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kazuki joined the community
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Thanks guys. As I mentioned of the other post, I've done exactly this, taken screenshots to show the events in event list, but I'm still not getting an export where the dummy event I created at 1:04:480, then made that the start of the range selection, ended up on 1:00:000 in the exported MIDI file.
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MIDI Export should have the same Range option as Audio Export
sjoens replied to Anthony Bennett's topic in Feedback Loop
You can't export empty space. In Cakewalk you can slip out the ends of MIDI clips beyond 1st and last data points, but this creates empty space. Useful within the DAW but has nothing to do with MIDI data on the track. When exporting a clip, it's mixed down and bounced to the 1st and last data points so a .mid file has no clue where the ends of the original clip inside the DAW were slipped out to since there's nothing tangible to export. The Tempo trick David mentioned adds a data node to the mix, as does the "kludgy" way you're already doing it. A muted note, controller, automation node, etc. So long as there's data, it will get exported. -
Check your Preferences: By this you mean that it has 8GB of RAM? That's enough to run it, the recommended amount is 16GB. If it's new enough to run Windows 11, it's likely capable of installing more than 8GB RAM. https://help.cakewalk.com/hc/en-us/articles/360021857753-What-are-the-minimum-requirements-for-using-Cakewalk-Sonar
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Promidi started following Not Happy With Sonar
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That looks like one of your plugins has deactivated and gone into demo mode. Some plugins do that when they become deactivated. This is probably because TT-S is now gone (at Roland’s request) and the bank information is no longer present. As I have a multitimbral external synth (SW1000XG) I use an instrument definition file that populates these fields with the correct banks. They say an 8 core is recommended (though not mandatory) because the developers are taking into account CPU hungry plugins. I still use a i5 4 core and I can run Sonar fine (PC configured as per signature). I am careful of my plugin count and CPU hit. Preferences - File - Advanced (Advanced) > deselect “Allow Only One Open Project at a Time.” If you have “I used Cakewalk By Bandlab for several years”, leaving CbB installed would have kept TTS-1 installed and usable in Sonar. I have Sonar, left my previous version of Cakewalk (mine was actually Sonar Platinum, but I still used CbB) installed and I can still use TTS-1 installed in Sonar. Did you upgrade CbB to Sonar, keeping your settings or was this a fresh install of Sonar? From some of the issues you are experiencing, sounds like you did the latter. When installing Sonar , it is recommended that you keep your previous version installed so as to keep any extras that you might still need access to (which in your case, was TTS-1)
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GLA1V3 joined the community
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김수연 joined the community
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Amberwolf started following Not Happy With Sonar , Next fails to open any of my existing Band Lab projects , Time and bar display messed up and 1 other
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Next fails to open any of my existing Band Lab projects
Amberwolf replied to My Wicked Twin's topic in Cakewalk Next
I might be misrembering, but I think Next has it's own format, or can open the new shared format that Sonar saves in. To open .CWP files from CbB, I believe you must use Sonar. If this is the case, then once open in Sonar, you could then resave as a new file using the new shared format with Next. -
Something I discovered a long time ago is that, "impossibly", wires just "go bad" all the time, even just sitting there, never moving, no vibration, etc. When I'm troubleshooting something, in any technology, one of the first things I do if I have spare cables, wires, etc., is to swap them out. If it's intermittent, and the wiring is not just a pluggable cable, I'll move it around especially near where it exits or enters a device...and usually I'll find the problem there. There are reasons these failures happen, but...still....
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AFAICR there is an option in settings for this? If it is a periodic silence, it's probably a plugin that has lost it's authorization or isn't working right; many "demo" versions use periodic silences (usually of random duration and event time) to encourage purchase. Regarding TTS1, if you had it installed on the system, it should still work in Sonar. (unless you uninstalled whichever program had installed it and uninstalled TTS1 with it). There is also at least one thread around here for TTS1 explaining how to get it back, though I don't know if the procedure still works or if it's universal. I don't have a link so you'll need to poke around for it.
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The Windows options at the top are Cascade, Tile in Rows, Tile in Columns, and Arrange Icons (Not sure what that one does). Here is what my Sonar looks like with the Tile in Rows option. As you can see there are four different projects open at the same time. You should explore those options.
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If I have one project open and then open another, it automatically closes the first one. There's always only one project shown. I use a Windows 11 laptop, but it only has half the amount of RAM recommended for Sonar. I would assume that's the reason why my music sometimes goes silent? I don't remember that happening the last few times I used it, but I won't know if it's still happening until I get my soundfont working.
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AB99 started following Cakewalk Sonar Glitches
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There are also Windows system tweaks (optimizations) that reduce the likelihood of glitches. Also, I have a ton of plugins, but I had one that would produce glitches no matter what I tried. I just gave up on that plugin.
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Windows 10....32 Ram and Motu Audio Interface
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core gate "Pops and crackles" in the Core Gate in Sonar?
Starship Krupa replied to Edward Allen's topic in Cakewalk Sonar
Try using the legacy Sonitus Gate with the same settings you're using for Core Gate. See if the problem goes away. If it does, then the developers would definitely wish to know. -
When requesting assistance with issues like this, it's important to list your system specs. What processor, how much RAM, what audio interface, what driver mode?
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You don't say how you are determining that your audio glitches are due to how many ProChannel FX you are using. ProChannel FX are not demanding of resources. Something to check when getting glitches and dropouts is buffer size. What audio interface are you using, and in what driver mode? The best will be an external interface, using ASIO, and if that's the case, you can adjust the buffer size in the interface's control panel. Another solution is to freeze tracks when you come to a stopping point on making adjustments to their plug-ins. Freeze problem tracks while you work on others. Strategic freezing was a common strategy before computer power increased. Your system is similar in spec to my laptop and my laptop runs fine with Sonar projects.
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Unfortunately, TTS-1 was a product that belonged to another company. It was beyond the control of BandLab/Cakewalk. Sonar isn't "made for" computers of any fixed specification other than that they be running Windows 10 or 11. There is a published "recommended" specification, but it's based on the expectation of present day users who expect to be able to run lots of plug-in FX and virtual instruments without having to freeze tracks. Going silent while playing back tracks is not normal behavior. What are the specs of your system?
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ukyaw joined the community
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3 months later, want to bump this. Frustrating that it has been left out of Sonar.
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Scott started following Recording Issue: Buffer Size Maybe ??
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Hello All: I'm having an issue when Recording and Playback. I'm getting broken up sounds here and there. Both my audio interface and buffer size within Sonar was set to 128. Then, I set them to 256. Same issue. Could someone with more experience than me give me some guidance? Thanks
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I'm using the Free Sonar and as a test I have four projects loaded right now, so I'm not sure what problem you're having there. Are you clicking Window at the top to see the projects that are loaded?
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Possibly the effects you are using on the Bus are dynamic effects which might be set to increase the levels of any tracks coming into them. You turn the tracks down and the effect turns them back up. So you need to use a different signal path to avoid this. Example you would need to automate the output of the bus. Either that or put the effects on each of the tracks not a bus. You have made it more complicated by trying to share the same effects with 3 tracks.
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Multifavs started following Not Happy With Sonar
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I used Cakewalk By Bandlab for several years and loved it. But I had to switch to Sonar Free and now I have issues with it. I have to wait for the message wanting me to buy Membership to close before I can use it almost every time. Having multiple projects open at once was something I relied on for some of my work, now it's a paid feature. Sonar is made for computers more powerful than mine, but it works okay except for pieces of my music sometimes going silent when playing. I'm even less happy about TTS-1 being gone. Now I had to download Sforzando, a soundfont, and a soundbank, and they're not working despite my following all the directions. The new instruments work fine in Sforzando (opened in Sonar), but there's no sound when I try to play my songs in Sonar. On every track, the bank is empty and the instruments are listed as numbers. I wonder if I did something wrong? Even if I do get it to work, my songs won't sound the same anymore...does anyone else have issues with Sonar Free?
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What has always worked and still does is to simply Google the question. This often leads you to this or the legacy forums. Had to laugh one day when someone asked a question about something that I used to know about but I had forgotten how to do it. So I googled the question and found an old thread where I was the one who answered. I basically answered my own question.
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MIDI Export should have the same Range option as Audio Export
David Baay replied to Anthony Bennett's topic in Feedback Loop
Okay, I misunderstood what you want. The above is correct, but the limitation is not Sonar; it's the Standard MIDI File format. If you want the file to start before the first note, there has to be some event to define that point. Another option is to insert a tempo 'change' at that point; it can have the same value as the initial tempo. Since the tempo map is included in the SMF file, including that tempo node in the time selection will define the start of the file. -
dominickeyz joined the community
