T Boog Posted March 7 Share Posted March 7 Hi guys. I bought Melodyne Essentials a few days ago and it's awesome. However, I need advice on how to punch in/replace a small section in melodyne. For example, I needed to replace just four notes on my vocal track earlier. The only way I could think to do it was... 1- delete those four notes in Melodyne 2- punch in the new four notes on the vocal track 3- Place the playhead right where I wanted it to start the transfer 4- Click tranfer in melodyne 5- try my luck to press the space bar to stop it immediately after the four new notes tranfered. I'm guessing there's a better a way to do this. For starters, is it possible to set up 'start & stop' tranfer points(Like punch markers) within melodyne so it will only tranfer in that precise section? If not, is it possible to set up start & stop points in cakewalk? (I only know of Loop & Punch) Anyway, all tips are very appreciated. Thanks! Link to comment Share on other sites More sharing options...
John Vere Posted March 7 Share Posted March 7 (edited) You don’t use it that way. You have to render the track first then re do it . You can’t edit clips that are open in Melodyne outside of Melodyne. They are locked. You will want the spend a few hours watching their most excellent tutorials. It works best if you open Melodyne in short clips. I normally open one line of a lyric. Then I render immediately. If I feel the clip is not working properly with Melodyne (it really sucks) then I usually just delete that clip and redo it. Edited March 7 by John Vere 1 Link to comment Share on other sites More sharing options...
T Boog Posted March 7 Author Share Posted March 7 7 minutes ago, John Vere said: You don’t use it that way. You have to render the track first then re do it . You will want the spend a few hours watching their most excellent tutorials. Hi John. Fwiw, it worked. I was able to tranfer into melodyne just those new four notes. Are u saying that once the track is in melodyne, youre stuck with the whole track as is? IOWs, if u have to punch in on a track, ur supposed to start the tuning & editing process from the beginning again? Link to comment Share on other sites More sharing options...
John Vere Posted March 8 Share Posted March 8 This is why you never load a whole track. You work with short sections. You just render it and all the changes you made are saved. Once a Melodyne clip is rendered it is back to normal and removed from computer system. Closing a project with Melodyne still applied to a clip can create issues. You can re apply Melodyne over and over to clips and it theoretically should not degrade the audio. But I wouldn’t count on that. Melodyne is destructive editing anyway. 2 Link to comment Share on other sites More sharing options...
David Baay Posted March 10 Share Posted March 10 There was a long discussion of issues related to punching in to a Melodyned track a while back. It wasn't clear how much of this was due to CW's implementation vs. inherent limitations of ARA: Link to comment Share on other sites More sharing options...
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