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The Skaergaard Intrusion


Amberwolf

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The Skaergaard Intrusion

https://amberwolf.bandcamp.com/track/the-skaergaard-intrusion

101424: 101424 000001 000030a -- first public version

This one took about eight hours to get to the first public version, but it was nearly "done" after only three or four hours; at that point I had it's arrangement, sounds, etc all in place, and just did note editing for timing and mistakes playing, along with mix and fx tweaks.

To speed the process, I did borrow some of my hand percussion that I'd created for Ookami no Kari no Yume, as well as the base blank track template with synths and fx and buses. 

 

More details for the description later; too tired to think right now. 

 

EDIT:  replaced generic artwork with something more representative

a1883364676_4.jpg

Edited by Amberwolf
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Only one partial listen so far (<10% of it played thru, guess they didn't like it at all since that's less than about 30 seconds). 

New version  101524: 101424 000001 000045s --mix edits, intro edit, add reinforcement parts in some sections, remove extraneous bits in various sections.

https://amberwolf.bandcamp.com/track/the-skaergaard-intrusion

 

Still working on it, as usual; building some string and wind instrument modulations, bends, etc. Some percussion transitions to work out. 

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3 hours ago, KSband said:

Nice groove man.

Thanks! 

 The "bassline" / synth originally started out as a (factory preset) arp pattern from Z3TA2+, but received significant alterations and edits throughout the song once I dragged the pattern from Z3TA into the MIDI track.   Especially because it came out as all velocity 100, which must not have been at all the velocity it uses inside the synth and doesn't make the synth sound anything like it was supposed to--I had to bring them all down nearly to zero to get that sound back, for whatever reason. 

IIRC it's the DanceBass1 preset with various tweaks to get the sound you hear. 

 

 The wind instrument is MiniDizi's ChineeWinds DiziBass1, for now.  There's a better sound for this on my old Ensoniq ASR88, which includes various styles of playing that would better fit this song (it's the same flute you can hear in various tracks on my Uncommon Ground album from 1996 over here; https://amberwolf.bandcamp.com/album/uncommon-ground-full-album , though there's only a couple notes here and there that use one of the short percussive styles I want for this one).   I have a way to convert the instrument into something I could use on SFZ; have to try it out to see if it still sounds the same that way.   

There's also something on my ancient set of Rare Instruments GS cd's that someone here sent me many years ago (Jerry Gerber?) that will probably help, but i can't recall the name of the instrument; I'll have to poke thru them if I can dig out the cd's and load the .gigs into Vsampler. 

Edited by Amberwolf
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New version 101424 000001 000088E -- numerous mix changes (track envelopes), sound tweaks, added new percussion elements and removed certain perc notes here and there, added certain new sound elements under existing ones.   Lots of envelopes for volume, pitch, etc., added or tweaked to mix all the elements in there. 

https://amberwolf.bandcamp.com/track/the-skaergaard-intrusion

Most of the sound elements came from that QL RI cd set, using Vsampler to convert them into folders full of wave files (import into Vsampler, then use Windows Explorer to copy the temporary wave file folder elsewhere, then close vsampler without saving) that I can then drop into the project whereever needed, and use SONAR's assorted tools to pitch up or down or stretch.   

The sounds used so far are the Irish Low Whistle, the Gadulka, and the Duduk, as well as some Chinese Gong 34" to accent the few crashes in the MisFitKit(modified).  I also added some tiny accents out of sounds I've collected over the years called "bigpot5" and "grater"1-4.  

I would kinda like to use the HurdyGurdy (I like the sound) but I have to read up on how to use it (there's a booklet with the QL cd set), then setup the wave files in a track to work correctly (since it has drones and whatever notes you play).  I think I have another version of the HG that might be playable, but I have to look thru my off-system sounds and instruments, in the "i might need this someday" collection of "free stuff". ;) 

 

I do that because Vsampler doesn't usually convert anything completely / correctly, and leaves assorted notes (keys) unplayable (silent) even though it has the sample there, and all the settings for that specific key are identical to other keys next to it that use the same sample and *do* play.  The zones above the keys correctly play if clicked on, just the specific key(s) doesn't, either via MIDI or via the onscreen keyboard.  Vsampler is very unintuitive and clunky to edit things in, so I don't ever try to fix such problems, I just use the wave files directly; it's a lot faster than trying to fix the instrument and then play in parts the way I want them. ***

I still haven't located the right wind (flute-like) instrument for the percussive playing I want here and there. Probably going to have to get the one from the ASR88 into the computer. (I think it's on one of the "CDR" collections, so it shouldn't be too tough, just have to do an import process from that). 

 

 

 

***building a basic instrument from scratch isn't nearly as hard as fixing a broken import / conversion, but it's pretty tedious, so I don't usually do that either, though I used to try a long time ago.

Edited by Amberwolf
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