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The Next Breath (energetic short)


Amberwolf

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The Next Breath

https://amberwolf.bandcamp.com/track/the-next-breath

is a short (presently 1m49s) energetic 140bpm experiment currently using entirely wave sounds, some loops, some single hits, most chopped up and pitched, stretched, some mutilated, etc.   Mostly from Ghosthack, BigEDM, BlackOctopus, FunctionLoops (most of which prohibit me naming individual contributors for whatever wierd reason, so just giving the company sources). 

 

Once I can figure out how to play the bits I want to play in on the real guitar I'll add those, sort of a not exactly lead, and some synth and piano bits played in via keyboard (or drawn in as MIDI if I can't end up playing them right), it'll be a little different, but probably not by much.    

 

Eventually there may be an extended version...but this presetnly is already extended to double it's original length. ;)

Version list with changes, edited as needed:

04-06-25: 040125 000001 100027f -- First Public Version
04-07-25: 040125 000001 100042j  -- detail edits, some mix changes, added further intro sounds

04-08-25:  040125 000001 100053l -- more detail edits, added a couple of live guitar bits (one near beginning, one at end)..  More mix changes. 

Current version always at 

https://amberwolf.bandcamp.com/track/the-next-breath

 

 

original version still at https://soundclick.com/share.cfm?id=14984630 for comparison if desired

Edited by Amberwolf
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Sounds well put together, I like it. A couple of very low bass notes jumped out unexpectedly and seemed out of place? Maybe someone else will give feedback, maybe my listening environment accentuates the very lows in your songs. 

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6 hours ago, treesha said:

Sounds well put together, I like it. A couple of very low bass notes jumped out unexpectedly and seemed out of place? Maybe someone else will give feedback, maybe my listening environment accentuates the very lows in your songs. 

I'ts more likely that my listening environment and equipment just doesn't let me hear the low low lows. ;)

 

There are I think two synth notes that are prtty deep, maybe they have excessive lows (they sound nice here, but I don't have a useful sub).   I'll have to see what voxengo span shows, or a spectrum view in audacity or something. 

 

I wish I could play on hte guitar what i hear in my head for the continuation of the last few measures; i'll have to build it in midi driving a vst thru an amp sim, 

 

one problem i just noted when i opened the file jus tnow to look at those couple of deep bass synth notes and saw the AS clips screwed up in this latest version--something has gone wrong with every clip i used audiosnap on--it's not like they're unedited, but they're not playing correctly anymore, and they all look screwed up on screen.  rebuilding the wave form picturs doesn't fix it; so i have to play with it to figure out what is wrong.   Or go back to hte next older version that didn't have this problem.....

wierd thing is that there was no problem at all before i rendered out the whole thing as a wave file to post up on bandcamp, but during the rendering process something broke, because a bunch of stuff is now off-time with each other because of the AS clip issues. 

I've never seen this problem before....

 

 

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To show the difference i've uploaded the previoius working version (which doesn't have the played in guitar bit at the end) over at soundclick here:

040125 000001 100042J -- pre-audiosnap-broken-version, without timing problems. 

https://soundclick.com/share.cfm?id=14987155

The broken version is still on bandcamp here;

https://amberwolf.bandcamp.com/track/the-next-breath

 

The most obvious place to hear the differences is in the first several seconds after the piano break in the middle, starting around 1:08 or so. 

Edited by Amberwolf
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10 hours ago, treesha said:

I dont think I can pick out the clips that you are talking about having messed up timing but you do so thats all that matters,

Thanks for peeking anyway. :)   

 

 

10 hours ago, treesha said:

and dont use audiosnap so no idea about why they got messed up during rendering

FWIW, audiosnap is a nifty way to rearrange the timing of a clip, even if you only do it manually.   For instance, several of the clips I used in the song have the pattern I wanted, but don't fit the timing of the rest of the piece where I need them.  So I put it where the first or other main notes or sounds line up with the other tracks, and then enable audiosnap on that clip, and turn on the markers at 'all resolutions".  Then I can grab the markers for the sounds that don't line up and just drag them until they do, and "magically" it now fits the rest of the piece. :)  

Some of the clips also had wrong notes, so I then render the AS clip and then slice that up into separate notes wherever it's wrong, and use the clip properties dialog to change the pitch as needed.  

Doing all this to a clip where it stands alone can leave obvious artifacts, but within a mix like this most people wouldn't even notice.   :) 

 

I usually end up rendering the AS clips at some point, but for the ones that are messed up, I hadn't reached that point yet. :(

 

What's worse...somehow, the problems are *retroactive*, meaning that *all* versions of the project have the problem with those clips....and I can't imagine how that is possible.  :(

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Well, apparently Audiosnap isn't actually "broken" in SONAR itself, as I can redo the AS on a clip and make it work like before, but all of the AS's in all versions of this project are corrupted.  The most common visual symptom is that the entire clip contents visually appear to be in the first half of the clip, with a blank line after that, and AS markers still showing where they should be but not actually working.   Audibly the clip contents are full length, and *are* modified by the AS but not by where the AS markers actually are.  Resetting things in a clip don't fix it, but if I turn off AS on a clip, then bounce it to a new clip and turn AS on I can rebuild the AS markers as it was before.  

 

So I will jsut have to rebuild each clip.  :(   Gonna take a while, figuring out what I had done before and redoing it, from the versions of the complete track I'd rendered out previously.  

 

And from now on I'll just have to render out every AS clip at every save point to prevent this issue.  If I have to retweak the clip I'll just then turn AS back on and do that, then rerender, regardless of what that eventualy does to the audio quality.  :/ 

 

I still have no idea what could have allowed it to corrupt the previously-saved versions of the files that have not been altered or resaved since originally saving them. 

However....I *have* been reusing the same project over and over again for a long time now, as I learn more doing this type of music / mixing, just deleteing all the track and bus content / automation but leaving all the fx, routing, tracks, busses, etc.   Maybe something has become corrupt in the file itself.   

So I think I'm going to copy/paste everything from this file to a new file, then manually rebuild the routing/fx/etc., so it's probably going to take even longer to get back to work on this one...but it should eliminate a damaged file as a source of issues. 

 

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Because of the recent thread about track templates, it occured to me to use those to save the track and bus states,  routings, fx, etc to save a huge amount of time, so I exported every track as a template, then inserted those into the new blank file, then copied all the content from the broken version and pasted into the new file, saving the new file as a new version at each step (just in case, as always).  

There is a few hundred kb difference between the "broken" version and the new copy/pasted file version, with the new one being smaller at around 1736kb, and teh brokne one at around 2367kb.  So there is data not copied over that might be accumulated garbage or errors in the file.  

I still have to check all the track and clip automation, etc., but it sounds at least roughly the same so it's probably all there.  

Once that's verified and/or fixed, then I just have to redo the audiosnap stuff.  

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Bandcamp now has the repaired version 040125 000001 200042j-000021.

https://amberwolf.bandcamp.com/track/the-next-breath

All the automation *seems* to be the same and working, had ot fix a bunch of clip positions, lengths, fades, and some of the stretched audio that showed the waveform in the correct place but played a different segment of the clip.  Had to unstretch, reposition, and restretch each one. Rendered them all out afterr that.   

Just...totally wierd that all these projects could get damaged *after* being saved, and they are all damaged the same way so it is not random file damage from a drive or filesystem issue, etc.  And it's not just the audiosnap clips, it's the timestretched ones too, and clip fades in or out.   Not all of the non-AS clips were damaged, just some of their edits, but every failure was time-related, position of the edit within the clip (where it showed visually in the correct place but rendering it or playing it back made it obvious it was not time aligned, and I could not find a consistent offset either. 

The pitch-shifted clips werent' altered, nro were jsut plain slip-edited clips or looped clips.  

 

For reference, the broken version is on sounclick here

https://soundclick.com/share.cfm?id=14989281

and the just prior to broken version is on soundclick here

https://soundclick.com/share.cfm?id=14987155

 

 

Edited by Amberwolf
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