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SD3 to AD2 Drum Mapping


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I have a number of legacy (32 bit) projects that were built using the old Session Drummer 3 (SD3). 

  • Trying to use that MIDI data with Addictive Drums 2 (AD2) is yielding poor results.
  • Trying to use SD3 doesn't work because it claims to not be installed correctly.

It would appear that the SD3 content is actually there, because there's a SessionDrummer.dll file dated 09/12/2013 in my 32 bit VST(i) path...

C:\Music\Plugins\VSTi\32\Cakewalk\Session Drummer 3

...as well as a Contents sub folder with Kits, Patterns and Programs.

What's odd is that I also still have Session Drummer 2 from previous versions...and it works without issues.

I guess this comes down to 2 different questions...

  • What was the last Sonar release that included Session Drummer 3?
    (And/or how do you get it reinstalled)
  • How do you make drum mapping work to make SD3 MIDI content work with AD2?

Thanks for your help.

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14 minutes ago, dantarbill said:

How do you make drum mapping work to make SD3 MIDI content work with AD2?

AD2 has a more complex map, but in the AD2 options (IIRC is the ? in the upper right of the GUI, going off memory here), there is an option to use the common GM map. That should resolve it. Just be sure you also have AD2 loaded with a kit in a traditional manner.

Another option (more convoluted) is in the PRV, you can run the mouse up and down the keys on the left to find things. To move pieces to the correct kit piece, you can click a key (MIDI note) on the left to highlight all notes on that kit piece then Shift-drag (to preserve timing) that selection to the proper kit piece (each piece should each fire as you move that row so you can here what piece you are currently on).

Edited by mettelus
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