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Adam Grossman

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Posts posted by Adam Grossman

  1. 23 hours ago, rfssongs said:

    The idea if you want to follow this concept would be to put it on it's own track & send it to the same instrument as the original track.

    If you want to change a series of events already in the track you could mess around with the Find/Change method.

    ahhh yes I see now... that worked.  Great idea!  THANK YOU!!!!!!!!

  2. 14 minutes ago, rfssongs said:

    Event Window/Separate Track Control

    You could figure out exactly what value you want to use and insert it into the event window in a separate track.

    If you put a text event before and after it you will create a clip that is large enough to easily drag around where you want it.

    Make that second track play to the same instrument & channel as your sound.

    Copy/drag away.....

    Or..

    Thanks so much for the write up.  I did try what you wrote above, but it didn't create a clip of any kind I can drop/drop around.   Is there something else I need to do?  

  3. Hello,  how would I go about programming these so that every time I use the portamento parameter, every time it is the EXACT same values and shapes?

    I know copying and pasting the notes (selecting controllers along with notes) would work, but it's not always the same note, so that would be ultra annoying.  Is there a way to just manipulate/edit the controller information post recording?

    image.thumb.png.002fe6a610c441d871c3f9f9a8804f1c.png

    Thank You!

  4. Unless there is a way to do so (which I searched for but cannot find), I would like to submit a request to use the duplicate (CTRL+D) feature but also LINK the clips so when I make changes in one, they apply to all of them.
     

    Is there a way to do this as of now even if it is more than 1 step?

     

    As you can see, I did it with the Tambourine track but the only way to do it is to copy and paste manually, which is not as easy to do as the easy CTRL+D option.


    image.thumb.png.f05ef36928f482281b8a523afb888952.png
     

  5. I think it may have something to do with the way I am making these to begin with.  I create my first Step Sequencer pattern no problem, but then when I move onto another part of the song (chorus for example), I want to create a new step sequencer pattern but it doesn't let me.  When I open the Step Sequencer view it opens up the pattern I already did for the verse section.  So what I have to do is actually create a new MIDI track and point it to the softsynth and create the new Step Sequencer pattern for the chorus in there, then I drag them to the same track.  I feel something is buggy with this.   

    Would you like a video of this?

  6. 1 hour ago, msmcleod said:

    This is likely to be due to limitations of layer functionality in MIDI tracks.  

    If you put each clip is in it's own lane (so they're not overlapping), does it behave correctly?

    I just tried, still no good, only played the original 4 beats and nothing from when I expanded it out :(

     

    • Thanks 1
  7. It appears when having multiple step sequencer patterns on a track, sometimes when bouncing to clips, the MIDI notes past the first point of drag extension is not processed.  

    You can see this is going to happen even before bouncing to clips:
    image.thumb.png.5a33a755587dd6c34b73655396ad3b6f.png

    BUT at this point it still plays the notes correctly, but when bouncing the step sequencer clip, the notes are actually MISSING!
     

    image.thumb.png.7eb6f392b4b00dbd91301b1f2c5bd12f.png

  8. I have a kick drum coming from a softsynth recording only from the left input as the sound is mono.  I notice toggling the interleave button increases volume by about 1.5db, but not sure what it is doing.

    Should we be switching the interleave button to mono for mono tracks or does it not matter?

  9. Hello,


    I noticed since the latest 2021.04 update, the aim assist line is not aligned properly when using the PRV.

    I am on 41:03:000 but the line is clearly a 16th after it.   This only happens in PRV, when using aim assist in the track pane view it is fine.

     

    image.png.8e9ef16e07b70f1aa3d32046da5097ce.png

     

    Thank You!

     

     

  10. Hello,

     

    I have a few questions I've been wondering about when it comes to printing softsynths to audio tracks.

    #1.  Is this the correct method?

     

    image.thumb.png.8ce2d84fa54c78d1fb03edcd0e757955.png

     

    image.png.e248338ac6757ef31ed9d200cbb4029f.png

     

    which leads to this, where I then just archive and hide the softsynth tracks (should I need them in the future, they are still there):
    image.thumb.png.967f03d80800ae72b020c1beee25800c.png

     

    OR should I go the "Synth Recording Route" where you actually arm an audio track and point the softsynth output to it.   Is there any difference at all?


    #2.  I work in 24 bit but I notice the files it makes when I bounce these tracks are 32 bit floating point.  What would be the benefit of that, and do you need to dither when you do that?

     

    #3.  Is there even a better or "more correct" workflow for printing softsynths?   

     

    Thank You!

     


     

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