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Help understanding how to recreate a riff


Indi22

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Hi, I'm a newbie in the music field and after two songs made through the pools offered by cakewalk, I want to raise the bar a bit. I'm trying to recreate this attached audio downloaded from the audios offered by cakewalk and I ask you for help to understand how to recreate it.

I got the idea that there is a guitar, with a bit of chorus and a bit of reverb, yet I'm sure that there is something else, maybe it was created through some other virtual instruments that creates loops.. So, in my temporary ignorance I ask you for help to help me understand how to recreate it, thus I can after create my own!
Currently I have these plugins attached.

Senzanome.jpg

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It sounds like a virtual synth using a pad patch. I can get a close sound using Dimension Pro with the Brighty Pad patch but there's some stuff going on with some oscillators that's over my head, not being much of a synth guy. What virtual synths do you have access to? A good free synth that is pretty flexible is Surge. Someone more knowledgeable than me could probably recreate that sound with it. I did put together a MIDI track of that audio if you need it, but you'll need a virtual synth to play it. 

Free Surge Virtual Synth

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Also bear in mind you do not need to limit yourself to one track to create a riff similar. With unlimited tracks available, take advantage of those (and you can keep them separate till the end or even bounce them to a new track to create a loop as desired). The pads may also be layered, a portion of it replicated a vocal chorus for "Mmmm," but you can also tweak pads to be similar. Some synths allow for multiple sound layers, so that tweak is simpler with one of those synths if trying to replicate in "one track."

Being new, the two things to focus on most with a synth are "Cutoff" (a steep low-pass filter), and "Resonance" (akin to the frequency range that gets focus). If you play with synth presets (best way to start learning), focus on Cutoff/Resonance first, then tweak extreme values of other parameters to hear what they do. The LFO and modulators can get immensely complex, so play with those, but back burner the idea of setting them up "from scratch" till you understand them better (they can get so complex they will make your head spin). The stutter portions require setting those up (in a one-track scenario), but you can also achieve similar by a loop on a separate track and adjust the pitch on it to follow the chord progression.

I noticed you have a lot of Melda plugins... do you also have any of their instruments (like MSoundFactory or MPowerSynth)? MSoundFactory in particular has quite a few patches with layered sound inputs to play with that can get close relatively fast (focus on pad presets and once you find one "close enough" you can tweak that into a better fit).

When you want to delve into the detail of modulators, search for some YouTube videos on that. Melda products in particular have a very powerful set of modulators built into (almost) everything (call "MParameters"). Although there is not a lot of quick and dirty documentation on them, there are several tutorials on their website on how to set them up.

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9 hours ago, Chaps said:

It sounds like a virtual synth using a pad patch. I can get a close sound using Dimension Pro with the Brighty Pad patch but there's some stuff going on with some oscillators that's over my head, not being much of a synth guy. What virtual synths do you have access to? A good free synth that is pretty flexible is Surge. Someone more knowledgeable than me could probably recreate that sound with it. I did put together a MIDI track of that audio if you need it, but you'll need a virtual synth to play it. 

Free Surge Virtual Synth

ok I'll take some time to try and play with it and after I'll write back, thaks!

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8 hours ago, mettelus said:

Also bear in mind you do not need to limit yourself to one track to create a riff similar. With unlimited tracks available, take advantage of those (and you can keep them separate till the end or even bounce them to a new track to create a loop as desired). The pads may also be layered, a portion of it replicated a vocal chorus for "Mmmm," but you can also tweak pads to be similar. Some synths allow for multiple sound layers, so that tweak is simpler with one of those synths if trying to replicate in "one track."

Being new, the two things to focus on most with a synth are "Cutoff" (a steep low-pass filter), and "Resonance" (akin to the frequency range that gets focus). If you play with synth presets (best way to start learning), focus on Cutoff/Resonance first, then tweak extreme values of other parameters to hear what they do. The LFO and modulators can get immensely complex, so play with those, but back burner the idea of setting them up "from scratch" till you understand them better (they can get so complex they will make your head spin). The stutter portions require setting those up (in a one-track scenario), but you can also achieve similar by a loop on a separate track and adjust the pitch on it to follow the chord progression.

I noticed you have a lot of Melda plugins... do you also have any of their instruments (like MSoundFactory or MPowerSynth)? MSoundFactory in particular has quite a few patches with layered sound inputs to play with that can get close relatively fast (focus on pad presets and once you find one "close enough" you can tweak that into a better fit).

When you want to delve into the detail of modulators, search for some YouTube videos on that. Melda products in particular have a very powerful set of modulators built into (almost) everything (call "MParameters"). Although there is not a lot of quick and dirty documentation on them, there are several tutorials on their website on how to set them up.

ok I'll take some time to try and play with it and after I'll write back, thaks!

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