-
Posts
494 -
Joined
-
Last visited
Posts posted by Mánibranðr Studios
-
-
Multi-stage light compression is always good praxis anyways
- 1
-
I saw the email, it was an instabuy for me.
-
11 hours ago, Syphus said:
@LadyFuzztail - I agree with your last sentence, I for one am not the most experienced in chord progressions. Could explain what you meant by " I think the reason for this disconnect is " . . . What disconnect - I'm just curious what the reference is?
Syphus
The disconnect between how some Youtubers reacted like this is the best thing ever, and your feeling of being underwhelmed.
- 1
-
I think the reason for this disconnect is because essentially Instachord is a crutch for sequencing and composition. Granted it is a very fine crutch that allows you to create chord progressions you otherwise wouldn't consider, or arrange them in yet undiscovered way due to your own limited understanding of certain music genres, what it does is little more than plop notes into the MIDI track which the synth then reads.
The better you are at sequencing, composing and arranging, the less this plugin can do for you. -
...holy...this is quite insane!
I am seriously considering picking it up. I would have if I wasn't saving up for a keyboard. -
Wait, only $3.99? That doesn't sound right for a pre-order.
- 1
-
Are you able to reproduce the errors? If so, details the steps to reproduce them.
Sending your project file and the minidumps as detailed here will also help.- 1
-
10 hours ago, Tezza said:
Piano in 162 is a sample library of a Steinway Model B grand piano, available in Kontakt, SFZ, and Korg Kronos formats.
Hhhhh this is amazing! Thank you!
- 1
-
On 7/21/2019 at 2:55 AM, Variorum said:
Quick updates:
First, the VST3 version of sforzando seems to be working fine now after the first couple of crashes. No idea why. I blame quantum physics.Second, I'm a dummy. If an SFZ instrument has a GUI (there will be a GUI directory and an XML file in the root folder) you need to drag that XML file into sforzando to "register" it. The GUI will then show up in sforzando AND Aria Player. I'm getting old... forgot about that.
Registering the instrument also makes it show up in the "presets" of both players. You can just select it rather than having to import it.
Which SFZ libraries have a GUI? It would be interesting to see them.
-
Same.
Grind Machine II is such a godsend, as is Head Crusher
-
4 minutes ago, Variorum said:
Wow! That's an unexpectedly good collection of free instruments! Those are all commercial quality SFZ's. The UI Metal GTX alone is about 1.3GB... Some really advanced SFZ programming, too.
These load up in Aria Player, as well (if you have it). You won't get the GUI's, but you can still adjust the parameters.
Thanks for the link! 😁
The Metal GTX instrument has a pretty steep learning curve and you have to spend some time programming the keyswitch sequences, but it is worth it, so very worth it!
-
There's also Unreal Instruments : https://unreal-instruments.wixsite.com/unreal-instruments
Has 8 sampled instruments that are meant to be used with Plogue's Sforzando- 6
-
My general advise for reverb is KISS. Unless you have a specific use case to ride the reverb effect hard and/or use side-chain compression, just slap it as an effect at the end of the chain, and keep it at around -6dB or less. And if a synth has a wet sound, don't even bother, you can easily oversoak the sound that way.
- 2
-
Use the code seventy to get 70% OFF ALL PLUG-INS!
This offer will only be valid for 24 Hours! Don't Miss Out!- 2
-
I like this synth, I should play around with it more.
-
Having a feature like this would be nice.
-
Load a synth, set up audio and MIDI tracks, put it all in a track folder, setting a unified colour scheme would help. Then right-click the track folder and save as track template. If you have keyswitches, also include separate MIDI tracks pointing to the same channels they pertain to.
- 1
-
-
I was hoping that freezing all of the Kontakt synths would fix the constant crashing, but alas, it still happens. Even after updating flash and windows. I decided to check the minidump folder, and whatddya know, I found something useful just from the crashes that happened today alone. I am getting disturbingly used to these crashes, which should not be the case.
I also include the project folder with some bounced audio to give you a picture of what I am working on : https://mega.nz/#F!vZ0XAQ6Y!Nchpx-vvGrOcNXctv_-0_gAnother development was when I opened the project the first time since a restart. (Which I needed to do often since it ends up hijacking my ASIO drivers and refuses to release it when it crashes) it crashes on load with this message :
This is interesting, because reopening Cakewalk and loading this project again created no issues.
-
-
It seems that when a project reaches a certain size with several synths, initiating V-Vocal on an audio clip will crash the project reliably. Does anyone have a similar issue, and are there ways to mitigate it?
-
21 hours ago, msmcleod said:
You could try re-installing the latest Visual 2015 C++ Runtime - this is where this DLL comes from:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Looks like I already have a more updated version of this under the VC 2017 runtime.
-
This looks interesting, definitely trying it out!
-
2 hours ago, msmcleod said:
Both of those are standard Microsoft DLL's.
mfc140u.dll is the unicode version of the Microsoft Foundation Classes DLL. It's what most programs use to interface with the Windows API.
ucrtbase.dll is the Microsoft's Universal C Runtime dll - again, used by many, many programs.
There's two possible reasons for these errors:
1. They've somehow become corrupt (but if this were the case you'd be seeing crashes in many more programs than just Cakewalk) or;
2. There's a bug in either Cakewalk, or a plugin. Given that most people aren't seeing this, I'd suggest the latter.
It could be Kontakt, since it was happening enough for me.
It also could be that i am running Window 7 still
How do I remove unwanted distortion from an audio track?
in Cakewalk by BandLab
Posted
This is why you do a sound test before doing the actual recording. Record cold, and then warm it up using effects and/or gain knobs.