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minminmusic

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  1. So...after some experimenting and because I don't think the exact key is super important, I feel the best results I've gotten is taking the whole mix, bringing it into Live at the recorded tempo and then changing the BPM to the desired rate while the Warping is chosen to repitch the whole track upwards. When I used Elastique Pro in Cakewalk...I felt as if the transients were softened a little. Craig's attached articles are very interesting but I would have to think if you are making subtle variable tempo changes throughout the "finished" track it would have that similar softness I heard on the transients. So the next question I have...is it possible to repitch a track in Cakewalk similar to Live where in essence...it's just speeding up or down the whole track (with pitch) depending on how you set it? This would seem to have the least artifacts and is almost identical to mixdowns in time past where the mixdown tape decks speed would be adjusted accordingly.
  2. Have Sonar and CbB. Track is about 70 to 80 tracks dense. Mixture of audio and frozen soft synths. Currently at 110bpm but it feels a little more exciting at around 113bpm. What's the best way to bulk process the all the tracks just to see how that sounds versus me throwing it into Ableton to get a rough idea? If there's a way to bulk process the tracks...does that adjust the midi within the frozen tracks or will the midi conform and then I have to refreeze the audio to get it in sync. Track is awaiting vocals so still have time to explore options (recutting is really not one of them sadly). :)
  3. Ok...gave that a shot. According to the file it completed the scan though the little pop up window in Cakewalk never shows that. I guess I'll just ignore it for now as it seems to be working (not working lol).
  4. Does that display it in real time to catch what it's hanging up on? Or only when it completes. Because it's not completing the scan when it displays how many plug-ins in total, how many new, how many removed. And YET, when it hangs on "Scanning..."...if I shut down Cakewalk or Sonar, then reopen, it seems the new plug-ins are there (as best I can see.) So weird...
  5. Is there any way to see either in real time what plug-in it's scanning or a list of where it "stops"? It just states "Scanning..." which doesn't help me drill down any further. Again...nothing new was installed outside of the new version of Sonar so not sure why it's quasi hanging/stalling now where CbB didn't prior to the Sonar installation.
  6. Only basic Windows anti-virus and this wasn't doing this with CnB this morning prior to the installation of the Sonar.
  7. Upgraded this to the latest release this morning, Sonar hung on it's initial VST scan of which I canceled. Rerunning it again it states "Scanning..." and seems to be taking forever. CbB it now doing the same in it's scan. Some plugins seem to be picked up (when I cancel the scan I can see the new installed plugins) but I'm no longer getting that final Summery popup. Any ideas?
  8. Been wondering...does it seem to run projects started in Cakewalk by Bandlab more efficiently? Wondering if the overhaul is better or worse for the CPU and graphics card.
  9. Question...recently found out about ProjectScope which help me tremendously in seeing what plugins currently existed in a Project file while rebuilding my DAW. Wondering if there's anything similar that would allow me to export text of each channel and what the fader and pan levels are? Anything else would be a bonus (what FX are in the bin etc.). Have a mix that's beginning to work really well. Utilizing Buss Presets to match this file...I'd like to start matching some of the basic levels to get other mixes on the album in the same ballpark since many have the same basic drums recorded at the same sessions. If I could just have the text file open which level matching that would be a huge help. Any input would be appreciated!!!
  10. Thanks David...I'll try that and see if that helps. Right now, I just click on the place on the waveform so the playbar moves there and then just drag the midi not. Your tip helped me out this morning though. The way I was editing yesterday it took me almost all day...I was able to do that in less than an hour this morning!
  11. Haven't tried that method but I'm going to guess it may still have the same pitfalls of pulling midi events from any mic recorded track that has bleed where there's wiggle room that most of the software doesn't get 100% accurate. 100%...I guess equals when the stick hits the snare (or whatever). Almost all methods I've used are microscopically late/early? I've gone down many drum replacement rabbit holes and it's a common issues. On forums, videos...it's talked about. Not having it totally tight slurs/smears the sound a bit. Once I go through and manually align the notes it sounds so much tighter, especially on fills etc. Even printing those notes to audio, whether samples or using Trigger 2, Drumagog etc. you still need to go through and double check those things. This project is a synthwave, dreampop album where I want the drum sounds to sound electronic but wanted a core, real drum performance as programming that would never have the right "feel". Cyborg drums forever lol!
  12. Ok..that works MUCH better. Question...I have the two tracks next to each other in track view. Midi on top, audio on bottom. The white event/transient start marker that's on the midi note...any way to get that traverse the whole page view so it makes it visually quicker to align with the wave form? It's much easier now but if there was a way that that could extend (upwards or downwards) like the pool markers so i can quickly grab the note and align with the waveform start that would be brilliant.
  13. Thanks David!!! That seems to work much closer to how I thought. After yesterday's discussion (and after I chopped and aligned everything I needed) I just opened the next project I have for this album and tried the above method and I think it works closer to how I envisioned. I'll give it a go and see if it works for my editing needs. Better to know now when I still have another 5 songs to go.
  14. But Remove Silence doesn't work on MIDI, only audio correct? I'm not looking to move the real snare against the samples...the opposite. Chopping up the midi within the main view so I can compare and manually adjust the midi to the audio. I guess that would work once the samples are printed, but I'm trying to get it as tight as I can prior to that step. In my first post above I've been lead to believe that Auto Align 2 POST...will do that once they are printed with the added benefit of not only matching start times but the flipping the phase of the sample hits to match the real snare. Now I haven't tried that yet...but if that works that would be brilliant!!! Agreed...the large majority have no idea how much production time goes into a 3 minute pop song lol. But I can guess the same could be said about movies, literature and art in general.
  15. By placing the two tracks next to each other...I'm kinda doing that now. Your suggestion might clean up the audio bleed/sludge that can make it harder to visualize the exact moment the snare or tom is hit (any part with cymbal washes/rides are difficult) but I still have to go through the midi track and cut that roughly before every note. It's a pain to be sure and I can't imagine there isn't anyone else who hasn't wished for an auto-split. In theory, piezo triggers during tracking make the most sense as they are really detecting the impact of the stick quicker then the first spot mics that capture the sound. My problem them is is trying to filter out exactly what you don't need them to focus on. Hoping some day through GPS/positional sensoring something couldn't be developed on the drum stick/drum skin level detecting exact note on/off information. I just found to trying to bugger with MIDI while tracking real drums is a pain in butt. But then so is this so go figure. Thanks for your continued thoughts.
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