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Everything posted by jkoseattle

  1. I'm FINALLY freezing my tracks to audio for this project, woo hoo! All 30-ish tracks are freezing fine except one, which when frozen, simply goes blank - there is no audio clip at all. Playback bears this out as well. I can play the un-frozen track just fine, then I freeze, it goes through its paces, then the track is empty and silent. What's different about this one track from all the others? Most tracks use EastWest Play synths, including the troubled one. The only thing I can think is different about this track is that it has more notes in it than any other, being the piano. This is true whether fast bounce is on or off.
  2. jkoseattle

    Bouncing Synths

    Thanks, that makes sense. I'm getting confused by this whole thing though. I'm also trying to set up track templates and synth presets etc., and am having a lot of inconsistent results. So now i'm wondering, is this even worth the effort? My old way was 1 synth per instrument, all on Midi channel 1, using simple instrument tracks. Is there any reason I shouldn't keep doing it this way, when I might have as many as 30 synths going? Is grouping instruments into a single synth really getting me anything?
  3. jkoseattle

    Bouncing Synths

    I used to have one EastWest Play instance for every instrument in my project (violins, Cellos, Basses...). Now I am trying a different way, grouping a whole section into a single Play instance (one for strings, one for brass, etc.) and assigning each instrument to a different Midi channel. The aim here was to simplify and also hopefully save on RAM by having fewer total synths. HOWEVER... I didn't really realize what I was giving up. I can't adjust envelopes for any individual instrument, only for the whole section. I figured I'd just do all that tweaking after I freeze to audio. But now I'm realizing that freezing presents me with just a single audio track. This won't do at all. What is the best practice here? Is it possible to bounce individual tracks in the same synth to their own tracks? How? Am I really not gaining anything by grouping instruments to single synths rather than just having a separate synth for each?
  4. I use the job function constantly in PRV, and could n't live without it. I've devoted a mouse key to "J" for that purpose. But trying to use it in Track View is asking for trouble. It's never worked for me, even many years ago.
  5. Long time CW user, pretty new to mod wheels though. I am finding the mod wheel instantly useful. However, I'm finding editing with them to be painful. What are some standard practices for editing mod wheel activity in PRV? 1. My most common use case is this: I audition a track in order to set a wheel value to what will likely be constant throughout a passage. I move the wheel as the passage plays and determine about where I want it. But doing so during playback gives me no indication of what that ideal setting is. There's no visual feedback on where I'm moving it. So I have to record in order to see it. (And even then I can't see it until the recording is finished.) So I record, get the wheel where it needs to be, then delete all the wheel events I just recorded, make note of where I ultimately landed the wheel and draw in a wheel event just before the start of the passage at about that level. This feels kludgy, and seems like this isn't the way I'm supposed to do this. 2. I notice that snap settings are respected when drawing wheel events, but not when recording them. This is true even with Input Quantize turned on. Is there a way to invoke Input Quantize on wheel movement? I usually don't need the millions of events generated by the wheel during recording, and it would be so much easier to have fewer events to manage. I can record basic wheel settings, then draw over them after the fact which then respects the snap setting, but again, this seems like I'm missing a best practice here. 3. I have both an expression pedal and a regular mod wheel. I still haven't gotten the hang of the different CC channels. Add to that the complication of different patches reacting differently to different wheels. What 'd like to do is permanently set the mod wheel to one channel and the pedal to another channel, then over time I will get the hang of it. How do I permanently set wheel channels across all projects, at least while i'm learning, or is this already the case? 4. In the velocity/wheel pane in PRV, I know there's a way to show more than one together, i.e. velocities AND wheel events, each in their own pane. I can't remember how I did this though.
  6. jkoseattle

    Best RAM savers

    I am trying to run a project with a lot of EW Play instruments. I don't need some of them, but I don't know what to unload or disable or otherwise remove that's going t get me mileage on reducing RAM usage. If it's cheap, I'd love to keep instruments I'm not currently using available. Of course, I'd like to have EVERYTHNG available, but I understand I'm taxing memory of the CPU. So what are the most band-for-your-buck things I can do to quickly bring my project down RAM-wise, and what are things that sound like they'd be big helps but maybe don't actually affect RAM usage that much?
  7. jkoseattle

    Everything staccato

    This is quite irritating. Frequently, one or more EastWest Play instruments will play everything very staccato. It sounds as if a Note Off event is being sent immediately after every Note On event. Has anyone else experienced this? At this point I don't even know if this is a CbB thing or an EastWest thing. Turning off and back on mic positions in Play seems to fix it, which makes me think it's an EW thing, and yet I can't repro it in Reaper, which makes it sound like a CbB issue. Any ideas?
  8. Hi all, sorry I didn't get back to this post. It's still been happening, and it's getting so frequent that I will never ever get into any kind of flow unless I deal with it. @msmcleod both the things you told me to check needed changing, so I changed them both and that makes me hopeful. I might be accidentally toggling Jog on because it's assigned to a mouse button, though I never use Jog in Track View, only PRV.
  9. Hmm... so -- By "no", do you actually mean "yes", but are being somehow ironic or something maybe? Or like it's a new slang term like how "sick" means good? I bet that's it. Or else maybe you said "no" and then after you hit Submit you realized that you forgot it was actually "yes", but you didn't know how to delete your response, so you just left it as "no" and figured I'd know that you actually meant "yes". It's one of those isn't it. I knew it. Thanks!
  10. I'm just starting to work with Track Templates, which are awesome, and I had no idea how useful they were. I'm going to start using them all the time now. So I'm wondering -- Is it possible to make a track template and then use it by reference rather than copy? What I mean is that I have a bunch of projects using a certain track template, and then I decide to change the template, and all the other uses of that template change along with it? Is that possible somehow?
  11. Yeah, I checked that, but I can create a brand new line in a brand new project, and it only happens when two notes overlap even the tiniest little bit. There isn't a way to tell CW to clips note events so that they end right when the next note starts, is there?
  12. I have loaded a solo viola patch from EastWest Play. I switched to Close mic, made sure stereo double and reverb were off, and recorded a simple line. I am hearing a doubling of the note as if two violas were playing. If the note is long enough, one of those notes rings the full length and the other stops halfway through. I messed around with the legato and portamento scripts, which makes them sound wrong in different ways. I discovered that if one MIDI note starts before another ends, that causes this effect, but if one note ends before the next starts, the effect goes away. For this reason, the first note played never has this problem. I certainly don't want to have to mess with my performances in the PRV just to eliminate this doubling effect. I have submitted this question to two different EastWest forums and haven't gotten a single reply, which makes me think maybe it's a CbB thing. What am I doing wrong?
  13. UPDATE: I the EastWest forums someone set us straight. In Preferences > MIDI, simply uncheck "Zero Controllers When Play Stops" and "MIDI Event Chase on Play" and CW will no longer require a CC reset every time.
  14. Thanks! But that doesn't work. Under the Data column in Event list, it wants a number. When I record with the actual wheel, that column says "Modulation", which I can't enter by hand. There HAS to be a more elegant way of doing this. Even if I got that method to work, it's the same as the keyswitch problem, where I can't start playback at the start of the measure because it's preceded by a needed wheel event.
  15. Long time CW user, but just bought a keyboard with a mod wheel and expression pedal. I understand that I can assign them to different effects/channels for each instrument, but I don't understand where/how I do that. The instruments are EastWest Play. Can someone point me to where I assign mod wheel and expression pedal settings?
  16. @Rhenn - This gave me a lot to think about and try out. There doesn't seem to be an elegant solution for this though. Not only does unchecking all mic positions not prevent the instrument from taking a lot of loading time, once it's loaded with no mic positions, then turning one on doesn't work. I had to unload the whole instance and start over. So much for that. I think rather than pre-load things, my approach is going to be to make liberal use of the Comments field for the instruments in the Play Browser, as one can filter on text in those comments. Then I can search on "MyClarinet" for example, read through the comments I've written for each, and hopefully be able to make a decent choice without having to audition a bunch of them. I tried this approach today starting with the dozen or so pianos I found in Composer Cloud. One other thing I don't understand, however. If I load multiple instruments into a single instance and assign different Midi channels to them, then when I bounce to audio, CbB just bounces everything in that instance to the single Synth track. This is true even if I set the instance to All Synth Outputs Stereo. I thought I have done this before with drums, how do I separate them out at bounce time?
  17. Thanks for the great explanation. This is my thinking, tell me if it's possible or if I'm way off. First, to answer you comments, I am thinking of the keyswitch master instruments for all the orchestral stuff, and having each section in its own instance, so for example, instance 1 would have an instance called "Winds", with Flute KS Master on channel 1 , Clarinet KS Master on channel 2 etc. Given the trade-offs people are pointing out in this thread, I think I might just as well stay with the KNOWN inconvenience of sing lots of keyswitches. Not a biggie. For more unusual instruments, I'm going to play it by ear though for now. I've found that the orchestral instruments use keyswitches more heavily than everything else, so my methods may change when keyswitches aren't involved as much. Lastly, there are some instruments which will have multiple options, but I will probably only choose one. Piano, for example, CCX has at least half a dozen I love, but different pieces call for different pianos. What I'd love to do is put all the pianos I like on a single instance, assign them all to different midi channels, and then simply set my track's channel to the piano I wanted. My worry about that though is that CbB will still load every piano at startup. Is there a way to assign instruments to an instance and tell them not to load automatically, so that I can just load it if I need it? Another example of this would be with the rock instruments, guitar bass and drums. So is it possible to load a bunch of stuff in a single instance but not have them load automatically?
  18. Thank you for the great responses. I'm slowly putting this together. So, up till now I have been creating a separate PLAY instance for every instrument I use in a piece, and that often includes a full orchestra. So my Synth Rack view has this long list of several dozen instruments. Now, in learning about ComposerCloud, I'm seeing I can put multiple instruments on a single instance of PLAY, and assign them to different Midi channels. My apparent misconception has been that I would load multiple articulations of, say, violins, and then use some sort of Midi event to swap Midi channel mid-piece, which made me wonder how this would be different from using keyswitches. Now I realize that loading multiple instruments into a single instance is a resources issue, plus I would now have one set of mixing controls in the PLAY UI that would affect all instruments in that instance. Aha! So, as Rhenn brought up, I guess it makes sense to put all related instruments on a single instance so that I can control it like a bus, and use the Master keyswitch instruments so that I can switch articulations on the fly. Yeah? Rhenn: If you are using elements patches instead of Master (keyswitch) patches, what happens when you're working on something and you realize that the patch you have sounds wrong because the articulation is wrong? Like say you have a smooth legato string thing, and there comes a point where you decide you need them to move fast. Do you then have to add another track for the fast passage? Why wouldn't you just load the keyswitchable patch in the first place? I don't get that.
  19. Though I've been a Cakewalk user for decades, I must admit I've never really understood most of the Midi Channel/bank/input/output stuff. I click around on settings until things work. I just bought EastWest ComposerCloud and now I am determined to figure this out. I have had a single orchestral EastWest library for years, so I'm familiar with Play. In Play, I have always just selected the Master instrument which includes lots of keyswitches to change articulations for the instrument. This was convenient, but keyswitches in general present all kinds of other problems. I have learned I can load multiple "Elements" instruments onto a track and assign each to a different Midi Channel. OK, so 1) Why do I want to do this when I can just use keyswitches to change to whatever articulation I want in the moment, and 2) If I load, say, legato strings into Channel 1 and then pizz into Channel 2, the Track Inspector still wants me to dedicate a track to a specific channel, so I don't understand how I can switch channels during playback. Even though two patches are loaded into the instrument the track is using, I can only assign that track to a single channel anyway. Or am I misunderstanding some basic concept? How is this supposed to be done?
  20. Thanks so much everyone for the help! ChernobylStudios, that was a really nice time-consuming screenshot, special thanks. Everything you have shown there was correct. I tried a new project and still things weren't working right. I finally DISABLED the PRV snap settings on the upper right and everything is now working as expected. I think the answer is that I never understood what those Snap settings on the upper right were for. The View menu and the snap module in the toolbar seems to do everything I need, so what's that one in the upper right for?
  21. All of a sudden the Snap settings in PRV won't change. I have tried turning Snap on and off, changing the note value, clicking TO and BY, but no matter what I do, it's stuck on 1/8 and BY. What's worse is that my grid resolution is set to follow snap settings, and it won't change when I change Snap settings either. I've tried restarting CW and even rebooting the PC. Anyone know how to fix this?
  22. In PRV is there a way to keep the Auto Focus button always on? I keep enabling it then a few minutes later it's off again. I'm not sure what I'm doing to disable it, but I always want it enabled.
  23. I would delete the post if I could. figured it out! There was no Midi channel assigned. Simple as that.
  24. I am re-working some music I did in 1994 on Cakewalk for DOS. The file format is .WRK and of course it's all Midi. Happily, I can open it in CbB and the tracks are faithfully rendered. Most of them play back (on my default output which is my electronic piano) with nothing of me required. Freaky. However, some tracks won't play back no matter what I do. The I/O appears to be the same as the other tracks, nothing is muted, but they won't play back. I can see the gauge bouncing during playback so it thinks it's playing. I tried recording new content in that same track. The new content records and plays back, but the old notes still won't. I also tried copying those notes to one of the tracks that plays, but they won't play on that track either. The velocity is normal on them. It seems to be those particular midi events that won't play. A couple other tracks in this project have the same issue. Incidentally, when I open the project, I get a dialog telling me the file contains exclusive Midi data designed to be sent automatically to my Midi gear, and asks me if I want to send it now. I say No because the gear I'm using now is completely different of course, so I worry that sys info would just mess up my current equipment. But I'm adding that info in here in case it's relevant. I don't care what it sounds like really, it's fine if it just plays to my piano like the other tracks in the project. I'm simply using it as a reference for re-composing the piece. But I want to hear it somehow. Ideas?
  25. I thought this would be a simple one, but I'm surprised that I'm having trouble finding anything on this. How do I change parameters in Strum Session using the Midi keyboard? I read through the manual and found I can right click on something and select "Learn Midi Assignment", but it doesn't appear to do anything, plus I'm happy with whatever defaults it wants to assign to things rather than setting every control manually. What am I missing here?
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