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msmcleod

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Everything posted by msmcleod

  1. The best explanation is probably in the user guide (you can download it from the "Cakewalk by BandLab" menu at the top of this forum). Also, check out this course. It's for SONAR X2 (so won't cover the extra X3 / Sonar Platinum / Cakewalk features), but everything on there is 99% valid. @abacab has kindly listed topic titles for each of the videos in this post:
  2. This is a perfectly reasonable thing to want to do. Check out @Craig Anderton 's interview with Sweetwater... 4 mins in, he talks about/demo's tempo extraction: https://www.youtube.com/watch?v=RsbVAykvZBg
  3. Ok, you probably need Melodyne installed and a Melodyne license. [Edit] - Actually, I don't think you need a Melodyne license. I've got the trial installed on my work laptop, and tempo extraction works fine. You can install Melodyne from the addons menu within BandLab assistant:
  4. I'm thinking of maybe sticking an old tablet in my vocal booth corner just above my nanoKONTROL 2... assuming it'll do desktop scaling. Does anyone know what the performance hit is when using this?
  5. Score is a pretty crazy word in English - it has so many meanings depending on context. Another meaning is a deep scratch - e.g. someone scored my car with a key.
  6. First I would check you've not got any loose connections in your audio cables. The fact that it's intermittent points to something can could maybe be moved and unsettled somehow. Things like dry joints in balanced cable connections are prime candidates. Also, have you any rack cases? The reason I ask, is that I once had a ground loop I could just not explain in my live rig. I had two ABS cases of gear I used live: one for my vocal fx & mixer, and the other my PA amp. I could never reproduce the ground loop at home, but live it happened every time. In the end it ended up being a ground loop through the edge of the rack case when they were sitting on top of each other. Sealing the edge of the case sorted it. A lot of rack gear has it's case grounded. So check that it's not touching something else occasionally and causing the loop.
  7. Although my main drum VSTi is AD2 (along with JamStix), I still use AIR Strike 2 as my go to "jamming" drummer. The main reason is the complexity & intensity controls which are mapped by default to pitch bend & modulation. Just messing around with these in real time can really add dynamics to the performance without any effort at all. The other thing I like is that picking a particular style then changing time signature actually works in most cases, rather than simply ignoring it or cutting off in odd places. If UJAM had these features I would jump on it, cos it blows AIR Strike 2 away sound wise.
  8. I see it differently. The value of BandLab as a social media platform / online DAW is measured on their number of active users - just the same way as twitter or Facebook was when it started. BandLab as a DAW however has limitations... so when their members want to go beyond that, where do they go? Cakewalk is the answer. It gives existing members a pro DAW to move to while staying within the BandLab eco system. As far as getting their money, Craig has pretty much explained it. I know it's radically different from how most companies work - i.e. they expect each product to make a profit. But it's probably easier think of it as being similar to how a lot of people do a day job to fund their music. So all the other companies BandLab owns fund the BandLab webste & DAW / Cakewalk side. They're not seen as separate products but more like part of a greater eco-system.
  9. I know this might sound a bit crazy, but have you thought about using one of those old Yamaha keyboards? I used to have an old Yamaha PSS680, and all the backing was sent out of the MIDI port. You should be able to pick one up for around £50 - £75 Another option might be the Yamaha QY20 or QY70 (I think they nicknamed them "walkstations" at the time). The QY70 (or its big brother, the QY700) is very deep, albeit a bit awkward to program through its small interface. Again, these send everything out the MIDI port.
  10. It's quite common in the UK (depending on which part you live) for someone to ask "What's the score with ...?" or "What's the script with ....?", which both mean the same. When used as a noun, substituting score for script makes more sense, here "Musical Score" = "Musical Script" For junkies, they're using it as a verb, the definition of which is: "gain (a point, goal, run, etc.) in a competitive game." So a junkie "scored" on the street meaning you overcame the challenge of searching for your fix and "won". [Edit] - there's also another place the junkie meaning could come from. A "score" as a collective noun can also mean twenty of something. Given that (or so I'm told) £20 is a common price for an amount of drugs, this could also explain the usage here.
  11. Looks like it was fixed: http://forum.cakewalk.com/BIG-NEWS-ABOUT-DANTE-PCIE-COMPATIBILITY-WITH-CAKEWALK-BY-BANDLAB-IT-WILL-WORK-m3754373.aspx
  12. msmcleod

    Fade ins/outs

    If you want to fade all tracks, why not either: 1. Put your fades on the master bus; or 2. Send to an intermediate bus, and put the fade on that
  13. This will have a lot to do with it. Try dragging the recording of your drum machine on to the time line (where you see the bar numbers, right at the top of the clip area). This will detect the tempo of your drum beat.
  14. Wise words from @Robert Bone . I totally agree about the pressing/releasing of the sustain pedal, certainly when playing has stopped. If its causing a problem during recording though, you may want to consider setting your punch in point just after an existing sustain off event.
  15. I use the original Mackie Control Universal with a Mackie XT and 2 x Mackie C4. I also use the Korg nanoKontrol Studio, and the Korg nanoKontrol 2. All of them are excellent. As you say, the nanoKontrol Studio can run wireless using bluetooth MIDI. However AFAIK, this only works in UWP mode and not MME. Bear this in mind if you're not using Windows 10, or you have other older MIDI devices that don't support UWP properly.
  16. From what I can gather, the clips are all stored in one file for performance reasons. Nowadays with faster HDD's and SSD's this isn't as much of an issue. I guess if you've got lots and lots of small clips, there could be a slight drop in performance as it'll have to have many more files open, but personally I've not noticed any difference.
  17. 1. Not easily - but it'll be the bit that has been replaced with silence (apologies if this sounds flippant - it's not meant to be). There is something you could try, but I doubt if it'll help much more: Save your project Go to the audio file directory and look at the most recently changed audio file - take a note of its filename Right click on each clip and select "Associated Audio Files" - if one matches the filename, then that's the track its affected. I've not found a way to easily get a list of the files and which track they belong to. I'd hoped ProjectScope ( http://adamczyk.com/images/projectscope.zip ) would show it, but it lists tracks and audio files separately. 2. Personally, I've only ever seen this message once. I guess it could tell you the audio file, and the time area where the corruption occurred... but that is working on the assumption that the relevant timing information hasn't also been corrupted. I appreciate this doesn't help much with your current situation, but here's a few things you could try to stop it happening in the future: 1. Run chkdisk on your drive. A corrupted file could be a symptom of more serious issues with your hdd. 2. Consider having "Create one file per clip" checked (this is on the save dialog). This will ensure every clip resides in its own file, reducing the likelihood of any corruption affecting other clips. Note that this only affects clips created after you set this option. If you want to apply this to existing clips, you'll need to select each clip individually and right click->Bounce to clip(s).
  18. Probably the easiest place to look is on the PRV: Another place to look is the Event List: A value of 127 means on, a value of 0 means off. Some sustain pedals will use values in between, but 0 always means off (no sustain).
  19. This seems to be a common theme with a lot of the CbB reviews that are out there, and one of the downsides of the skylight interface - there's a lot of hidden features in Cakewalk, that unless you know about them, are almost hidden away. This used to frustrate the hell out of me - especially when I went through the transition from Sonar 8.5 to X1. Here's the thing though... once I learned how to use a feature and started using it a lot, there's absolutely no way I'd want to do without it. The smart tool & clip editing is probably the best example. It's incredibly confusing to a newbie, but once you get to know it, it's so powerful and very quick to use. Sometimes I do sympathise with the frustration both newbies & reviewers have, but on the other hand... if someone is going to start using a program as complex as a DAW, do they really expect to be able to use it properly without reading the manual or watching some tutorials? If I took the same approach as most "box opening" reviewers took with something like PhotoShop, I'd give it a pretty scathing review.
  20. I tend to use the track FX bin only for sound design, and keep any plugins used for mixing in the Pro Channel (using FX Chains so I can stick them anywhere I like in the signal chain). My chain is pretty much the CbB default, but with an extra N-type console emulator at the top and Kazrog's TrueIron either immediately before or after it. I tend to stick to the standard Gloss EQ (set to either Hybrid or E-type) for most things, unless I'm doing some correctional EQ. The EQ is almost always on, as I pretty much high pass on every track, although in some instances I might put an EQ first in the chain if I want to remove low rumble on a mic'd track before it's processed any further. I'll only use 3rd party channel strips when I'm not getting quite what I want, or I'm specifically looking for a different colour to the sound. In saying that, my approach is always evolving. Lately I've been using external pre's & eq's during the tracking process (e.g. GA Pre 73, TFPro P3, Alice 828), and I really like the results.
  21. Ok, in laymans terms... The reason you would normally want to create groove clips, is so you can change the key and the tempo of some audio to suit your composition. Normally, to increase the pitch of an audio file, you would speed it up - however this also affects the timing, as you're now playing it faster. Decreasing the pitch of the audio means playing it back slower, but this also affects the timing, as it's now playing back at a slower tempo. For example, to make the pitch an octave higher, you play the audio back at twice the speed. However, now the audio is now also twice the tempo... probably not what you wanted. What groove clips do is store where the various beats (or quarter notes, eighth notes or 16th notes) lie within your audio clip, and store this information inside the audio file. In effect, you're "slicing" the audio up into the beats (or fractions of beats) that it contains. This means that if you're increasing the pitch of an audio clip, although it still speeds the audio up, it speeds up the individual "slices" in such a way so that each individual slice always ends up on the same beat it did in the original file. So for the example of playing something an octave higher, a groove clip will play back each individual slice twice as fast, but stretches the the audio in such a way that it fills up the whole slice. It also uses a formant preserving algorithm so that only parts of the sound are sped up, and the formants are left at the original pitch (to stop it sounding like the chipmonks when sped up). This has the effect of making it sound an octave higher, but it plays back at the original tempo. This only works of course if the slices are in the right place. You don't want slices in the middle of a note as it can corrupt the sound of the audio, and you certainly don't want the slice to span over several notes, as in the octave above example, this would mean it played the first part really fast (i.e. out of time) with only the last part of the clip playing in time. The whole groove clips creation process is about identifying where these slices are. Cakewalk does a pretty good job of guessing where they are using transients within the waveform (especially in the case of drums, where the transients are more obvious). It doesn't do a perfect job though, so you use the groove clip editing process to tell Cakewalk where they are. I hope this makes sense!
  22. Take a look at Synthmaster 2.9 (rather than synthmaster one, which is a different synth). IMO it's one of the most versatile synths out there.
  23. When using the realtek, try using WASAPI or WDM as your driver mode. You might find you get better results. The ASIO drivers that come with these devices are rarely any good.
  24. One thing I've noticed, is that if you've previously had "create one file per clip" switched off, and you turn it on when doing a "Save As" or "Save Copy As", it won't automatically split the clips up into separate files... not that I really expected it to. But if you want your clips as separate files, you'll need to "Bounce to clip(s)" on each individual clip after you've saved your new copy.
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