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A Peek Over The Wall (WIP, looking for feedback)


Amberwolf

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A Peek Over The Wall

https://amberwolf.bandcamp.com/track/a-peek-over-the-wall-wip

a3229410171_41.jpg.25e7306172762715b2a23ca92a4fddd0.jpg

This is related to a (very good) anime called Haibane Renmei; imagine one of the Haibane sneaking up Guri's wall, and getting a look outside....
 

This one I started because I was having trouble hearing anything i needed to in the other WIP (see link below) so i forced myself to (so far) just use sounds out of the "beta" free packs from Cymatics.fm, and to do what I could to misuse them by layering any loops so they are from different "sets", if there were "stems" I used them from different sets too, with a few exceptions, to make me make decisions I probably would not otherwise have done. 

Wherever loops came from the same set, I misaligned them on purpose so they wouldn't be "as-designed", and chopped out bits as needed to make things fit what I heard in my head as I listenened to the results. Added fx to some (including Acmebargig's Shred to some of the guitar bits after rearranging the chopped up pieces of those). 

Except the bassline, which is created using some of the midi clips supplied with some of the stemmed clip sets, then edited / cleaned up to play a Z3TA2+ synth with an arp.  

I also "splattered the canvas" with various sounds first, dropping things into the tracks (using a template made from the other WIP over here 

I don't know if it will get longer; there are some sections I would like to expand on but don't yet know what I'd be doing with them, and i'm wiped out and can't concentrate ATM. 

 

EDIT: 

previous versions:

https://www.soundclick.com/amberwolf/?more=14900124

https://www.soundclick.com/amberwolf/?more=14901375

https://www.soundclick.com/amberwolf/?more=14901398

https://www.soundclick.com/amberwolf/?more=14901402

https://www.soundclick.com/amberwolf/?more=14901406

https://www.soundclick.com/amberwolf/?more=14901818

https://www.soundclick.com/amberwolf/?more=14901819

 

 

 

 

Edited by Amberwolf
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New version 5

120524 000001 000046l

 https://amberwolf.bandcamp.com/track/a-peek-over-the-wall 

previous versions still up at the sounclick links in the first post.

Main changes:  removed bellchime intro measures to go straight into the piano, reduced bass a lot, reduced percussion some, effected some percussion clips (reverb to push back in stage).  (details in one of hte replies belwo)

I also added two string tracks, one Dimension with Full Tremolo strings, the other SI Strings Detache Strings, with hand drawn (snap off for "feel and movement") versions of some of the vocal melodies as backing accents in various places.  Synth track volume automation was used for dynamics to "draw up" some notes after they start to go along with the vocal dynamics, or in some cases to contrast with them. 

 

 

On 12/7/2024 at 1:11 AM, equality said:

Cool. Nice and at same time mysterious soundscape. Liked the theme. 

Thanks!   It's meant to be mysterious so it's good that came across; the idea is that one of the Haibane (kind of a ghost but not exactly; they dont' know who they were) in Guri (kind of a purgatory but not exactly) climb to the top of the wall surrounding the area, and see whatever is outside that (which is never shown or described, though a few things are implied by things that happen in the show)....

 

On 12/7/2024 at 9:18 AM, jkoseattle said:

Yeah, well that's pretty cool. I've got nothing against all the beats in that kind of music, just personally not my taste, (and imo that disqualifies it from being called "ambient" :-)).

Yeah, it's not really ambient (I started out trying to do that, but "couldn't help myself" after hearing some of the other clips available in the sets... 😊  After playing around with it I think I'm going to "branch" it into two "forks" (like software) and have this one and then one that's really ambient using the same main sounds and themes...but I haven't started that one yet. 

 

On 12/7/2024 at 9:18 AM, jkoseattle said:

To be more specific I'm really not a fan of those sub-basement frequencies, the ones that cut through the sheet metal of cars at stop lights, so that overrides a lot else for me. Setting aside my personal distaste for that sound, I still think it's occupying too much of the sonic energy. Maybe try taking that low bass down a few notches, and also maybe have it play fewer notes. I think it might be stealing focus from everything else.

I took the whole bass track down by about 9db, and the bus down by 6db and the mix into the percussion/bass subbus down another 3db.  Does that help?

I have severe tinnitus (which only gets worse over time) so it's hard for me to hear a bunch of things in the higher frequency bands, and it can cause me to make some poor mixing choices even outside those bands (since it's not just the specific frequencies I can't hear, it's the overall whining/buzzing in my head that distracts me 24/7 from all the rest of it too).  

FWIW, I don't really like that kind (well, amount) of bass either, that shakes the ground for blocks around.  (the actual sound, I don't mind, it's the earthquake-level power they use in those sound systems that makes it a physical assault upon everyone around them for blocks.

I don't have a system that can do that, and I doubt that any of my speakers or headphones can even reproduce those frequencies, so I don't really know which things cause them.   I've got EQs on every track and the master bus taking multiple passes of -18db on everything below 20hz, as someone on the untitled WIP said that every song I'm making has huge amounts of those frequencies that are taking up energy in the track but are things you can't hear anyway, 

But it doesn't change the Voxengo SPAN results at all, no matter how many of those I stack or where...so I have no way of telling what is going on down there.  :(   If I can find a different free spectrum analyzer that does work at the low end, I can put it in Audacity (which now loads VSTs) and export the SONAR results as individual tracks, then look at them in Audacity to see which ones have the problem, then play with filters until I find a fix, then apply that fix within SONAR....  (long story, can't see any new vsts in SONAR, can't fix that without breaking existing ones, there's a discussion in another thread here somewhere about it already, no need to worry about that here). 

 

On 12/7/2024 at 9:18 AM, jkoseattle said:

The pan flute melodic thing and other higher-up sounds seem like they are trying to create a kind of spiritual high altitude Himalayan atmosphere, but the percussion is working against that vibe, bringing it down into the club, so to speak. Does that even make sense? Anyway, thanks for sharing!

Interestingly there is no flute or any other wind instrument (other than processed human voices in the clips from the Cymatics sets; I'm guessing one of those must be what you're hearing).   

It *is* supposed to be "high up" in that it's on top of a high "city wall" looking down on the unknown landscape / etc below.  

I reduced the percussion by about 6db overall, and some things more than that.  Does it help?

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Just for the sake of trying it, I rearranged some of the clips and tracks so I could just mute out all the bassline and most of the percussion, leaving just the slow stuff and accents, to make a "closer to ambient" version ;) :

https://www.soundclick.com/amberwolf/?more=14901552

To really become ambient it would need quite a bit of changes, and an underlying unifying bed-sound I haven't decided on.  It would need to not only fit what's there, but also fit the idea behind the song.  In that show, the opening is full of rushing air / wind as someone falls and falls and falls in their cocoon dream, so, probably that kind of thing, so there's a temporary bed of wind sound.  

 

I'm still working on the original "ambient beats" 😆 version but the above will probably be the basis of an extended full-on ambient version of it.

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New version 7

120524 000001 000057p

https://amberwolf.bandcamp.com/track/a-peek-over-the-wall

Cleaned out unnecessary bassnotes that trigger the arp, and transposed the remaining ones in various places to match vocals or complement them.  Added wind fx (same as that used in "ambient" version) at beginning and just barely in the background during the break.   Other minor edits and timing tweaks, various mix tweaks. 

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