one clip with a slip-edited boundary into another clip in the same lane. Then maybe expand the lane height a bit, and hover over the boundary.

    Maybe not the most current documentation, but here's a good reference for how the various clip editing tools work in lanes, and what their cursors look like:

    https://www.cakewalk.com/Documentation?product=SONAR&language=3&help=NewFeatures.022.html

    Figure 13. Hold down the CTRL key and drag up/down to adjust a crossfade.

    NewFeatures.022.18.png

  7. You can't get auto-crossfades by just creating clip overlaps as happens in the parent track, but you can manually cross-fade slip-edited clips that abut eachother in lanes by holding Ctrl with the Smart tool, hovering over the lower half of the split til you see the cross-fade tool, and then clicking and dragging (up, I think) to created the crossfade.

  8. Entire Mix is all hardware outs, which can be problematic if you have a headphone/monitoring mixes going to other outputs.

    If you have everything going through the Master, and no FX  or level adjustments happening after that (standard operating procedure and best practice), then you can just export the Master bus (choose Source = Buses, and un-check all buses except the Master) with nothing selected in the project.

    What I personally like to do is bounce the Master bus to a ' Master Bounce' track that routes direct to Main Outs, group the mute on that track in opposition with  the Master bus mute, A/B the two to confirm the bounce matches the 'live' mix, and then select and export that track. 

    One benefit of this is that you have a copy of the rendered Master saved in the project.

    • Like 3
  9. On 8/30/2019 at 2:47 PM, sadicus said:

    There are not many Cakewalk videos showing this, please post if you find any links.

    Over time most users' workflow has evolved to recording/entering everything as channel 1, and using forced output channels to channelize events for multi-timbral synths when necessary. It's just  a lot more straightforward overall, and it's easier to see what channel is being sent at a glance without having to be concerned about the channel embedded in the events. As an old-school MIDI user from the late '80s, it took me a while to embrace this model, but it really is simpler in the long run for most purposes.

  10. On 8/30/2019 at 4:25 PM, MusicMan11712 (aka Dr. Steve) said:

    I am assuming the suggestion of using separate tracks for your per track CC data didn't help.  Not sure what the missing link is.

    I understood the problem to be about recording live MIDI input. You can't force a change in the recorded channel of incoming events; you have to be sending on the correct channel from your controller. 

  11. If you have separate MIDI and audio tracks, the drum map is assigned to the ouput of the MIDI track. If Accent is set up as a Simple Instrument, click the MIDI tab at the bottom of the Inspector as shown in Steve's video to get access to the MIDI output.

    • Like 1
  12. If you're recording MIDI for different instruments of a multitimbral synth into the same track, you'll need to set the transmit channel on your controller to match the relevant channel of the synth, and not set either an input or output channel on the track in Cakewalk.

    In general, I would suggest that it's much better to have one MIDI track per channel for many reasons, including that you can then use the track controls for MIDI Gain (Velocity Offset), Volume, Panning, etc. 

    • Great Idea 1
  13. 3 hours ago, Craig Pavone said:

    It would make sense to me that when the tool is on the left side of the clips pane, you always get the left to right slip edit, and the opposite would apply for the right side of the clips pane.

    It goes by which end of the clip you're closest to, regardless of the position in the pane. You need to be zoomed out far enough that the center of the clip is in view, and start your edit left or right of center, according to which edge you want to adjust.

  14. Yeah, Windows/Cakewalk do not handle moving USB MIDI devices well. I have a minor issue with my MOTU MIDI interface not being initialized properly at boot since the Windows 1903 update.  MOTU Support suggested to try moving it to another port. I had already told them that was not an option due to potential issues like this. I think things have improved since the time this happened to me, and no amount of reconfiguration or Windows registry hacking would get the port enumeration back in an order that was compatible with existing projects. I ultimately I ended up having to manually update every legacy project I wanted to work on! I ain't going down that road again.

    Glad you got your issue resolved without having go that far.

    • Like 1
  15. Maybe I'm misreading the OP, but to get individual MIDI drum parts (and overhead/room mics if the synth has them) rendered as independent audio tracks for each kit piece:

    - Choose to create a separate MIDI track and  'All Audio Outputs -  Mono' when inserting the synth.

    - Freeze the synth, and each part will be rendered to its corresponding track.

    - For stereo room mics, you can reset the input of one of the mono tracks to the  appropriate stereo input, and delete the extra one.

    - And you can save the whole setup as a Track Tmeplate, including a Drum Map on the MIDI track ouput(s) so you don;t have to go through the setup again.

     

  16. If I'm understanding correctly that you're working with imported audio that isn't already loop-enabled to follow tempo, try this (assuming  the audio is  already trimmed to start with a downbeat at 1:01):

    - Play the project, count through 4 measures, and hit space bar when you count hits 5:01 (for added precision, you can then Tab or Shift+Tab to the 5:01 transient in the audio).

    - Shift+M to open Set Measure/Beat at Now dialog, enter Measure 5, Beat 1, and hit enter.

    - The initial tempo will be automatically reset to make the specified measure/beat in the timeline hit that beat in the audio file.

    - If the calculated tempo is very close to a whole number (likely for imported beats), you can undo the Set, and enter that whole number tempo  directly. 

    This technique is handy for setting tempo in a new , empty project, too. Just, start playback, count out 4 bars at the tempo you have in your head, stop with spacebar, and Set the Now time to Measure 5, Beat 1. I suppose this could work for a project with REX/Groove Clip loops already imported, too, but you would need to mute the track to keep it from interfering with your mental count.

  17. Just to be clear, LatencyMon numbers will be microseconds (us), not milliseconds. In any case, 255 peak is not great, but shouldn't be a problem except, possibly, if your  ASIO buffer is extremely low, like 16-32 samples (333-667 microseconds at 48kHz).

    I have very occasionally seen a dropout occur with the transport not running. It may be related to having Always Stream Audio Through FX enabled in  preferences.

    One thing you can do is keybind the audio engine on/off, and toggle it off when doing big edits (or a bunch of small ones) that don't involve a lot of listening . I sometimes do it when dragging a big pile of MIDI notes to avoid graphical response delays because Cakewalk is prioritizing audio streaming. I also toggle it off when walking away from the DAW for an extended period just so it won't be wasting CPU cycles with a project idling since I have all the usual power-saving features turned off.

     

     

    • Like 1
  18. Those controllers look far too structured and consistent to be due any kind of random input. And few synths will not sound radically different with those controllers removed.

    That said, Edit > Select by Filter is my preferred way of selecting  all controllers of a given type to copy/cut/paste, move, delete, etc.  Start by selecting the track or clips you want to modify; filtering has to have something to work on as input.

    • Great Idea 1
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