Jump to content

lpmike75

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

2 Neutral
  1. Hey John - Thank you for the suggestion. I hear you with the multiple wave editors, I have several myself. Unfortunately this is as cleaned up as I can get it. It is a unique job.
  2. Hey Greenlight - thank you for the suggestion. Melodyne did not give me the result I needed for this particular project. The real time playback routed to another recording setup might be my only option left. Thanks for the ideas.
  3. Thanks for the suggestion Will_Kaydo, I only have the one plug in and disabling it has no effect on the final result. The stretched audio seems to be the thing that the bounce/render/freeze does not like.
  4. Greetings - Long time Cakewalk/Sonar user here with a problem I have not run in to and am hoping someone can offer some insight. I have a noisy dialog track which was stretch to slow down the dialog. The audio playback in real time sounds great however, when I bounce, freeze or export the track the audio quality is noticeably degraded. I am using Elastique Pro for my online render quality, although I tried other combinations with no noticeable results. I am also using the Cakewalk time/pitch plug-in in addition to the stretched audio. This might add to the problem, but even when disabled, the stretched audio just does not sound clean when bounced, frozen or exported. On a side note, checking the 64 bit engine makes the export silent, another issue I have never run in to. Sample rate 44.1 Bit depth 24 Bouncing the track and re-inserting in to the project confirms that the bounced/exported track is of less quality than the original. The track is also noisy with hiss and background noise, so I am not sure if this ultimately has an affect on the render algorithm. Any thoughts would be appreciated. Thanks -Mike
×
×
  • Create New...