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Posted (edited)
13 minutes ago, rocstudio said:

My Core EQ does not have a solo button.

I could be wrong, but I thought the Solo Button was part of a list of suggestions:

On 9/6/2025 at 11:53 AM, Shaan said:

Here are some suggestions . . . .

On 9/6/2025 at 12:30 PM, Shaan said:

In addition to the Spectrum Analyzer, also adding a SOLO Button for each band is very useful.

as if to mean "also adding a SOLO Button for each band would be very useful. "

Edited by user905133
word changes for the sake of clarity
Posted
5 hours ago, user905133 said:

I could be wrong, but I thought the Solo Button was part of a list of suggestions:

as if to mean "also adding a SOLO Button for each band would be very useful. "

Opps sorry! I saw the solo button and I thought there was something wrong! My apologies!

Posted

Core Spatial Panner — Clarifying Its Role in Modern Spatial Workflows

The term “spatial” is doing a lot of heavy lifting here. Beyond basic attenuation and Doppler effects, what actual spatialization capabilities does the Core Spatial Panner offer? Is there true 3D positioning, or are we simply repackaging stereo panning with a new UI?

More importantly: how does this plugin behave in a multichannel surround context like 5.1 or 7.1?
Being VST-based, it lacks native surround routing—so is it meant to complement existing surround panners, override them, or operate in a hybrid configuration? The presence of a single surround output channel feels like a throwback to Dolby Pro Logic, not a tool designed for modern immersive formats.

If “immersive” is part of the branding, then expectations naturally lean toward compatibility with Dolby Atmos, Ambisonics, or at least multichannel beds. Is there any support for object-based audio, height channels, or spatial metadata? Or is “immersive” being used loosely to describe psychoacoustic tricks within stereo?

 

Skærmbillede 2025-09-26 013908.png

  • Like 2
Posted
19 hours ago, Martin Kristensen said:

Core Spatial Panner

what actual spatialization capabilities does the Core Spatial Panner offer?

It's literally the Sonitus Surround. 

Posted
18 hours ago, Will. said:

It's literally the Sonitus Surround. 

The Sonitus Suite was DirectX plugins, making them work on a surround bus or track.
Sonar don't support for surroundVST plugins at all;  so what good is it then?

Posted
53 minutes ago, Martin Kristensen said:

The Sonitus Suite was DirectX plugins, making them work on a surround bus or track.
Sonar don't support for surroundVST plugins at all;  so what good is it then?

Not sure what you are using, but it's working just fine with my setup. 

  • Like 1
Posted
On 9/27/2025 at 4:59 PM, Will. said:

Not sure what you are using, but it's working just fine with my setup. 

(as shown) I'm using a track patched directly into a surround bus. 
If one is excepting "surround" i.e. audio to, at least one discrete, rear-channels;  then it's doesn't work at all.
I guess i just got carried away and hoped Cakewalk would finally support surround VST plugins,  since they seem to be converting DirectX to VST these days

If i may ask: what is your setup, and expectations from the plugin?

Posted
On 9/27/2025 at 7:57 PM, Noel Borthwick said:

Spacial panner or the old (badly named)  sonitus surround are unrelated to  surround sound. You can use either on a surround bus if you so choose using surround bridge.

Thank you for clarifying :)

Posted
4 hours ago, Martin Kristensen said:

If i may ask: what is your setup, and expectations from the plugin?

I do film scoring and it gives exactly what I need from it. I've used the Sonitus Surround for years creating surround effects. Everything from Front to Back movement, Left or Right voice placement, background noise of people walking, cars even above the head sound placements.

Make sure you don't have the plugin input in mono. 

Surround.thumb.gif.4b1f747de70fbb0fec3e6f8b73cfcb11.gif

  • 3 weeks later...
Posted (edited)

If you're still open to feature suggestions, I’d love to share a few ideas for the Core family.

It would be great to have tempo sync options added to key parameters. Some specific areas where this could make a bigger impact:

  • Core Reverb: Predelay (down to at least 1/128- or 1/64-note) and Decay (up to at least 8 beats)
  • Core Compressor: Attack and Release
  • Core Multiband Compressor: Attack and Release
  • Core Autofilter: Attack and Release
  • Core Modulator: Rate and Delay
  • Core Spatial Panner: Path Time (up to at least 8 beats)

Additionally, a mix knob on the following would be useful for parallel processing and creative control:

  • Core Compressor
  • Core Multiband Compressor
  • Core Spatial Panner
  • Core EQ (maybe)

A few simple utility modules that could round out the Core lineup nicely:

  • Tone Generator
  • Gain (increase/decrease gain if fader is pegged)
  • Tuner
  • Noise Generator (at least pink and white)
  • Notepad (put a text notes within a track)
  • LUFS and/or VU Metering

Any plug-ins that display frequency vs gain (e.g., EQ, compressors) it would be nice to show the audio spectrogram or what is playing through it (like what you do with the ProChannel EQ). To help identify frequency peaks, etc.

Thanks for all the great work so far.

Edited by Angus Sites
Posted

In Cakewalk Produci Center I see Core Plugin up to date but if I open a project and install a Sonitus plugin in a track I see just the old plugin.

I also open prefereces/Vst plugin setting/Vst 3 migration replace if possible on project load.

But no result.

Posted
4 hours ago, lapasoa said:

In Cakewalk Produci Center I see Core Plugin up to date but if I open a project and install a Sonitus plugin in a track I see just the old plugin.

I also open prefereces/Vst plugin setting/Vst 3 migration replace if possible on project load.

But no result.

SOLVED I scanned failed plugins and finally I can see all the core plugins. 

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  • Thanks 1

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