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dubdisciple

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Posts posted by dubdisciple

  1. 2 hours ago, Christian Jones said:

    That's pretty much why PayPal will refund you if it comes to that. You launch a dispute real quick, and the guy probably won't respond to PayPal's emails either as they try to settle it on your behalf. Then PayPal decides in your favor by default and refunds you. I think I've had to do that twice now as a last resort. Most people don't know they can do that. They think it's software and thus non-refundable, but I don't see it that way if I'm getting the silent treatment lol 

    Thanks. I am pretty patient and try to give small developers some leeway

  2. On 1/11/2022 at 12:03 PM, Christian Jones said:

    I was reading about it here https://www.kvraudio.com/forum/viewtopic.php?f=6&t=561272&sid=d1145790c1e2c775debda1965dc6a2b7&start=255

    Just skip to page 17/18. Some say it crashed in their setup and others have no problems at all. I bought it for the $9.99 yesterday though I won't be able to use it for a few weeks when I'm back in the studio. I paid through PayPal. If the plug doesn't work for me I'll ask for a refund or tech support from the dev. If I get none of those things I'll just get a refund through PayPal. Won't be the first time I had to do that w/ a dev who left me hanging, so I'm not too worried. 

    I might go that route since Natan ignores my emails

  3. I see the limits but honestly they are mild once you get accustomed to actual mpc workflow. The 8 track limit is somewhat deceptive since a program can be absolutely humongous. If i have a drumkit with 128 individual tracks with a separate mixer channel for each pad, that counts as one track.  With that said, I realize it is not for everyone since the workflow is radically different.  I only asked because it seems like a person wanting something like an mpc would just use an mpc.   I can see where they wouldn't want to dig in that deeply 

  4. 4 minutes ago, Variorum said:

    Style Dials run on top of Cakewalk VST's. Sonitus plugins are DirectX based.

    Not contradicting this because I have no idea, but how do you know they are strictly based on VSTs?  

  5. 35 minutes ago, abacab said:

    And since it has been almost 4 years without BandLab re-releasing ANY of the old premium Cakewalk developed plugins, I sense that they really are not all that interested in pursuing further plugin development and support. They would most likely have pushed something out by this point if they were...

    They did finally release la2a lol

    • Thanks 1
  6. 13 hours ago, paulo said:

    I ignore all the included instruments and fx in S1 because I ignore S1. It would be nice if they made them accessible outside of S1. It's not like the user hasn't paid for a licence to use them, so it shouldn't matter where they get used.

    I think sometimes we go into video game mode when projecting "how easy" it would be for companies to offer products. I am sure they could wrap any of them up into a vst and release them, but then I think of the possible pitfalls vs reward. It may seem like it costs them nothing to do so, but I have to wonder what the cost analysis of supporting these VSTs that will very likely have tech issues (just like every vst) that vary with DAWs.  These stock instruments/fx are fairly stable with S1 because they were coded to specifically work with S1 from the beginning. Instruments like impact and sample one are tightly integrated with S1 and who knows jow that coding would affect stability when ised outside of that system.The fact that I can't think of a single S1 instrument or effect that is heads and tails above comparable DAW stock plugs gives me even less reason to see incentive for them to create a new level of support with low potential gain. Just my take

  7. The arguably best thing about Reaper is arguably the worst thing about Reaper.  The fact that most of the applause I see about Reaper mentions customization is a reminder that many find it less than appealing out the box. Reaper's model will never lead to it being "my favorite artist's primary DAW" but that's ok. The model and pricing scheme is just right for maintaining a steady base who can do anything any other DAW can do. 

  8. 6 minutes ago, abacab said:

    Has anyone tried this lately? https://www.cakewalk.com/Documentation?product=SONAR&language=3&help=ProChannel.10.html

    The FX Chain module

    "The FX Chain module allows you to use FX Chains (see Effects chains) and individual audio effects within the ProChannel signal flow. The FX Chain module can be used as an FX Rack that can be inserted between other ProChannel modules.

    An FX Chain is a container that can include multiple audio plug-ins. Assignable knobs and buttons can control automatable plug-in parameters in the FX Chain. An FX Chain preset can store up to six assignable knobs and six assignable buttons."

     

    I have . I made my own great value  RC-20 by chaining a a few plugins like izotope vinyl, chow tape,  ujam finisher micro and a couple of others

    • Like 3
  9. 16 minutes ago, cclarry said:

    The "Pause" was primarily due to the "imminent demise" of Sonar...not because there wasn't a market...
    and NOW that it's FREE, and everybody and his grandma can have Sonar (Cakewalk), THAT can only
    mean the market has GROWN SIGNIFICANTLY and EXPONENTIALLY, and not "deminished"!

    Except the pause came before cakewalk folded. In fact it never gained any steam despite 4 different versions of Sonar . Yes, Sonar is free, as are multiple DAWs and plugins. Doesn't mean everybody and his grandma is actually using it. If you have numbers showing Cakewalk usage has actually increased beyond the numbers of sonar at peak since Bandlab acquisition, I would love to see. I am doubtful there is a big enough spike to generate an interest in developing  modules that were not there prior to cakewalk folding. I get your point but it is based on an unvetted assumption that free equates to increased usage. Some free products are massively popular but the business model of developing paid products for free products is mixed. Works well for video games. Not saying I am sure it wouldn't work. Jist saying that developers were not beating down the doors to do so during the 6 years between intro of pro channel and demise of cakewalk.  Doesn't hurt to suggest but unless cakewalk experiences a massive spike to where it is a standard, it seems unlikely.

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