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Sequoia, Samplitude, and Music Studio are now part of Boris FX.


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We’ve got some great news to share: Sequoia, Samplitude, and Music Studio are now part of Boris FX.

 

We're very excited by this and want you to know that the software you trust is in safe hands. The entire team, including developers, engineers, product leadership, and support staff, has made the move. We’ve formed a new subsidiary in Germany to support this transition; longtime team members Thomas Wolf and Sven Kardelke will lead as co-CEOs of Boris FX Germany GmbH.

 

What does this mean for you?

 

Simply put: Sequoia, Samplitude, and Music Studio are here to stay, and they’re about to get even better. With the backing of Boris FX, development will speed up, bringing you more frequent updates, cutting-edge new features (including AI-powered tools), and continued innovation. Support remains seamless, now with an even larger global team behind you. Most importantly, the products will continue to deliver the precision, reliability, and quality you’ve always counted on.

 

We’ll be sharing more details later this summer. In the meantime, we’ve answered a few common questions below. For now, just know that your trust in Sequoia, Samplitude, and Music Studio remains well-placed.

 

Thanks for being part of the journey. We’re excited for what’s next.

 

All the best,

Boris Yamnitsky

Founder & CEO, Boris FX

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5 hours ago, Starship Krupa said:

Given that one of them, Vegas Pro, is for video production.

As someone who holds licenses for Vegas Pro and Sound Forge, I'm interested to see what becomes of them.

Same, I'm also a Video Pro X user (they have two "pro" NLE suites, Video Pro X and Vegas) so wondering if the PE firm that bought them a few months ago is going to keep the rest of this going or try to sell it off or part of it.  Hoping it all has a good future.  

Now a PE firm is involved I'm more doubtful we will see Humble Bundle deals.

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1 hour ago, Brian Walton said:

Same, I'm also a Video Pro X user (they have two "pro" NLE suites, Video Pro X and Vegas) so wondering if the PE firm that bought them a few months ago is going to keep the rest of this going or try to sell it off or part of it.  Hoping it all has a good future.  

Now a PE firm is involved I'm more doubtful we will see Humble Bundle deals.

Right, Video Pro X. I got a license for it in a Humble Bundle, but Vegas still feels best to me. Vegas' origins as a DAW help it feel familiar to me.

Pro X looked like a really nice program, and I took a good look at it.

It was odd for MAGIX to have two essentially competing NLE's. It would seem odd for a company to want to purchase both of them.

I've wondered about the structure of their dev staves. IIRC, Vegas Pro was still being developed by the same US team that goes back to the Sony era? I wonder if Pro X is also being developed by a semi-independent team.

Legacy programs being developed by legacy developers. Sonar is certainly one. I wonder if some of MAGIX' software development is set up in a similar way, with teams of different people working in different locations. A collection of remote offices.

Divestiture surely means the end of the Humble Bundle upgrade plan. Considering the minimal use Vegas Pro gets around here, I think whatever version I'm stuck with will be fine for a good long while. I have the one where they finally  got it right with using the GPU to accelerate rendering. I did a comparison of rendering the same project with and without the GPU acceleration and the difference was stunning.

The cheapskate world seems to be migrating to DaVinci anyway, so maybe I'll wind up on the DaVinci train if I can't get cheap updates for Vegas.

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4 hours ago, Starship Krupa said:

The cheapskate world seems to be migrating to DaVinci anyway, so maybe I'll wind up on the DaVinci train if I can't get cheap updates for Vegas.

Resolve is expanding into the DAW realm at an accelerated pace, it seems. Most of that exists in the FairLight module (not available in the FREE version), but Resolve Studio remains a one-time payment for life. As it already supports VST3 and limited MIDI/audio/instruments in FairLight, I would not be surprised if that ends up absorbing DAW users as it fleshes out, especially since the FX included with Studio (both video and audio) negate the need for a lot of 3rd party plugins.

I suspect the OP is a sneak peak at what is coming down the pike. It is becoming more uncommon to work audio that is not linked to video "in some way" (posting to YouTube, etc.), so video editors are starting to lean into the "all in one" solution. As far as video editors are concerned, DAW functionality is merely a subset of what they do, so their playing space is becoming "Which video editor is also a fully functional DAW?" Having seen acquisitions with (sometimes quirky) "bridging" between apps, that battle might end up being a simple competition between Adobe and Blackmagic Design in the coming years (I would wager on Blackmagic Design winning, because their hardware line is already very well established).

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5 hours ago, mettelus said:

that battle might end up being a simple competition between Adobe and Blackmagic Design in the coming years (I would wager on Blackmagic Design winning, because their hardware line is already very well established)

Not to mention the number of people who wouldn't touch Adobe's licensing policies with a 10' pole.

Vaguest Pro is already supposedly a pretty capable DAW, it can do multitrack, has full support for MIDI and VST3's. I read that it began life as a DAW before morphing into a video editor.

The Fairlight module looks like a nice tool for working with movie audio. Not quite a threat to So Gnar, Cube Ace, Re: Purr, Mick's Craft, Protules and the gang, but I bet plenty of people find it adequate for its intended task.

I think that most DAW's have included at least rudimentary video support for a while now. With Mick's Craft, it includes such things as editing, titles, even some simple effects and transitions. I did a couple of music videos where the only reason I had to involve Vaguest Pro was that Mick's Craft's video rendering libraries, at least at the time, created insanely large files. They didn't have much sense of urgency about correcting that situation. People probably don't buy the program to make videos with it, but its capabilities were a pleasant surprise.

All I really need from a DAW is to be able to load and play a video file so that I can compose/edit audio to it.

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7 hours ago, Starship Krupa said:

Not to mention the number of people who wouldn't touch Adobe's licensing policies with a 10' pole.

I fall into this bucket for sure. Mocha Pro is also a subscription-based product, and Premiere is almost reliant on them.... another nail in the coffin since Resolve Studio includes both (essentially) as a one-time buy. This is akin to owning Melda's MCompleteBundle... how many new plugins entice you after owning that?

7 hours ago, Starship Krupa said:

Not quite a threat to So Gnar, Cube Ace, Re: Purr, Mick's Craft, Protules and the gang, but I bet plenty of people find it adequate for its intended task.

Just a word of caution with making assumptions over industries being siloed (this is very rare actually). More complex ones will often absorb/overtake others, especially if they fall into a subset. A couple stupid anecdotes... I have worked with DSP in the GHz range, so engineers in that field consider audio frequencies "child's play." Similarly, I asked for a driver update to a system once and the guy said "I can get those to you tomorrow." I followed up with, "Damn, you should help the folks with audio interface drivers." Very few people I work with know my hobbies (and most only remember "cars"), so he gave me this "As if" look... that made me chuckle and say, "Yeah, keep your day job." I just thought that event was particularly comical because he redid drivers to a complex system in a day, when some audio interfaces cannot even make their own.

Audio will always be a subset of video in terms of complexity. You can have audio without video, but it is very rare to have video without associated audio. As things flesh out, do not be surprised by what happens. FairLight already includes... ARA , VST3 (and AU), multi-track recording (even instrument tracks) but ONLY 2000 of them!, ADR (people buy ReVoice for this), track layers (aka take lanes), automation, audio repair tools (people by RX/SpectraLayers for this), Dolby Atmos, and video<->audio synchronization tools (how many here have complained about that one?), amongst others. I often tell folks to focus their money wisely, so when debates on DAWs occur, I typically steer towards, "And you 'need' a DAW... for what exactly?" New (especially younger) folks I steer down the video path instead... they are going to gain more marketable skills on that road for the future, including audio skills.

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6 hours ago, mettelus said:

Melda's MCompleteBundle... how many new plugins entice you after owning that?

Way too many.

I've slowed down, but I've acquired plenty of non-Melda plug-ins since I got my MComplete license.

I don't recommend this.

To be fair to myself, my plug-in lust is mostly confined to "creative" FX. I'm still a sucker for things that mangle audio. Not that I don't already have more of those than I can practically use....

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On 7/21/2025 at 11:21 PM, Starship Krupa said:

Right, Video Pro X. I got a license for it in a Humble Bundle, but Vegas still feels best to me. Vegas' origins as a DAW help it feel familiar to me.

Pro X looked like a really nice program, and I took a good look at it.

It was odd for MAGIX to have two essentially competing NLE's. It would seem odd for a company to want to purchase both of them.

I've wondered about the structure of their dev staves. IIRC, Vegas Pro was still being developed by the same US team that goes back to the Sony era? I wonder if Pro X is also being developed by a semi-independent team.

Legacy programs being developed by legacy developers. Sonar is certainly one. I wonder if some of MAGIX' software development is set up in a similar way, with teams of different people working in different locations. A collection of remote offices.

Divestiture surely means the end of the Humble Bundle upgrade plan. Considering the minimal use Vegas Pro gets around here, I think whatever version I'm stuck with will be fine for a good long while. I have the one where they finally  got it right with using the GPU to accelerate rendering. I did a comparison of rendering the same project with and without the GPU acceleration and the difference was stunning.

The cheapskate world seems to be migrating to DaVinci anyway, so maybe I'll wind up on the DaVinci train if I can't get cheap updates for Vegas.

I have both an older version of Vegas and ProX.  ProX has a more modern interface.  None of them are perfect, but I found ProX did the main things I needed to do quickly (for more advanced color grade projects, it would fall short).  But things like auto aligning audio between audio sources and video sources with the push of a couple buttons is really handy for multi-cam work.  Vegas might have that by now - but at they time you would have to buy an expensive plugin like Plural Sight to do it.  

 

I haven't upgraded but it was interesting to see that ProX has been adding in AI elements to the application with the last versions, so someone is at least doing something n the development front.  

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