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Showing content with the highest reputation on 01/22/2019 in all areas

  1. Hello All! I could have posted this to the FB group, but decided I like this format for this particular post. I think a lot of us that have been avid CW/SPLAT users over the years have noticed a marked increase in people who are new to Cakewalk, even new to recording, asking basic (noob) questions to the group. I'm sure it has to do with the awesomeness of the CW product, but let's be real, I'm sure being free doesn't hurt! Instead of seeing the longtime experts throw up their hands and say, "Dang dude (or chick), read the flippin' manual!" I see thoughtful, and thorough responses--regardless of how many times we old-timers may have seen the same questions over and over. I think over the years (and yes, they've been many) one of the most attractive parts of using CW is knowing the group of users behind it are always willing to help, knowledgeable about the product, and respectful (99% of the time :-/) and that helps me stick with it and not change DAWs. A BIG shout out to all long-time CW users that take their own time to help me, and everyone else that needs it! Cheers!
    3 points
  2. Here's how to make a 'spoiler' on this forum. To make one you need to put text in between tags [.SPOILER]spoiler text[./SPOILER] Remove the periods before SPOILER and /SPOILER - had to use them otherwise you would not have seen code. Here's an example:
    3 points
  3. @James G @Kurre Sorry for the inversion, the request was to increase number of threads per page, not posts. try again (now 40 threads & 20 posts).
    3 points
  4. OK that link goes to a page which is not working. What I'm asking is what is it you don't like about the keybinding in Cakewalk? I have found it easy to use and very useful. If you want improvements listing them in a rational order and with enough detail for the the developers to have some idea what you are asking for would help greatly.
    2 points
  5. I may change my user name back to brundlefly here at some point, but figured people would recognize the avatar.
    2 points
  6. Hope it's Ok to post this here... if not, feel free to publicly flog me I decided to brush the brain dust off my C++/COM/UI programming and write some plugins for Cakewalk... The first (little) one is a MidiFX plugin called CSHumanize... because randomization is easy It's basically a replacement for the CAL script "Humanize" with a couple minor enhancements. It's free and available at my new, hastily set up site http://viramor.com if you'd like to test it out. It's 64-Bit only, but if any of you CAVEMEN still using 32-Bit OS's are interested, I'll compile a version for you. Yeah, I know you can add randomization with the Quantize plugin, but this one's a slightly different shade of blue
    1 point
  7. Yesterday I was looking at ways to calm the harshness of the pizeo pickup on my DI's acoustic guitar. I'd seen IR's for reverb and cabinets, but I was wondering if anyone had done them for the actual guitar body. Turns out 3Sigma Audio has: https://www.3sigmaaudio.com/acoustic-impulses/ So what these claim to do is take my harsh DI'd acoustic guitar and make them sound as if it came out of an expensive guitar body, mic'd with an expensive mic. Whilst it didn't make my guitar sound exactly like a Martin, it did give it that mic'd sound and took away the piezo harshness. Overloud TH3 (bundled with CbB) comes with an IR Cabinet effect, so this is what I did to get the sound I wanted: Note: These IR's are QUIET, so you'll have to crank the output considerably. Before: http://msmcleod.co.uk/cakewalk/piezo_guitar_DI_with_IR_before.wav After: http://msmcleod.co.uk/cakewalk/piezo_guitar_DI_with_IR_after.wav
    1 point
  8. Tempo view would be nice if the tempo curve like an Automation lane with movable, selectable and tilt-able nodes. like this video. at 5:58. and please make the transform tool available for tempo view. maybe tempo track is a good solution.
    1 point
  9. If you open up the .kbn file, each key binding is represented by two numbers, separated by an = e.g.: Kx004103=1 The first number represents the key pressed - e.g. Kx004103, in this case "A". Part of the number at least, seems to be based on the keyboard codes: https://docs.microsoft.com/en-us/windows/desktop/inputdev/virtual-key-codes The first four digits are the key code (e.g. 0041 is "A" ) corresponding to the codes in the link above. The last two digits are the shift state, so: Kx004103 A Kx00410B A + CTRL Kx004107 A + SHIFT Kx004113 A + ALT Kx00410F=A + CTRL + SHIFT Kx00411B=A + CTRL + ALT Kx004117=A + ALT + SHIFT The number after the "=" is the shortcut command id. CommandIds.h within the Cakewalk Surface Control SDK has the definition for each of the shortcut command IDS: https://github.com/Cakewalk/Cakewalk-Control-Surface-SDK/blob/master/Framework2/CommandIDs.h Unfortunately the list stops at Sonar X3, but you should be able to work out the missing ones by creating a temporary keymap and cross referencing them with the id's in the .kbd file created.
    1 point
  10. Get it here: soundbytesmag.net
    1 point
  11. This function isn't going to get used at all.......
    1 point
  12. Indeed! We do have a fix and expect to deploy a hotfix later this week.
    1 point
  13. Fully endorsed and approved by Mäag Audio. Modeled by Brainworx. The original MAGNUM-K™ hardware is a single-channel Compressor built to complement the audio engineer’s craft. It is comprised of two serial compressor sections (MAGNUM COMP and K COMP), a very musical Parallel EQ (with LMF and Mäag's signature AIR BAND®), plus a Soft Limit (soft limiter). In cooperation with Brainworx this design was turned into a convincing plugin, whereas the concept was taken to the next level. BX added L/R and M/S Stereo capabilities, injected 20 different, analog channels utilizing their patent-pending TMT (Tolerance Modeling Technology) and several convenient plugin-only features like M/S Stereo Width, Mono-Maker etc. TMT INCLUDED The Maag MAGNUM-K offers 20 different channels, made possible by TMT. TMT takes the real-world tolerances of audio components found in audio circuits into account and offers various channels of analog audio which have realistic variances in frequency response, time constants in dynamic sections, etc. TMT is the same ground-breaking technology that can be found in the console emulations by Brainworx (SSL 4000 E & G, for example). The result is digital audio that sounds as analog as possible, whereas even the L/R channels of a stereo instance will react slightly different, giving you wide and realistic analog sound in your computer! FEATURES 2 compressor sections, Magnum Comp and K Comp Musical-sounding parallel EQ with LMF and Maag's signature Air Band Soft Limiter Faithfully modelled, endorsed and approved by Mäag Audio Stereo version in addition to the original mono version DRY/WET parameter for parallel mix 20 different, analog TMT channels M/S mode inclusive Solo M and Solo S Retail $299.00 intro: $199.00 + emails & voucher codes being sent Maag Audio Magnum-K
    1 point
  14. You can also use an acoustic body resonance IR to simulate an acoustic (from magnetic pickups) for live use. Can be done with Axe-FX, Helix, HeadRush, etc. It's not going to replace a great mic'd acoustic, but for live playing... it sounds close enough. Being able to switch immediately from acoustic to a distorted/crunch is super convenient.
    1 point
  15. https://soundcloud.com/orygun/flurry-68 Some interesting preset sounds from the below list of synths that I made into a tune. Not sure what genre this is. "Flurry" comes from the name of one of the presets and this is the 68th version of this song. Zebra, Omnisphere, Arturia CS-80, Arturia Analog Lab, Bazille, Kontakt
    1 point
  16. Ha! Already started poking around on this one after I saw a post about a VST called Midi Shape Shifter It'll be pretty simple at first, maybe generate a sine, triangle, square, sawtooth wave... tempo synced with divisions, and I think allowing control of amplitude and frequency from assignable CC's would be cool. I'll keep you posted! Hahaha! Get it?... Posted?... It's a Forum?... <crickets> ?
    1 point
  17. Thanks James. I could easily get by with just 2 synths, Omnisphere and Zebra, but the Deals forum has been the ruin of this poor boy.
    1 point
  18. I'm aware of not truncating from 24Bits down to 16Bits. The flip-phase example above would produce a result that's close to silence, but I don't think it can be absolute silence (dither noise is added to the 16Bit file - which is not present on the 24Bit file). I get the point. ?
    1 point
  19. I place markers for each section. Put the cursor at the top of the timeline (it changes to a magnifying glass) between two markers and double click to select a region. Then ripple edit to move parts around.
    1 point
  20. 1 point
  21. I think it's sensible to use different sample-rates depending on circumstances. If I'm working with video, I'm using 48kHz. If I'm working with AmpSims, and especially if the project isn't too large, I'll work at 96kHz. If we're cutting a VO in the studio for my wife (Morning show on the local classic-rock station), we'll record that at 44.1kHz. IMO, There are many other aspects of a project that have a more profound effect on the final result than sample-rate. Song Arrangement Performance Mics/preamps/placement I don't believe any record has ever been bought (or not) solely because of the sample-rate. Craig mentioned that CbB has optional over-sampling. Aliasing noise can result from processing distortion (AmpSim, etc). Using a higher sample-rate (or over-sampling) puts the aliasing up above human hearing. When the HeadRush guitar processor was first released, it had audible aliasing noise. That issue has since been addressed (several firmware updates). Aliasing sounds unnatural/nasty (not as bad as digital-clipping... but a close second). It sticks out like a sore-thumb.
    1 point
  22. While a song is going "full-tilt" (especially if it's been peak-limited for high average level), you'll not notice the difference between 24Bit and 16Bit audio. Listen to an isolated long reverb decay at 16Bits with no dither... The end of the decay breaks up and sounds awful. That same long reverb decay at 24Bits sounds smooth.
    1 point
  23. I also love that instrument. Interesting how it might have come about, " let's take a harp of two and lay them sideways. We could add keys to it with hammers that hit the strings." I like classical music, but I think it needs to be brought more into the 20th century. Lots of musicians are only taught the music of the "masters". I think there has been and continues to be great compositions that are only heard in small circles.
    1 point
  24. I just signed up to thank you for this amazing plugin! I use mainly hardware synths with cakewalk and this is really useful. May I suggest an idea for a new plugin? some kind of LFO to control midi parameters (cutoff, volume, panning, etc.) is lacking in cakewalk, and a MFX is perfect for this, I've tried to do this with VSTs and is really cumbersome to make it work. thanks again!
    1 point
  25. And why? What's the sence in offering such a funktion, if I shoundn't use it? Why not to find your statement in the manual or help?
    1 point
  26. @oskald The solution for Bandlab is easy, don't "Follow" anyone who likes to put out 20 versions of the same song every and upload 2 or 3 new songs day and they won't show up on your feed. That makes it very difficult to find any artist in particular or even track your own songs. Yes I learned that the hard way by making all my song project uploads Forkable, as fun as it is it gets over whelming and all too easy to get lost when 10 to 20 fellow Bandlab members want to collaborate and jam with you and constantly change and want you to listen and follow all the changes and suggestions they make as they go along. Also by starting start a "Band" on Bandlab you can share unpublished Forkable projects privately with in the select members of the band who WON'T publish 20 versions per day full of curse words. This forum IS CHAOTIC as all forums are by nature, there is no easy solution as are Internet Trolls lurking around waiting for the chance to pounce on anyone writes anything they disagree with or understand, and often times will pounce as would a "Wolf Pack" of like minded Trolls. But I've discovered a wonderful new tool for "blocking" any member who throws the thread conversation off track. This isn't going to stop Chaos from happening, it just makes finding real solutions easier from trusted members who actually want to help.
    1 point
  27. Take a look through the threads on http://forum.cakewalk.com - there's months worth of reading regarding this!
    1 point
  28. Good post msmcleod! That technique can help acoustify (is that a real word? can we copyright it if not?) a DI recorded guitar. There are a number of acoustic guitar IRs out there, where instead of capturing sound of a room they capture sound of a guitar body. Here's a free Taylor Guitar set that uses a variety of mics https://drive.google.com/a/t-sciences.com/file/d/0B1XgNa5vH3j1ZkVoTFJLQ241WTg/view I found this mentioned on a Line6 thread (where there are also links to other kinds of IRs) https://line6.com/support/topic/26822-free-irs/ You might also try hunting / googling for IRs or checking KVR (they use to have links for posts & links for IRs but I haven't checked in quite a while).
    1 point
  29. Gibson/Cakewalk produced a SONAR Reference Guide pdf around once a year and a chm file with every release of SONAR. Both of these files were reformatted snap shots of the web-based help. The local help (chm file) option was removed from CbB preferences. BandLab continues to provide the web-based help with a much smaller staff. When BandLab purchased Cakewalk IP from Gibson there was some discussion of producing a downloadable version of the web-based help. To date, this has not happened. Bear in mind, there is a list of tasks for the current BandLab staff including a bunch of yet to be released plug-ins. Each of these plug-ins require documentation updates too.
    1 point
  30. How about honoring the program being in existence and nearly perfectly backward compatible for nearly 30 years. There's value in that and there's always an " inconvenience" of learning the existing architecture.
    1 point
  31. I thought the same thing! Love this theme. It's now my go-to as well. Thanks Matthew!
    1 point
  32. Just a heads up the ebook The Audio Programming Book does not come with the supplemental content (40 chapters!) that come on the DVD you would get if you purchased the book and unfortunately that's where, AFAIC, is a lot the real meat. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. Edited Jan 28th - This post is no longer true. During the last day or two or three Humble Bundle has updated downloads to include supplemental material. See info on following links.
    1 point
  33. The speed of light depends on the media it is traveling through. It will be much slowing going through fiber (but still pretty fast).
    1 point
  34. LOL I have been there more then once and with my older brain I tend to forget things.
    1 point
  35. Learning a DAW can be really overwhelming, even upon reading tfm can leave you with questions. CBL going free is going to attract a lot of anxious newcomers (I bet most of them will be willing to spend time while being respectfull, but some, not...) trying to do it all, and quick. I think that we have to be patient and remember that we've all been there once
    1 point
  36. The Spring update will allow you to stop downloading updates even with the Home version.
    1 point
  37. If the tracks play normally on the other machine have the clips rendered there and get a new bundle with rendered clips. If committing changes is a problem, work on a copy of the track and archive the original.
    1 point
  38. Okay, but let's not get carried away. I've always said if people read manuals, I'd be out of a job
    1 point
  39. new names, new avatars.... same old bapu?
    1 point
  40. I miss brundlefly. Learned a lot from his posts. I hope to learn more from the new improved model. Still believe in RTFM and will continue to provide links in replies. Saves on typing and hopefully provides a starting point for learning about CbB. Anxiously awaiting the addition of search for CbB documentation.
    1 point
  41. Features & Enhancements In addition to exporting Cakewalk projects to BandLab, you can also export projects from your BandLab library and open them in Cakewalk (*preview feature) Ripple Edit indicator in the Track view Export Module now displays H:M:S:F, and the Selection mode persists if there is no selection Start Screen can now show up to 500 project templates (previously limited to 100) BandLab Assistant can be launched from the Utilities menu zplane élastique Pro audio stretching bug fixes and performance enhancements Cakewalk Plug-in Manager optimizations Plug-in Browser text colors can be edited in Cakewalk Theme Editor; VST2 and VST3 plug-ins use different colors Option to view release notes after installation is complete New user forums (discuss.cakewalk.com) now accessible from the Help menu Bug Fixes Recording on muted Take lanes was possible Missing folders could reassign user paths to the AppData path automatically Switching plug-in categories in the Cakewalk Plug-in Manager could be very slow * This is a preview feature that is subject to change in the future. As always, we’d love to hear about how any of our new (and existing) features are working for you! Hotfix 1-23-2019 A hotfix is available, addressing an issue in which Mix Recall was not applying presets This hotfix increments CbB to version 25.01.0.27 CbB should provide an update notification at launch Also be aware that BandLab Assistant 5.0.3 is now available, which provides the ability to 'Download Stems' associated with your BandLab projects. Click here for more information. Changelog for latest release is here. See prior release notes. Check out all new features released to date.
    1 point
  42. While I continue to be happy to answer any and all questions, including those that that have been answered many times before, I would encourage new users to Google keywords against site:forum.cakewalk.com to find archived discussions and answers. There's a lot to be learned there. Add the user name of a frequent flyer like scook, anderton or (dare I suggest) brundlefly to get targeted answers. Examples: missing dropped skipped midi notes site:forum.cakewalk.com metronome not working site:forum.cakewalk.com pan panning problem scook site:forum.cakewalk.com pops crackles distorted playback site:forum.cakewalk.com
    1 point
  43. Are dumb blonde jokes still allowed? If not, just insert your least favorite politician or celebrity, but don't tell us who it is or you'll get whacked. By the way, she's a bleached blonde. Everybody knows real blondes are the smartest people on the planet. ~~~~ Jack, a handsome man, walked into a sports bar around 9:58 pm. He sat down at the bar next to a young lady with thick blonde hair and stared up at the TV as the 10 o'clock news came on. The news crew was covering a story about a man on a ledge of a large building, preparing to jump. The blonde looked at Jack and said, "Do you think he'll jump?" Jack said, "You know what, I bet he will." She replied, "Well, I bet he won't." Jack placed $30 on the bar and said, "You're on!” Just as she placed her money on the bar, the guy on TV did a swan dive off of the building, falling to his death. She was very upset and handed her $30 to Jack, saying, "Fair's fair... Here's your money." Jack said , "I can't take your money. I saw this earlier on the 5 o'clock news and knew he would jump." The blonde replied, "I did too; but I never thought he'd do it again."
    1 point
  44. Very nice little freebies! Thanks for posting them. I expect to get some use out of these.
    1 point
  45. I think Jim's overview of those DAWS was well done. I have been curious about Cubase and midi. Not curious enough to buy it yet. I probably wouldn't use half of it.Everything I need has always been within the limits of what I have. I know at least one full time composer who uses Reaper, so I guess there are always exceptions here and there. I think Ableton is also a strong contender for music creation and arrangement. For the first year I couldn't get around it very well. One day things just clicked for me using it. I had to stop thinking in terms of loops and look at it more like parts of a song. This and understanding how the arrangement and session views worked together helped. For straight up audio tracking and adding in a few midi instruments Cakewalk is the clear winner. Nothing else allows me to get from an idea to a completed work as fast when working in both midi and audio. Even though Cubase is probably the strongest contender in the area of midi, CbB is no slouch either and has been described as a very close second to Cubase. Many of the user base work in nothing but midi and have used only Cakewalk for years.
    1 point
  46. Link to Azslow's AzLUA plugin: http://www.azslow.com/index.php?topic=286.msg1363#msg1363
    1 point
  47. This looks lovely! I have a feature suggestion. Would be great if I could open DNA groove banks (.grv) or extract groove from midi/audio transients beats to the memory and make some 'humanizing' around that groove with this tool. If there's no such possibility in Cakewalk already (maybe I'm missing it somehow) than that would be something for consideration, if it's not asking too much. I know one can do it in few steps but doing some slight randomization aroung grooves in one go and audition the results in realtime while adjusting could be golden.
    1 point
  48. Very nice plugin, Im trying it out now, we def need more cakewalk plugins and community support like this. ?
    1 point
  49. Posting here is fine. Nice first effort.
    1 point
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