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Matching SI drum kit hi hat to backing track click


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I know I've asked this before, but;  I use backing tracks from Karaoke Version. Their click track sounds too harsh on ballads so I need a hi hat instead, to follow the click track. 

Tried doing this live manually as an audio track with my Juno but it wanders and is difficult to correct.

I need a simple(!) way of matching the two and then I will mute the original click track. I know helpful posters have shown me ways before but I am USELESS at stuff like this, is there  a simple way to do this?

 

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Are you using the actual Cakewalk/Sonar metronome for the click track now? 

Or something else? 

If you're using the audio version of the metronome, you can pick from a number of preset sounds.  In my version you can only send the midi metronome to a hardware port AFAICR but they may have updated that in newer versions. 

 

If you need to create an audio or midi track click track to match an imported wave file's beats, you could line them up manually, but it's tedious. 

One automated way to do it, if the wave file has clear audio peaks on the beats you want the clicks on, is to select the clip of that wave, then turn on AudioSnap, and set the sensitivity low enough that it only picks up the peaks you want, or manually disable/enable the markers on the peaks you want, then choose to have it make a midi clip of that data.  Or have it just make a midi clip of all the markers it has by default, and then delete the notes in the midi clip you don't want. Then that midi clip can go into your drum synth's midi track, and you can set the synth up to play the sound of your choice for those notes. 

 

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If the project timeline isn't synced to the Karaoke track, the simplest solution may be to apply Drum Replacer to the Karaoke click and replace it with whatever drum sample you want to use.

If the timeline is already in sync, you can simply change the Metronome to MIDI mode, and ouput it to Juno. You'll have a little latency due to the MIDI OUT and monitoring the Juno through CbB, but it should be tolerable if your ASIO latency is low.

Edited by David Baay
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