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Mix midi tracks to mono audio track in bandlab Sonar free version
57Gregy replied to Kurt Barkdull's topic in Cakewalk Sonar
Why mono? -
$35.00 $149.00 https://pulse.audio/product/liikkuva-strings-by-pulse-audio/ Please note: FULL retail version of Kontakt 5.8.1 or later is required. NOT for Kontakt Player.
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What are the 4 white dots in a MIDI track view?
57Gregy replied to RobertWS's topic in Cakewalk Sonar
My guess would be that they're all the way at the end of the clip, out of sight. -
Word. Remarkably drama free.
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It plays only through what it can, and no, VirtualMIDISynth does not show as an option with UWP. MS GS Synth is the ONLY option, and ONLY in UWP mode, and even then it stutters and is awful. It still plays MIDI somehow in MME mode, even though NO devices are shown, but again it is awful and does not run through VirtualMIDISynth, which I have set as the default Windows MIDI playback device on my system. VirtualMIDISynth is essentially a "complete" implementation of GS MIDI support (and fairly complete XG support within the limitations of soundfonts), while the Microsoft version is very basic in its support, and many commands simply have no effect. In Cakewalk, VirtualMIDISynth showed as a device as displayed in my screenshots above. In Sonar, it does not, with no other changes to my computer.
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This started when Noel explained why they had removed access to Wavetable due to the end of life. And I swear that he said that they had removed it. Fine either way it is gone. I looked into what is still supported and that was the Virtual midi synth. The reason why I did this is I have a few apps that still depend on it like Media Player and Chord Pulse and I didn’t want to suddenly lose them because of some upcoming Windows update. I simply made Virtual midi synth the default. Everything works and not only that it seems to sound better. The following might not be all accurate as I am in Mexico right now and can’t verify. So this is what I’m pretty darn sure I learned. My main computer is W11 so checking around in all my music apps I found that it was only new Sonar and Cubase 15 that blocked Virtual Midi synth and MS Wavetable. Studio one blocked MS Wavetable but not VMS. Note this is what I am requesting Cakewalk needs to consider. Waveform. Mixcraft and Harrison still have both Players available. As well as other apps like Band in a box and Jjazzlab. Virtual Midi synth is an upgrade from MS Wavetable and all my apps recognize it. Its free.
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Note: Rem that in order to get one of the free plugins from Plugin Boutique, you have to create an account... either before hand or when u check out as "guest". (So don't blame me if you f*ck it up 😄)
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Yeah these guys have seriously impressive loyalty offers the more you buy Marc. I ended up with so much of their catalog with that and EDU discount. Such nice sounding a feature rich / tweakable reverbs too. Some of the very best.
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Happy thanks giving everyone, I do have to say everyone here is more kind and nicer than the other forums!
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That hurts....I can't buy it and it's killin' me...LOL
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EastWest Ancient Kingdom - $61.41 with code at JRRShop (RRP $299)
BobayBeatz replied to MusicMan's topic in Deals
Thanks for the Full Compass tip. I was able to use promo code welcome10 at Full Compass for an additional $10.00 off the sale price for East West Ancient Bundle. -
BobayBeatz joined the community
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T Boog started following BX Rockrack V3 80% off ...only $15!
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I've been using the BX Rockrack v3 Player for several months and I think it sounds awesome. I was very tempted to buy the full version for $75 but decided to wait. Now it's on sale for only $15 at Plugin Boutique, which also qualifies you for one of the free plugins (I chose the Galaxy Tape Echo). The Rockrack has 8 amp models, 40 great cab IRs, and more. It's not jammed with effects but rather focuses on more precise modeling of the few amps it has. These amps sound and feel very realistic. For me, the Rockrack is the perfect middle ground between the TH3/U and Neural modeling. It sounds & feels more realistic than the TH3 (IMO) yet unlike Neural modeling, it's fairly cpu light. And of course when u need more fx, u can always add them separately. It's on sale until Dec 1. And there's also a 14 day trial if u wanna try it BEFORE u steal the $15 from your ol lady's purse 😁 https://www.pluginboutique.com/product/2-Effects/18-Amp-Simulator/10286-bx-rockrack-V3?srsltid=AfmBOopJWFyaeGRUKRhkWEkiGI4kO61fFmrun6CStNeddJ7rZ49Fw2K7 At 1:30, this video starts with the UI and goes over some of its features. The sound samples start at 6 mins... And the BX/Plugin Alliance Demo... Cheers!
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$80.00 $11.95 Bundle Summary 643 WAV Loops 416 MIDI Files 87 Additional WAV Samples & Textures 141 Spire Presets 4 Spire Soundbanks 1,291 Total Files 3.84 GB Unzipped https://pluginomat.com/product/cinematic-bundle-by-cloudy-samples/
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$39 $474.99 Includes Sonnox Oxford Inflator and Sonnox Oxford Limiter https://sonnox.com/products/sonnox-producer-power-bundle
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https://www.two-notes.com/en/black-friday-november-takeover-2025/
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AIR Music Tech Limited Time Free for Tape Double Track and AIR Amp Sim
Luc replied to Moon OverSea's topic in Deals
You can also try the same e-mail address you had used earlier because that worked for me and @BTP. I think there was just a glitch in sending the e-mails this morning. The new plugin is in my account now. Thank you, friends!!!! -
[not FIXED] "MOTU Has Been Disconnected or Turned Off"??
Amberwolf replied to sjoens's topic in Cakewalk by BandLab
And not all USB3 ports are compliant with USB3 power standards, either (just as USB and USB2 ports may not be). So...sometimes you have to use a separate power source regardless of the port something is connected to. Similarly, the power from such a port isn't always as clean as the adapter that came with a device (though often enough the converse is true). -
[not FIXED] "MOTU Has Been Disconnected or Turned Off"??
Amberwolf replied to sjoens's topic in Cakewalk by BandLab
Iv'e used Sanitycheck, Whocrashed, and Whysoslow from resplendence to track down issues before. I've also used ProcessLasso from Bitsum to temporarily restrict specific things that I can't prevent from running entirely, but that sometimes get in the way and cause glitches in playback or recording, -
That usually means that you need to turn down the levels of all the input tracks that feed the combined output to compensate for the total combined track levels being higher than the output can tolerate. You can either turn down the input gain of the combined track, or you can gang (permanently or temporarily) all the output volume controls of the audio tracks feeding that combined track and reduce them all by the same amount. Teh amount you need to reduce by depends on the total number of tracks (and their actual output levels). I tried a quick search for a rule of thumb on how many dB to turn a certain number of tracks down by get that combined output to be below what a combined track input should have, but didn't get any useful answers. (there may be no good rule). So I'd just gang all the faders of the tracks feeding the combined track, and turn them down until it sounds "as clean as the live" output of the keyboard. A compressor / limiter can also do this job but the result will sound significantly different from the way it does when you simply turn them all down by the same amount. The compressor will only change hte volume at the points where it gets louder than the "knee" point you've set in the compressor (or whatever other settings it has; some of them are complex). If you want it to just sound exactly like it would all coming out of hte keyboard at the same time, then unless the keyboard itself has a compressor effect on the master out that is used in combining all the sounds it's playing at the same time (not likely), you're probably giong to get a closer result by turning all the tracks down. BTW, you say the "live midi out of keyboard" but I presume you actually mean the *audio* output of the keyboard, since the midi is just a data stream to tell some other synth what sounds to make and when. If you actually mean something else you'll want to specifiy that, as it changes what you need to do to accomplish your goal.
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AIR Music Tech Limited Time Free for Tape Double Track and AIR Amp Sim
Arda Demir replied to Moon OverSea's topic in Deals
added two more plugins. Try with different e-mail addresses in a private window of your browser if you didn't receive the code. -
Cakewalk Sonar Default virtual piano keyboard
Amberwolf replied to August Spencer's topic in Cakewalk Sonar
Assuming you have not updated Sonar itself at all and it's still running the exact same version as then, then without knowing how Sonar is determining what to show, my best guess is that (if you haven't disabled these) a Windows update or driver update has changed something in what's reported to Sonar for the capabilities of the system, and Sonar is then adapting the keyboard to these. But that's a whole bunch of suppositions, so.... -
What specifically are you trying to achieve? What exactly do you want to be different about the list? What specific work are you trying to speed up? Knowing all of those things would help us to help you find a solution, or for the bakers to implement your request. Not knowing them leaves just a very general request that can't really be done, because no one but you knows what needs to be done....
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Yes, I commonly use a 1 on one side and 3/4 on the other, with about 15-30% feeddback, 10% crossfeed, and around 20-30% mix on each, and set it to host tempo sync. This gives me an easy way to keep time with myself when improvising an initial "arp" like synth line or bass line, and sometimes I will keep this delay in the actual project. Sometimes I will turn the delay off afterward, and copy the bounced audio of the track to at least two lanes of another track, and shift each one by the amount of time that each of those channels were set to. Then i can edit out or mute sections of these so that the delayed parts don't interfere with other things going on in those spots, or for a complete halt to the instrument (or everything) as a dramatic pause, etc. having a separate track means I can also use *other* effects on either the original or the delayed tracks without changing the delayed stuff. I can play wiht mixing changes or automation of that. So I could wash out the original track with a reverb, while hte delay continues on without any of that, crisp and clear. Or the other way around. Etc. Soemtimes instead I will switch the Listen button from Mix to Delay and then bounce the audio and move it to a new track, then go back to just hte original uneffected audio in the original track, so that I have the actual fx output exactly as the track sounded before (minus the orignal), so I can automate between the two , etc., including doing the other stuff above. Some of either of those things can be done with direct fx automation, but it is faster and easier to do by direct clip manipulation, and is also much more visually indicative of what is actually going on in the project at a glance than automation shows.
